one of two things, either there is a limitation included at the command line (not sure on all of the command line options), or there is an issue with the box.<br><br>More details on your box ... is this by chance a Xen or VMWare instance? you could be seeing some funny virtualization aftereffect?? <br>
<br><br><br><br><br><div class="gmail_quote">On Mon, Nov 2, 2009 at 11:39 PM, <span dir="ltr"><<a href="mailto:b.m.schiltmans@planet.nl">b.m.schiltmans@planet.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div>
<p><font size="2">Anyone correct me if I'm wrong (hope so ;-) ), but yes that's what it looks like.<br>
No misreading on your part, I'm afraid.<br>
<br>
<br>
-----Oorspronkelijk bericht-----<br>
Van: Markus Fischer [<a href="mailto:markus@fischer.name" target="_blank">mailto:markus@fischer.name</a>]<br>
Verzonden: ma 2-11-2009 23:43<br>
Aan: Call of Duty server admin list.<br>
Onderwerp: Re: [cod] Getting out of memory for certain maps<br>
<br>
Hi,<br>
<br>
sorry, English is not my native language and I'm surely misreading this.<br>
<br>
Did you just say that there's a *hardcoded* memory limit into the<br>
*dedicated server* binary?<br>
<br>
confused,<br>
- Markus<br>
<br>
B.M. Schiltmans wrote:<br>
> Unfortunatelly no, it's a limit that seems to be hardcoded into the<br>
> executable. Too bad it's lower than the windoze version so there's some<br>
> maps we just can't run.<br>
><br>
> Grtz<br>
> Bram<br>
><br>
> Markus Fischer wrote:<br>
>> Hi,<br>
>><br>
>> Some maps won't load due out of memory problems, even though the system<br>
>> has enough. E.g. I've 1GB RAM and there's plenty of it left, still I get<br>
>> the following with certain maps:<br>
>><br>
>> Loading fastfile mp_i2<br>
>> Error: Need 3220896 more bytes of ram for alloc to succeed<br>
>> OUT OF MEMORY! ABORTING!!! (universal/physicalmemory.cpp:625)<br>
>><br>
>> I get this with couple other maps too, e.g. mp_apesgorod .<br>
>><br>
>> I checked with ulimit -a and there are no special limits afaik:<br>
>><br>
>> $ ulimit -a<br>
>> core file size (blocks, -c) 0<br>
>> data seg size (kbytes, -d) unlimited<br>
>> scheduling priority (-e) 0<br>
>> file size (blocks, -f) unlimited<br>
>> pending signals (-i) 73728<br>
>> max locked memory (kbytes, -l) 32<br>
>> max memory size (kbytes, -m) unlimited<br>
>> open files (-n) 1024<br>
>> pipe size (512 bytes, -p) 8<br>
>> POSIX message queues (bytes, -q) 819200<br>
>> real-time priority (-r) 0<br>
>> stack size (kbytes, -s) unlimited<br>
>> cpu time (seconds, -t) unlimited<br>
>> max user processes (-u) 73728<br>
>> virtual memory (kbytes, -v) unlimited<br>
>> file locks (-x) unlimited<br>
>><br>
>><br>
>> Is there something obvious I'm missing? Some settings/switch which tells<br>
>> the cod4 server to provide more memory for maps?<br>
>><br>
>> thanks<br>
>> - Markus<br>
>> _______________________________________________<br>
>> cod mailing list<br>
>> <a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>
>> <a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>
>><br>
>> <br>
> _______________________________________________<br>
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> <a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>
> <a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>
><br>
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