<div class="gmail_quote">On Sat, Nov 12, 2011 at 10:00 PM, Steven Hartland <span dir="ltr"><<a href="mailto:killing@multiplay.co.uk">killing@multiplay.co.uk</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
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<div><font face="Arial" size="2">You care as the Linux binaries are based on the
windows code base.</font></div>
<div><font face="Arial" size="2"></font> </div>
<div><font face="Arial" size="2">Having Linux binaries won't magically fix all the
failings of the game and problems with missing features
unfortunately.</font></div>
<div><font face="Arial" size="2"></font> </div>
<div><font face="Arial" size="2">If Ryan does get his hands on the code, he'll bring
his wealth of experience and may well fix some additional issue not fixed in the
core code base but I doubt he'll be able to fix all the problems or correct key
issues like lack of ranked or no join by IP or search by server name in the
client :(</font></div>
<div><font face="Arial" size="2"></font> </div>
<div><font face="Arial" size="2"> Regards</font></div>
<div><font face="Arial" size="2"> Steve</font><br>
</div></div></blockquote></div><br><br>I guess the first sign of fixes would be a simple dedicated server release on Steam. One that was put together by their coders instead of the person on this mailing list copying want we are doing for the dedicated package. If he/she is reading, you missed the section where we fine tuned the files to half the size by removing all the sp files. Just sayin ...<br>
<br>Have a good day!<br>