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Hi,<br>
<br>
the second one, we are being target of attacks. I have seen COD2 and
ET ports attacked.<br>
<br>
The problem is that there are UDP attacks, so the perform is not
affected but servers are connected to 100 MBPS and attacks are
distributed, so more than 90 MBPS inbound traffic is affecting the
network performance of that concrete machine<br>
<br>
El 25/10/11 16:18, Marco Padovan escribió:
<blockquote cite="mid:4EA6C51A.3070601@evcz.tk" type="cite">
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<font size="-1"><font face="Verdana">Are you talking about being
exploited as reflector or as being target of the attacks?<br>
<br>
If it's the first case one of our mostly exploited machines is
being targeted with something like 10k pps: after filtering
_ALL_ the malicious traffic the machine performance is not
affected... we have seen way higher PPS rates against cod4 in
the past...<br>
What PPS rate are you getting? </font></font><font size="-1"><font
face="Verdana">What are the machine specs?</font></font><br>
<font size="-1"><font face="Verdana">Is it being affected due to
the iptables rules or are malicious packets still leaking and
reaching the gameservers ports?<br>
</font></font><br>
Il 25/10/2011 15:49, NewLight Systems ha scritto:
<blockquote cite="mid:4EA6BE6C.4010805@newlightsystems.com"
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Same problems here, the problem is that even with iptables the
incoming traffic is affecting the machine<br>
<br>
El 25/10/11 12:47, Marco Padovan escribió:
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<font size="-1"><font face="Verdana">I can confirm that since
the day before yesterday I started to receive alerts from
the firewall about cod2 attacks too.<br>
<br>
In the past (up to 3months ago) enemy territory was
another heavily targeted game.<br>
</font></font><br>
Il 25/10/2011 12:43, Luca Farflame Fabbro ha scritto:
<blockquote
cite="mid:69568867-D96E-4570-9176-E0FD81DB7687@cybergames.it"
type="cite">
<pre wrap="">Hi Ryan
        in one of your previous messages you mentioned that this patch can be "ported" also to the other COD servers. Is there any plan to do this?
Now it seems that even if the server are less in number they target the COD2 servers to do the DDOS attacks. Don't have any COD server running so I don't know if also those are used as reflectors.
Just one simple question regarding the patch fort the COD4 server.
If you leave the server up'n running for a certain period of time (no restart for 3 weeks let's say) it seems that when the
sv_queryIgnoreMegs
limit is reached (our servers don't have a lot of players) the server starts to reply to the query with the spoofed IP's. A restart of the server solves the problem.
I know that it will be better to restart the server before that time but would it be a possible solution to flush the stored bad IP's and restart the check on the new incoming packets when the predefined memory is full or just before this happens (% or minimum sv-ignore free memory)? Usually the attackers use the server as a reflector only for a certain amount of time (form 1 hour or less to a maximum of 2 - 3 days) then a lot of time will pass before having the same IP used as destination of the DDOS attack.
Regards
        Luca
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<p class="p2"><b>David Aguilar Valero</b></p>
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<p class="p3">NewLight Systems</p>
<p class="p2"><b>Servidores de juegos, HW, Dedicados</b></p>
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<p class="p2"><b>David Aguilar Valero</b></p>
<p class="p3">Dpto. Comercial y Soporte técnico</p>
<p class="p3">NewLight Systems</p>
<p class="p2"><b>Servidores de juegos, HW, Dedicados</b></p>
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