I modified the playerlimitermax from luigi to almost the same as the fix that currently is working for windows.<div><br></div><div>From: <a href="http://aluigi.org/patches/playerslimitermax.zip">http://aluigi.org/patches/playerslimitermax.zip</a> (see playerlimitermax.txt for more information how to install it)</div>
<div><div><br></div><div>My modified version: <a href="https://rapidshare.com/files/1099780774/getstatuslimitmax.tar.gz">https://rapidshare.com/files/1099780774/getstatuslimitmax.tar.gz</a></div><div>(It also contains the my modified source code if you like want to change it)</div>
<div><br></div><div>See my startupline to see how to you load this patch. Place all those files with the cod2_lnxded. </div><div><br></div><div>At the moment how i changed the patch it allows the packets "getstatus" which is set in the packet.dat file 12 times each second. </div>
<div><br></div><div>(Thanks to <a href="http://aluigi.freeforums.org/sof2-dos-patch-t1701.html">http://aluigi.freeforums.org/sof2-dos-patch-t1701.html</a>)</div><div><br></div>--<br>Mitch Hubers<br>
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