<div>It's already mentioned here before, the main target of gameDevs is young ppl, as their interest span for a game only lasts a month. Added to that the youth seem to have loads of money to spend, which enables them to buy a new game every month(maybe even week).</div>
<div>When a game lasts 2 - 3 year (like UT2K4 did) the gameDevs will have costs on 'after-sales' support, which only drains money from the shareholders,</div><div>that is of course not acceptable ;) So basically flood the market with easy to 'host' multi-player games, that will guaranty a good cash-flow.</div>
<div><br></div>What surprises me most is how easy ppl accept the degrade of game play, I have heard of ppl complain about the controls and use the excuse 'We're all in the same boat, so that makes it right !' frik'n stupid if you ask me.<div>
<br></div><div>What can we do about it ? Actually nothing much if you ask me, we can repeatedly be whining on mailing lists.</div><div><br></div><div>There is one alternative :</div><div>It's also mentioned here before => Create an opensource game platform<engine>, on which the communities can create their own games.</div>
<div>As they are able to make mods, maps, mutators, I don't think they will be far of on creating a whole game.</div><div>The biggest problem they have, is the lack of a descent free game engine, so why not combine the knowledge and start a project(or continue if there already is a project for it) on <a href="http://sourceforge.net">sourceforge.net</a> (Cube=> sauerbraten) </div>
<div>Maybe Ryan Gordon have good info on this.</div><div><br></div><div>Soon you will have enough free time on your hands, as console games will be the only games left :D</div><div><br></div><div>Lambik</div><div><div><br>
</div><div><br><br><div class="gmail_quote">On Wed, Feb 3, 2010 at 7:58 AM, Midnight <span dir="ltr"><<a href="mailto:midowns@gmail.com">midowns@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div bgcolor="#ffffff" text="#000000"><div class="im">
"Activision and IW proved this beyond any reasonable doubt. MW2
attracted MORE players. Biggest game release in history."<br>
<br></div>
There are simply more people with Xbox & Playstation 3 then there
was years ago, and a dearth of decent games since Halo. Of course they
are all going to buy what is one of the top games of the year for
consoles. They haven't proved anything more than that the console
market is bigger than it used to be. That and also that console
players are noobs who's lack of good ping is dwarfed only by their
terrible skils at FPS games so it doesn't matter.<br>
<br>
Tyson is right, the next MW will likely be only console. Why bother
with 3% of the market at this point? PCs could have been 40% of the
market if they didn't castrate the game. But you can't tell them
that. <br>
<br>
It is a self fulfillng business decision -> Ruin the game, drive
down PC sales, then point to how bad PC sales are so you can just
abandon it altogether.<br>
<br>
Let's face it, the game publishers are greedy and they like how the
noob consolers will buy a new game / DLC every week without blinking
and then throw it in the corner a week later because it's boring.<br>
<br>
<br>
<br>
Tyson wrote:
<blockquote type="cite"><div><div></div><div class="h5">
<div>
<p class="MsoNormal"><span style="font-size:11pt;color:rgb(31, 73, 125)">Considering
only 3% of the total sales for MW2 were PC they didn’t
prove anything other than only the hard core PC gamers i.e. twl/cal
types
actually bought the game for PC and the noobs new to the franchise that
don’t
know any better.</span></p>
<p class="MsoNormal"><span style="font-size:11pt;color:rgb(31, 73, 125)"> </span></p>
<p class="MsoNormal"><span style="font-size:11pt;color:rgb(31, 73, 125)">In
fact they proved how easy it was to kill the game for PC and
make it bigger on a locked in market like the consoles. The next MW
will
probably only be Console just like Halo at this rate.</span></p>
<p class="MsoNormal"><span style="font-size:11pt;color:rgb(31, 73, 125)"> </span></p>
<p class="MsoNormal"><span style="font-size:11pt;color:rgb(31, 73, 125)">Tyson</span></p>
<p class="MsoNormal"><span style="font-size:11pt;color:rgb(31, 73, 125)"> </span></p>
<div style="border-style:solid none none;border-color:rgb(181, 196, 223) -moz-use-text-color -moz-use-text-color;border-width:1pt medium medium;padding:3pt 0in 0in">
<p class="MsoNormal"><b><span style="font-size:10pt">From:</span></b><span style="font-size:10pt"> Caleb
Stephens
[<a href="mailto:csteph9@gmail.com" target="_blank">mailto:csteph9@gmail.com</a>] <br>
<b>Sent:</b> Tuesday, February 02, 2010 1:26 PM<br>
<b>To:</b> Call of Duty server admin list.<br>
<b>Subject:</b> Re: [cod] Off-Topic: The Future of GSPs</span></p>
</div>
<p class="MsoNormal"> </p>
<p class="MsoNormal">>>Only if ppl stop caring about low ping.</p>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">Activision and IW proved this beyond any
reasonable doubt.
MW2 attracted MORE players. Biggest game release in history.</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">And league sites like TWL saw no dropoff in
league interest.
In fact, players are jumping through all kinds of hoops just to play
competitively. It's retarded what they are doing, but they are doing
it.
Game doesn't matter. Behavior persists.</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">Ping and game performance are the last things on
players'
minds. Only the die-hard computer centric geeks care.</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">ACTI and IW proved this, hard.</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"> </p>
<div>
<p class="MsoNormal">On Tue, Feb 2, 2010 at 2:41 AM, Midnight <<a href="mailto:midowns@gmail.com" target="_blank">midowns@gmail.com</a>>
wrote:</p>
<p class="MsoNormal">Only if ppl stop caring about low ping. GSP's
have
multiple Tier1 backbone connections and are usually 1ms off the main
trunks.
Home connections typically have 10-20ms + first hops and only 1 ISP
backbone directly connected.<br>
<br>
I think the bigger threat to GSP's is the game publishers cutting them
out of
the mix, to the detriment of their user base. This will on diminish
quality of hosting and increase price.</p>
<div>
<div>
<p class="MsoNormal"><br>
<br>
<br>
escapedturkey wrote:</p>
<p class="MsoNormal" style="margin-bottom:12pt">Do you believe GSPs
will become
obsolete as home bandwidth gets larger and hardware evolves faster and
smaller?<br>
<br>
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</div>
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</div>
<p class="MsoNormal"> </p>
</div>
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</div></div><pre><hr size="4" width="90%"><div class="im">
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</blockquote>
</div>
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