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<DIV><FONT size=2 face=Arial>Was this issue ever fixed or a work around
found?</FONT></DIV>
<DIV><FONT size=2 face=Arial>Trying to load a map for a league match and it
failing with </FONT></DIV>
<DIV><FONT size=2 face=Arial></FONT> </DIV>
<DIV><FONT size=2 face=Arial>Loading fastfile mp_rescue<BR>Error: Need 1609588
more bytes of ram for alloc to succeed<BR>OUT OF MEMORY! ABORTING!!!
(universal/physicalmemory.cpp:625)<BR></FONT></DIV>
<DIV><FONT size=2 face=Arial>Regards</FONT></DIV>
<DIV><FONT size=2 face=Arial></FONT> </DIV>
<DIV><FONT size=2 face=Arial>David</FONT></DIV>
<DIV><FONT size=2 face=Arial></FONT> </DIV>
<DIV><FONT size=2 face=Arial> </DIV></FONT>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black"><B>From:</B>
<A title=scheuselchen@web.de
href="mailto:scheuselchen@web.de">scheuselchen@web.de</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=cod@icculus.org
href="mailto:cod@icculus.org">Call of Duty server admin list.</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, November 03, 2009 8:33
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [cod] Getting out of memory
for certain maps</DIV>
<DIV><BR></DIV>The problem lies within the main ff-file of the map. This
ff-file should stay under 50 MB, then the map runs fine. <BR>Most
mappers in europe are aware of this issue and try to keep the maps small. But
some don't care as Windows Server do not have this troubles. <BR><BR>But the
map apesgorod should run under linux, it was tested on it without any issues.
That puzzles me a bit. Where did you download it? <BR><BR>(You can send
me also a direct email concerning apesgorod if you like to)<BR><BR>lg
wally<BR><BR><BR>> -----Ursprüngliche Nachricht-----<BR>> Von: "Markus
Fischer" <<A
href="mailto:markus@fischer.name">markus@fischer.name</A>><BR>>
Gesendet: 03.11.09 10:22:47<BR>> An: "Call of Duty server admin list."
<<A href="mailto:cod@icculus.org">cod@icculus.org</A>><BR>> Betreff:
Re: [cod] Getting out of memory for certain maps<BR><BR><BR>> Hi,<BR>>
<BR>> ok, thanks .. now that I call a "Wow!" effect, quite a negative
one.<BR>> <BR>> Sorry for rolling up such an old topic, it must be as
COD4 is available <BR>> for sometime and I just jumped onto the scene
playing it and with my server.<BR>> <BR>> So given the long time it
already exists and that we're at Patch level <BR>> 1.7, it conclude that
the developers did this deliberately and will not <BR>> remove/fix
this?<BR>> <BR>> I'm now unsure who is the "developer" in this case, as
I found this list <BR>> and icculus.org by searching for the Linux
dedicated binary but I'm <BR>> unsure what the connection is between
icculus.org and IW?<BR>> <BR>> I mean, doing something like this is
certainly not something community <BR>> developers would impose onto their
users ...<BR>> <BR>> thanks and .. still puzzled,<BR>> -
Markus<BR>> <BR>> <A
href="mailto:b.m.schiltmans@planet.nl">b.m.schiltmans@planet.nl</A>
wrote:<BR>> > Anyone correct me if I'm wrong (hope so ;-) ), but yes
that's what it <BR>> > looks like.<BR>> > No misreading on your
part, I'm afraid.<BR>> > <BR>> > <BR>> > -----Oorspronkelijk
bericht-----<BR>> > Van: Markus Fischer
[mailto:markus@fischer.name]<BR>> > Verzonden: ma 2-11-2009
23:43<BR>> > Aan: Call of Duty server admin list.<BR>> >
Onderwerp: Re: [cod] Getting out of memory for certain maps<BR>> >
<BR>> > Hi,<BR>> > <BR>> > sorry, English is not my native
language and I'm surely misreading this.<BR>> > <BR>> > Did you
just say that there's a *hardcoded* memory limit into the<BR>> >
*dedicated server* binary?<BR>> > <BR>> > confused,<BR>> > -
Markus<BR>> > <BR>> > B.M. Schiltmans wrote:<BR>> >
> Unfortunatelly no, it's a limit that seems to be hardcoded into
the<BR>> > > executable. Too bad it's lower than the windoze
version so there's some<BR>> > > maps we just can't
run.<BR>> > ><BR>> > > Grtz<BR>> >
> Bram<BR>> > ><BR>> > > Markus Fischer
wrote:<BR>> > >> Hi,<BR>> > >><BR>>
> >> Some maps won't load due out of memory problems, even
though the system<BR>> > >> has enough. E.g. I've 1GB RAM
and there's plenty of it left, still I get<BR>> > >> the
following with certain maps:<BR>> > >><BR>> >
>> Loading fastfile mp_i2<BR>> > >> Error: Need
3220896 more bytes of ram for alloc to succeed<BR>> > >> OUT
OF MEMORY! ABORTING!!! (universal/physicalmemory.cpp:625)<BR>> >
>><BR>> > >> I get this with couple other maps too,
e.g. mp_apesgorod .<BR>> > >><BR>> > >> I
checked with ulimit -a and there are no special limits afaik:<BR>>
> >><BR>> > >> $ ulimit -a<BR>>
> >> core file
size (blocks, -c)
0<BR>> > >> data seg
size (kbytes, -d)
unlimited<BR>> > >> scheduling
priority
(-e) 0<BR>> > >> file
size
(blocks, -f) unlimited<BR>> > >> pending
signals
(-i) 73728<BR>> > >> max locked
memory (kbytes, -l) 32<BR>> >
>> max memory size
(kbytes, -m) unlimited<BR>> > >> open
files
(-n) 1024<BR>> > >> pipe
size (512
bytes, -p) 8<BR>> > >> POSIX message
queues (bytes, -q) 819200<BR>> > >>
real-time
priority
(-r) 0<BR>> > >> stack
size
(kbytes, -s) unlimited<BR>> > >> cpu
time
(seconds, -t) unlimited<BR>> > >> max user
processes
(-u) 73728<BR>> > >> virtual
memory (kbytes, -v)
unlimited<BR>> > >> file
locks
(-x) unlimited<BR>> > >><BR>> > >><BR>>
> >> Is there something obvious I'm missing? Some
settings/switch which tells<BR>> > >> the cod4 server to
provide more memory for maps?<BR>> > >><BR>> >
>> thanks<BR>> > >> - Markus<BR>> >
>> _______________________________________________<BR>> >
>> cod mailing list<BR>> > >> <A
href="mailto:cod@icculus.org">cod@icculus.org</A><BR>> > >>
<A
href="http://icculus.org/mailman/listinfo/cod">http://icculus.org/mailman/listinfo/cod</A><BR>>
> >><BR>> > >> <BR>> > >
_______________________________________________<BR>> > > cod
mailing list<BR>> > > <A
href="mailto:cod@icculus.org">cod@icculus.org</A><BR>> > > <A
href="http://icculus.org/mailman/listinfo/cod">http://icculus.org/mailman/listinfo/cod</A><BR>>
> ><BR>> >
_______________________________________________<BR>> > cod mailing
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> <A
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> <BR>> > <BR>> >
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