localization.txt is present within this folder.  Directory structure attached, all file permissions are set appropriately:<br><br>ddoiron@gs01:~/cod4-linux-server$ ls<br>7za.exe              blackout.ff           customer_support.htm    iw3mp.exe                      localized_english_iw04.iwd  mp_farm.ff            pbuser.htm<br>
ac130_fade.bik       Blackout_load.bik     default.bik             iw3sp.exe                      localized_english_iw05.iwd  mp_farm_load.ff       readme.htm<br>ac130.ff             bog_a_fade.bik        default_server.cfg      IW_logo.bik                    localized_english_iw06.iwd  mp_overgrown.ff       README.linux<br>
ac130_load.bik       bog_a.ff              DevLogo.jpg             jeepride_fade.bik              main                        mp_overgrown_load.ff  redstripe.jpg<br>Activision.jpg       bog_a_load.bik        directx.htm             jeepride.ff                    _main2.htm                  mp_pipeline.ff        scoutsniper_fade.bik<br>
Aftermath_fade.bik   bog_b_fade.bik        dma_large.jpg           jeepride_load.bik              _main.htm                   mp_pipeline_load.ff   scoutsniper.ff<br>aftermath.ff         bog_b.ff              dma_small.jpg           killhouse_fade.bik             makeMod.bat                 mp_shipment.ff        scoutsniper_load.bik<br>
Aftermath_load.bik   bog_b_load.bik        dog_vs_player_load.bik  killhouse.ff                   manual.pdf                  mp_shipment_load.ff   simplecredits.ff<br>airlift_fade.bik     cargoship_fade.bik    eula.txt                killhouse_load.bik             milesEq.flt                 mp_showdown.ff        simplecredits_load.bik<br>
airlift.ff           cargoship.ff          GameLogo.jpg            Killhouse_monitor1.bik         mod.csv                     mp_showdown_load.ff   sniperescape.ff<br>Airlift_load.bik     cargoship_load.bik    help.htm                launchfacility_a_fade.bik      mod.ff                      mp_strike.ff          sniperescape_load.bik<br>
airplane.ff          cd_dvd_problems.htm   hunted_fade.bik         launchfacility_a.ff            mp_backlot.ff               mp_strike_load.ff     sound_conflicts.htm<br>airplane_load.bik    cod4.ico              hunted.ff               launchfacility_a_load.bik      mp_backlot_load.ff          mp_vacant.ff          spacer.gif<br>
ambush_fade.bik      cod4_lnxded           hunted_load.bik         launchfacility_b_fade.bik      mp_bloc.ff                  mp_vacant_load.ff     tech_help.htm<br>ambush.ff            cod4_lnxded-bin       icbm_fade.bik           launchfacility_b.ff            mp_bloc_load.ff             msr.htm               _toc.htm<br>
Ambush_load.bik      cod.bmp               icbm.ff                 launchfacility_b_load.bik      mp_bog.ff                   msr.txt               _top.htm<br>ap_xp_large.jpg      code_post_gfx.ff      icbm_load.bik           legal.bik                      mp_bog_load.ff              mss32.dll             ui.ff<br>
ap_xp_small.jpg      code_post_gfx_mp.ff   iw_00.iwd               legal.htm                      mp_cargoship.ff             mssds3d.flt           ui_mp.ff<br>armada_fade.bik      cod_intro.bik         iw_01.iwd               libgcc_s.so.1                  mp_cargoship_load.ff        mssdsp.flt            village_assault_fade.bik<br>
armada.ff            codlogo.bmp           iw_02.iwd               libstdc++.so.6                 mp_citystreets.ff           msseax.flt            village_assault.ff<br>Armada_load.bik      common.ff             iw_03.iwd               license.htm                    mp_citystreets_load.ff      mssmp3.asi            village_assault_load.bik<br>
asad_speech_180.bik  common_mp.ff          iw_04.iwd               license.txt                    mp_convoy.ff                mssvoice.asi          village_defend_fade.bik<br>attract.bik          compressed_drive.htm  iw_05.iwd               localization.txt               mp_convoy_load.ff           patches.htm           village_defend.ff<br>
atvi.bik             coup_fade.bik         iw_06.iwd               localized_code_post_gfx_mp.ff  mp_countdown.ff             pb                    village_defend_load.bik<br>audio_problems.htm   coup.ff               iw_07.iwd               localized_common_mp.ff         mp_countdown_load.ff        PBEULA.txt            zakhaev_escape.bik<br>
autoplay.htm         coup_load.bik         iw_08.iwd               localized_english_iw00.iwd     mp_crash.ff                 pbgame.htm            z_modwarfare.iwd<br>binkw32.dll          crashes.htm           iw_09.iwd               localized_english_iw01.iwd     mp_crash_load.ff            pbsec.htm             zone<br>
black.bik            credits.htm           iw_10.iwd               localized_english_iw02.iwd     mp_crossfire.ff             pbsecsv.htm<br>blackout_fade.bik    credits_load.bik      iw_11.iwd               localized_english_iw03.iwd     mp_crossfire_load.ff        pbsetup.run<br>
<br><br><div class="gmail_quote">On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:. <span dir="ltr">&lt;<a href="mailto:morpheus@clantoc.org">morpheus@clantoc.org</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
There is nothing to set about the search path, as the real main folder is also scanned. It&#39;s much more like you forgot to put the localization.txt file in the root folder of the server (/home/ddoiron/cod4-linux-server). The &quot;.callofduty4/main&quot; is defined with the fs_homepath, that is set with the home folder of the user running the server, unless you specify it in the startup commandline.<br>

<br>
If you want tu run a ranked server, you can put the .cfg into this hidden folder to keep the cfg separate from base files of the game.<br>
<br>
Dustin Doiron a écrit :<div><div></div><div class="h5"><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
While installing a new COD4 server, I&#39;m running into problems with starting the server.  Directory structure of retail game is maintained, and all of the appropriate files are copied.<br>
<br>
Specific output I&#39;m seeing:<br>
ddoiron@gs01:~/cod4-linux-server$ ./cod4_lnxded<br>
CoD4 MP 1.7 build linux-i386 Jun 28 2008<br>
begin $init<br>
----- FS_Startup -----<br>
Current language: english<br>
Current search path:<br>
/home/ddoiron/.callofduty4/main<br>
/home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)<br>
/home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)<br>
/home/ddoiron/cod4-linux-server/main<br>
/home/ddoiron/cod4-linux-server/main_shared<br>
/home/ddoiron/cod4-linux-server/players<br>
<br>
File Handles:<br>
----------------------<br>
298 files in iwd files<br>
ERROR: No languages available because no localized assets were found<br>
Sys_Error: Error during initialization:<br>
Couldn&#39;t load fileSysCheck.cfg.  Make sure Call of Duty is run from the correct folder.<br>
<br>
<br>
Obviously, I&#39;m seeing a search path of &quot;/home/ddoiron/.callofduty4/main&quot; which is not where the server is being run.  Is there a way to set this search path?<br>
<br>
Thanks in advance,<br>
-- <br>
Dustin Doiron<br>
<br>
</blockquote>
<br></div></div>
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<br>
<br>
</blockquote></div><br><br clear="all"><br>-- <br>Dustin Doiron<br>infiniGaming.com<br><br>