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<P><FONT SIZE=2>Anyone correct me if I'm wrong (hope so ;-) ), but yes that's what it looks like.<BR>
No misreading on your part, I'm afraid.<BR>
<BR>
<BR>
-----Oorspronkelijk bericht-----<BR>
Van: Markus Fischer [<A HREF="mailto:markus@fischer.name">mailto:markus@fischer.name</A>]<BR>
Verzonden: ma 2-11-2009 23:43<BR>
Aan: Call of Duty server admin list.<BR>
Onderwerp: Re: [cod] Getting out of memory for certain maps<BR>
<BR>
Hi,<BR>
<BR>
sorry, English is not my native language and I'm surely misreading this.<BR>
<BR>
Did you just say that there's a *hardcoded* memory limit into the<BR>
*dedicated server* binary?<BR>
<BR>
confused,<BR>
- Markus<BR>
<BR>
B.M. Schiltmans wrote:<BR>
> Unfortunatelly no, it's a limit that seems to be hardcoded into the<BR>
> executable. Too bad it's lower than the windoze version so there's some<BR>
> maps we just can't run.<BR>
><BR>
> Grtz<BR>
> Bram<BR>
><BR>
> Markus Fischer wrote:<BR>
>> Hi,<BR>
>><BR>
>> Some maps won't load due out of memory problems, even though the system<BR>
>> has enough. E.g. I've 1GB RAM and there's plenty of it left, still I get<BR>
>> the following with certain maps:<BR>
>><BR>
>> Loading fastfile mp_i2<BR>
>> Error: Need 3220896 more bytes of ram for alloc to succeed<BR>
>> OUT OF MEMORY! ABORTING!!! (universal/physicalmemory.cpp:625)<BR>
>><BR>
>> I get this with couple other maps too, e.g. mp_apesgorod .<BR>
>><BR>
>> I checked with ulimit -a and there are no special limits afaik:<BR>
>><BR>
>> $ ulimit -a<BR>
>> core file size (blocks, -c) 0<BR>
>> data seg size (kbytes, -d) unlimited<BR>
>> scheduling priority (-e) 0<BR>
>> file size (blocks, -f) unlimited<BR>
>> pending signals (-i) 73728<BR>
>> max locked memory (kbytes, -l) 32<BR>
>> max memory size (kbytes, -m) unlimited<BR>
>> open files (-n) 1024<BR>
>> pipe size (512 bytes, -p) 8<BR>
>> POSIX message queues (bytes, -q) 819200<BR>
>> real-time priority (-r) 0<BR>
>> stack size (kbytes, -s) unlimited<BR>
>> cpu time (seconds, -t) unlimited<BR>
>> max user processes (-u) 73728<BR>
>> virtual memory (kbytes, -v) unlimited<BR>
>> file locks (-x) unlimited<BR>
>><BR>
>><BR>
>> Is there something obvious I'm missing? Some settings/switch which tells<BR>
>> the cod4 server to provide more memory for maps?<BR>
>><BR>
>> thanks<BR>
>> - Markus<BR>
>> _______________________________________________<BR>
>> cod mailing list<BR>
>> cod@icculus.org<BR>
>> <A HREF="http://icculus.org/mailman/listinfo/cod">http://icculus.org/mailman/listinfo/cod</A><BR>
>><BR>
>> <BR>
> _______________________________________________<BR>
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> cod@icculus.org<BR>
> <A HREF="http://icculus.org/mailman/listinfo/cod">http://icculus.org/mailman/listinfo/cod</A><BR>
><BR>
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