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<DIV><SPAN class=859315119-08112011><FONT size=2 face=Verdana>Well I hope you
get more attention than we did on Brink forums where they actually promised
linux dedi binaries from start. Now six months later we're still waiting but
spirit is low and so are the count of folks still playing - shame
:(</FONT></SPAN></DIV>
<DIV><SPAN class=859315119-08112011><FONT size=2
face=Verdana></FONT></SPAN> </DIV>
<DIV><SPAN class=859315119-08112011><FONT size=2
face=Verdana>~TheSgtBilko</FONT></SPAN></DIV>
<DIV><SPAN class=859315119-08112011><FONT color=#0000ff size=2
face=Verdana></FONT></SPAN> </DIV>
<DIV></DIV>
<DIV dir=ltr lang=en-us class=OutlookMessageHeader align=left><FONT size=2
face=Tahoma>-----Original Message-----<BR><B>From:</B> escapedturkey
[mailto:escapedturkey@escapedturkey.com] <BR><B>Sent:</B> den 8 november 2011
17:05<BR><B>To:</B> Call of Duty server admin list.<BR><B>Subject:</B> [cod] MW3
Linux Required (Please)<BR><BR></FONT></DIV>
<DIV>Dear MW3 Developer,<BR clear=all></DIV>
<DIV><BR></DIV>
<DIV>We seriously need Linux binaries. Your hardcore, competitive, and
enthusiastic fan base needs this. A Linux server is extremely efficient and so
much easier to script, shell, integrate, and package. It would be a great pity
to neglect this important factor for on-line competitive gaming. So many times I
have seen servers pop up at offices, colleges, or anywhere there is a spare
Linux box to run a game server on. Typically they run much better than their
Windows counter-parts requiring much less hardware and resources -- simply
install the files, create a small script, execute the binary in background or
screen, and spend more time playing, administering, and enjoying the game vs.
constantly tweaking to get the server stable or functional (at its current
state).</DIV>
<DIV><BR></DIV>
<DIV>Your fan base was built on Linux game servers all the way back to the
heritage of Quake 3, MOH:AA, COD 1 and 2, etc.</DIV>
<DIV><BR></DIV>
<DIV>Thank you for reading. =)</DIV></BODY></HTML>