Actually there is a mod on the source engine that is a lot like COD modern warfare. It is called "Insurgency Mod" My clan ran it on our server for quite sometime. It is very well done and we had a blast playing on it. I highly recommend that you download it and give it a try. We started playing this when we were getting frustrated with the whole COD "In-Activision" issues with CODWAW. <div>
<br></div><div>Elkslayer<br><br><div class="gmail_quote">On Tue, Oct 20, 2009 at 2:51 PM, John Kennington <span dir="ltr"><<a href="mailto:jwkennington@gmail.com">jwkennington@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
There was a group of modders that tried that and succeeded, somewhat. Red Oktober is a mod and is a decent game, however it is far to realistic for the casual player. <br><font color="#888888"><br>John</font><div><div></div>
<div class="h5"><br><br><div class="gmail_quote">On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey <span dir="ltr"><<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left:1px solid rgb(204, 204, 204);margin:0pt 0pt 0pt 0.8ex;padding-left:1ex">Tough to say. I think the mod community, if combining forces, can make any game engine or mod run better, faster, and more fun. Faith in the community. For open-source, my vote goes to: <a href="http://xreal-project.net" target="_blank">http://xreal-project.net</a> -- based on IOQuake3.<br>
<br>
However, even IOQuake3 will do:<br>
<br>
<a href="http://ioquake3.org" target="_blank">http://ioquake3.org</a><br>
<br>
Enuff of my rambling ...<br>
<br>
Martin H wrote:<br>
<blockquote class="gmail_quote" style="border-left:1px solid rgb(204, 204, 204);margin:0pt 0pt 0pt 0.8ex;padding-left:1ex"><div>
Problem with the source engine is its not so good at making a game like CoD, of all the mods i've played to date the only one that had potential imo was Insurgency. Which although fun, didnt come close to the gameplay of CoD<br>
<br>
I just dont think the source engine is cut out for a game like cod. come to think of it though, i cant think of anything that is...<br>
<br>
One of the gripes i have with the system they intend on using is, if the matchmaking system always puts you against people at your skill level, how is a player meant to progress? i've always found the best way to improve is to be subjected to repeated raping. If IWNet dumps you with players on your level, you just wont improve.<br>
<br>
It says its done on "skill level". How is a skill level determined? Average KD ratio? if thats the case, players will be flying up and down the skill rankings every time they have a bad/good day. If a player is doing particularly well on a certain day, their KD ratio would increase. But the next day, if they're back to 'normal' levels, they'll be way out of their depth. Or vice versa. quite easy to have a bad day, and then find yourself on a server with people way below your actual skill rating.<br>
<br>
"The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it."<br>
<br>
Yeah, thats great until theres an admin that isnt 100% clued up on banning people, and theres a guy on the server who's name is changing every two seconds. Its going to be no different than a CoD4 server in reality.<br>
<br>
Surely the better way to get rid of cheating would be to seal up all the holes that allow these hacks to be created in the first place?<br>
<br></div>
2009/10/20 Joker{eXtreme+} <<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a> <mailto:<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a>>><div>
<br>
<br>
Another post by Bowling<br>
<a href="http://www.fourzerotwo.com/?p=745" target="_blank">http://www.fourzerotwo.com/?p=745</a><br>
<br>
~Joker<br>
<br>
<br>
----- Original Message ----- From: "escapedturkey"<br>
<<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br></div>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>><div><br>
<br>
To: "Call of Duty server admin list." <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br></div>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>><div><br>
Sent: Tuesday, October 20, 2009 11:06 AM<br>
<br>
Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC<br>
<br>
<br>
Best thing to do is start with the mod makers in that first interview.<br>
Have them get together with a single purpose "make or mod an<br>
alternative".<br>
<br>
Valve offers great support:<br>
<br>
<a href="http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology" target="_blank">http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology</a><br>
<br>
:)<br>
<br>
Bong-Master wrote:<br>
<br>
broken record Lmfto no just a long record lol any how, how &<br>
were do you<br>
start ?<br>
--------------------------------------------------<br>
From: "escapedturkey" <<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br></div>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>><div><br>
Sent: Tuesday, October 20, 2009 6:55 PM<br>
To: "Call of Duty server admin list." <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br></div>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>><div><div></div><div><br>
Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC<br>
<br>
Exactly. I don't see why this can't be done via the Source<br>
engine or<br>
other means. All the weapons, game play, and such can be<br>
replicated.<br>
<br>
Valve shows a lot of support, has VAC, dedicated Linux<br>
binares, etc.<br>
<br>
Anyhow, I am sounding like a broken record. :)<br>
<br>
Hannu Kumpeli wrote:<br>
<br>
Lets put the money together from the 100,000+ signatures<br>
and let some<br>
company make us the game we want with DEDI SUPPORT :D<br>
<br>
Let's go open-source or Source engine! :)<br>
<br>
As I listened to the interview most of the people<br>
talking were<br>
modders. Can't they all come together and do a<br>
Source mod or open<br>
source project?<br>
<br>
I'm sure a Source engine mod would work quite well.<br>
<br>
Source and open-source aren't the same, for anyone<br>
confused. :)<br>
<br>
Joker{eXtreme+} wrote:<br>
<br>
Confirmation that they are still NOT going to<br>
put in Dedi Server<br>
support.<br>
<br>
I'm done. Thank you all and have a good life.<br>
<br>
~Joker<br>
<br>
<br>
----- Original Message ----- From: "Einar S. Idsø"<br>
<<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a><br></div></div>
<mailto:<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a>>><div><br>
To: "Call of Duty server admin list."<br></div>
<<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>><div><br>
Sent: Tuesday, October 20, 2009 10:32 AM<br>
Subject: Re: [cod] Sorry have to vent, Modern<br>
Warfare 2 on the PC<br>
<br>
<br>
Just out: Official Infinity Ward response to<br>
#MW2 PC players<br>
<a href="http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx" target="_blank">http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx</a><br>
<br>
<br>
Cheers,<br>
Einar<br>
<br>
On Tue, Oct 20, 2009 at 3:12 PM, escapedturkey<br>
<<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br></div><div><div></div><div>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>> wrote:<br>
<br>
Wouldn't it best to offer both?<br>
<br>
IW.net and dedicated servers as an option?<br>
<br>
That way they can see by the statistics<br>
which is the preferred<br>
mode of game<br>
play.<br>
<br>
Schlup wrote:<br>
<br>
Yes fake, was there really any doubt?<br>
<br>
-----Original Message-----<br>
From: Mavrick<br>
[mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>>] Sent:<br>
Tuesday,<br>
October 20,<br>
2009 7:42 AM<br>
To: Call of Duty server admin list.<br>
Subject: Re: [cod] Sorry have to vent,<br>
Modern Warfare 2 on the PC<br>
<br>
<br>
<a href="http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E</a><br>
<<a href="http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E</a>><br>
<br>
<br>
fake?<br>
<br>
Richard GrosJean wrote:<br>
<br>
120k signatures to go until it<br>
reaches the famed Starcraft 2 LAN<br>
petition<br>
status.<br>
<br>
On Tue, Oct 20, 2009 at 8:21 AM,<br>
Mavrick Master<br>
<<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>><br>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br></div></div><div>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>>>><br>
wrote:<br>
<br>
84884 Total Signatures and counting...<br>
<br>
**grabs another popcorn**<br>
<br>
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</div></div></blockquote></div><br><br clear="all"><br></div></div><div><div></div><div class="h5">-- <br>No matter how fast light travels it finds the darkness has always got there first, and is waiting for it. -- (Terry Pratchett, Reaper Man)<br>
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