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Some funny things you find in closed-source games, that won't be
corrected. Do you think that we can hope Infinity ward to open up
the source code for cod2 ? :D<br>
<br>
Le 13/09/2010 21:33, David@Game-Serve a écrit :
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On 13/09/10 20:16, Morpheus wrote:
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Yes, but it is only relevant with http downloading (I'm
simlinking the
folder too, but with a good htaccess restrictions, and stricts
permission on the files--only readable by the owner). Is it
possible to
use the client to try downloading the cfg through the built-in
protocol
? That could be the major hack, and it can potentially touch
every
quake-based game, at least those using the same net codebase
(cod2 is
one of them).<br>
<br>
But I'm pretty sure it's not the case, and http is the way to
follow,
and to harden...<br>
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<br>
You mean like the one that already exists on the quake3 engine
based
games? like mohaa which will allow you to download the config
files on
servers that dont have downloads disabled (set sv_allowDownload
"0"),
whats worse is that mohaa doesn't even use the server-client
download
functions of the quake3 engine but the code must still be in there
somewhere as the exploit works<br>
<br>
<br>
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