that's not true.<div><br></div><div>(pirated versions of 1.3 exists too afaik!)</div><div><br></div><div>we do give the users the possibility to install ANY version of ANY game that has ever been released.</div><div>During the initial setup (or whenever they want to reinstall the gameserver) the wizard ask them which specifc version they want...</div>
<div><br></div><div>we do support 1.0 version because someone still want it due to a specific reason:</div><div>that's the version that works out of the box... and many "noobs" that just wants to enjoy gaming do not have any idea about updates and such... they just put the cd into the computer... install the game... and go online playing...</div>
<div>in that scenario they are able to play only con cod1.0 servers...</div><div><br></div><div>(additionally 1.0 do not have punkbuster support..... before pointing the finger to possible pirates I think more about cheaters ;) )</div>
<div><br><div class="gmail_quote">On Tue, Oct 20, 2009 at 12:44 PM, Steven Hartland <span dir="ltr"><<a href="mailto:killing@multiplay.co.uk">killing@multiplay.co.uk</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Ermm no one rents 1.0 here as that's just saying your support pirates.<br>
<br>
Regards<br>
Steve<br>
----- Original Message ----- From: "pet" <<a href="mailto:games@maxrate.pl" target="_blank">games@maxrate.pl</a>><div class="im"><br>
To: "Call of Duty server admin list." <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br></div>
Sent: Tuesday, October 20, 2009 11:18 AM<div><div></div><div class="h5"><br>
Subject: Re: [cod] forget about IW2 and get back to work :)<br>
<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Sorry, wrong thinking. lam not going to remove cod2 1.0 server from my offer, it would be a suicide like for other game hosting companies in my country. Nearly 80% call of duty customers rents cod2 1.0 version. Above mentioned problems doesn't appear each day, but one time per month. Our cod2 1.0 community is very large. They do not play 1.0 because of pirated clients, they do this because the 1.3 patch brings many unexpected add-ons/patches which makes the game-play very poor. The same issue was by counter strike 1.4, the aiming was beautiful and game was nearly perfect, there was no need to make some improvements, but unfortunately the new 1.6 patch made this game unplayable. If somebody is cheating on cod2 1.0 he can also cheat in further versions as well, cheaters are everywhere, it's up to You how to handle with them. Naturally cod2 1.3 is very good for clan battles etc., You have more tools to fight with the cheaters and pirated clients and this is a good site of this version and punk buster implementation as well. There are always good and bad sites. But as I mentioned before, I will not resign from cod2 1.0 or counter strike 1.4 as long as theirs communities still growing up and there will bo more fans than any other FPS game on our market. Do not forget, we have a here some phenomenon, how old this game is - we know it, how much servers are still on-line - we know it. There will be a lots of games which dies with natural death, but cod2 1.0 will be still alive :). For me it means more than game...<br>
Bong-Master pisze:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
Tell your customers to update there game as you are updating the servers :P Nice simple solution. pirated clients use 1.0. Pet Do the good thing say Bye Bye to you 1.0 Clients & support the game in the way this mailing list dose. You personally are letting the side down so to speak Simply by allowing pirated clients to use your services. But then in a diffrent way who do you blame the client or the hoster ?? My personal view is that i blame the hoster First then the client Simply because if the hosted DID not offer this service the client would not have a dedi server to play his pirated game on.<br>
--------------------------------------------------<br>
From: "pet" <<a href="mailto:games@maxrate.pl" target="_blank">games@maxrate.pl</a>><br>
Sent: Tuesday, October 20, 2009 8:29 AM<br>
To: "Call of Duty server admin list." <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>
Subject: Re: [cod] forget about IW2 and get back to work :)<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I have to find some solution, most of my customers order 1.0 version, is very popular.<br>
<br>
<br>
escapedturkey pisze:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
People run 1.0 to support pirated clients. Is this not true? If so, well, our supporting and helping them gives IW justification for dumping dedicated server support.<br>
<br>
pet wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
So :) I have some little problem, which is probably well known:<br>
<br>
ERROR: Attempted to overrun string in call to va()<br>
<br>
yep, somebody has messed up on my cod 2 1.0 server<br>
<br>
<br>
<br>
"va() is a function of the Quake 3 engine used to quickly build strings<br>
using snprintf and a static destination buffer.<br>
Read more on: : i3D.net Game Forums <a href="http://forum.i3d.net/call-duty-series-newsletter/48158-cod-cod-ww-1024-bytes-command-exploit.html" target="_blank">http://forum.i3d.net/call-duty-series-newsletter/48158-cod-cod-ww-1024-bytes-command-exploit.html</a> <br>
If the generated string is longer than the available buffer the server<br>
shows an "Attempted to overrun string in call to va()" error and<br>
terminates.<br>
From Call of Duty 2 (and consequently) the size of this buffer has<br>
been reduced from the original 32000 bytes to only 1024 causing many<br>
problems to the admins.<br>
<br>
So in CoD5 an attacker which has joined the server can exploit this<br>
vulnerability through the sending of a command longer than 1024 bytes<br>
causing the immediate termination of the server."<br>
<br>
I try it, and it works. I you send this command to the server, it will crash:<br>
<br>
cmd aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaa<br>
<br>
<br>
so<br>
<br>
any solution ?<br>
<br>
<br>
any help will be appreciated.<br>
<br>
<br>
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