<html>
<head>
<style>
.hmmessage P
{
margin:0px;
padding:0px
}
body.hmmessage
{
font-size: 10pt;
font-family:Verdana
}
</style>
</head>
<body class='hmmessage'>
I never tried 1.5 on this system oddly enough.<br><br>> I added <br>> an explicit RPATH to the binary so it knows to load libgcc/libstd from <br>> the same directory as the game without the LD_LIBRARY_PATH hack that <br>> used to be in the shell script.<br><br>Could you explain how you did that?<br><br><br>> Date: Mon, 21 Sep 2009 03:32:00 -0400<br>> From: icculus@icculus.org<br>> To: cod@icculus.org<br>> Subject: Re: [cod] World At War 1.6 Error libdl.so.2<br>> <br>> Brandon Clinger wrote:<br>> > I receiving this error. Any ideas where to start with this one?<br>> > <br>> > *./codwaw_lnxded-bin: error while loading shared libraries: libdl.so.2: <br>> > cannot create shared object descriptor: Cannot allocate memory*<br>> <br>> I have no idea why that would happen, but did this work in 1.5? I added <br>> an explicit RPATH to the binary so it knows to load libgcc/libstd from <br>> the same directory as the game without the LD_LIBRARY_PATH hack that <br>> used to be in the shell script. It's possible this is causing some funky <br>> bad reaction from your dynamic loader?<br>> <br>> If this wasn't tested with 1.5: you have a broken system. :)<br>> <br>> --ryan.<br>> <br>> <br>> _______________________________________________<br>> cod mailing list<br>> cod@icculus.org<br>> http://icculus.org/mailman/listinfo/cod<br><br /><hr />Hotmail: Powerful Free email with security by Microsoft. <a href='http://clk.atdmt.com/GBL/go/171222986/direct/01/' target='_new'>Get it now.</a></body>
</html>