localization.txt is present within this folder. Directory structure attached, all file permissions are set appropriately:<br><br>ddoiron@gs01:~/cod4-linux-server$ ls<br>7za.exe blackout.ff customer_support.htm iw3mp.exe localized_english_iw04.iwd mp_farm.ff pbuser.htm<br>
ac130_fade.bik Blackout_load.bik default.bik iw3sp.exe localized_english_iw05.iwd mp_farm_load.ff readme.htm<br>ac130.ff bog_a_fade.bik default_server.cfg IW_logo.bik localized_english_iw06.iwd mp_overgrown.ff README.linux<br>
ac130_load.bik bog_a.ff DevLogo.jpg jeepride_fade.bik main mp_overgrown_load.ff redstripe.jpg<br>Activision.jpg bog_a_load.bik directx.htm jeepride.ff _main2.htm mp_pipeline.ff scoutsniper_fade.bik<br>
Aftermath_fade.bik bog_b_fade.bik dma_large.jpg jeepride_load.bik _main.htm mp_pipeline_load.ff scoutsniper.ff<br>aftermath.ff bog_b.ff dma_small.jpg killhouse_fade.bik makeMod.bat mp_shipment.ff scoutsniper_load.bik<br>
Aftermath_load.bik bog_b_load.bik dog_vs_player_load.bik killhouse.ff manual.pdf mp_shipment_load.ff simplecredits.ff<br>airlift_fade.bik cargoship_fade.bik eula.txt killhouse_load.bik milesEq.flt mp_showdown.ff simplecredits_load.bik<br>
airlift.ff cargoship.ff GameLogo.jpg Killhouse_monitor1.bik mod.csv mp_showdown_load.ff sniperescape.ff<br>Airlift_load.bik cargoship_load.bik help.htm launchfacility_a_fade.bik mod.ff mp_strike.ff sniperescape_load.bik<br>
airplane.ff cd_dvd_problems.htm hunted_fade.bik launchfacility_a.ff mp_backlot.ff mp_strike_load.ff sound_conflicts.htm<br>airplane_load.bik cod4.ico hunted.ff launchfacility_a_load.bik mp_backlot_load.ff mp_vacant.ff spacer.gif<br>
ambush_fade.bik cod4_lnxded hunted_load.bik launchfacility_b_fade.bik mp_bloc.ff mp_vacant_load.ff tech_help.htm<br>ambush.ff cod4_lnxded-bin icbm_fade.bik launchfacility_b.ff mp_bloc_load.ff msr.htm _toc.htm<br>
Ambush_load.bik cod.bmp icbm.ff launchfacility_b_load.bik mp_bog.ff msr.txt _top.htm<br>ap_xp_large.jpg code_post_gfx.ff icbm_load.bik legal.bik mp_bog_load.ff mss32.dll ui.ff<br>
ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd legal.htm mp_cargoship.ff mssds3d.flt ui_mp.ff<br>armada_fade.bik cod_intro.bik iw_01.iwd libgcc_s.so.1 mp_cargoship_load.ff mssdsp.flt village_assault_fade.bik<br>
armada.ff codlogo.bmp iw_02.iwd libstdc++.so.6 mp_citystreets.ff msseax.flt village_assault.ff<br>Armada_load.bik common.ff iw_03.iwd license.htm mp_citystreets_load.ff mssmp3.asi village_assault_load.bik<br>
asad_speech_180.bik common_mp.ff iw_04.iwd license.txt mp_convoy.ff mssvoice.asi village_defend_fade.bik<br>attract.bik compressed_drive.htm iw_05.iwd localization.txt mp_convoy_load.ff patches.htm village_defend.ff<br>
atvi.bik coup_fade.bik iw_06.iwd localized_code_post_gfx_mp.ff mp_countdown.ff pb village_defend_load.bik<br>audio_problems.htm coup.ff iw_07.iwd localized_common_mp.ff mp_countdown_load.ff PBEULA.txt zakhaev_escape.bik<br>
autoplay.htm coup_load.bik iw_08.iwd localized_english_iw00.iwd mp_crash.ff pbgame.htm z_modwarfare.iwd<br>binkw32.dll crashes.htm iw_09.iwd localized_english_iw01.iwd mp_crash_load.ff pbsec.htm zone<br>
black.bik credits.htm iw_10.iwd localized_english_iw02.iwd mp_crossfire.ff pbsecsv.htm<br>blackout_fade.bik credits_load.bik iw_11.iwd localized_english_iw03.iwd mp_crossfire_load.ff pbsetup.run<br>
<br><br><div class="gmail_quote">On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:. <span dir="ltr"><<a href="mailto:morpheus@clantoc.org">morpheus@clantoc.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
There is nothing to set about the search path, as the real main folder is also scanned. It's much more like you forgot to put the localization.txt file in the root folder of the server (/home/ddoiron/cod4-linux-server). The ".callofduty4/main" is defined with the fs_homepath, that is set with the home folder of the user running the server, unless you specify it in the startup commandline.<br>
<br>
If you want tu run a ranked server, you can put the .cfg into this hidden folder to keep the cfg separate from base files of the game.<br>
<br>
Dustin Doiron a écrit :<div><div></div><div class="h5"><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
While installing a new COD4 server, I'm running into problems with starting the server. Directory structure of retail game is maintained, and all of the appropriate files are copied.<br>
<br>
Specific output I'm seeing:<br>
ddoiron@gs01:~/cod4-linux-server$ ./cod4_lnxded<br>
CoD4 MP 1.7 build linux-i386 Jun 28 2008<br>
begin $init<br>
----- FS_Startup -----<br>
Current language: english<br>
Current search path:<br>
/home/ddoiron/.callofduty4/main<br>
/home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)<br>
/home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)<br>
/home/ddoiron/cod4-linux-server/main<br>
/home/ddoiron/cod4-linux-server/main_shared<br>
/home/ddoiron/cod4-linux-server/players<br>
<br>
File Handles:<br>
----------------------<br>
298 files in iwd files<br>
ERROR: No languages available because no localized assets were found<br>
Sys_Error: Error during initialization:<br>
Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run from the correct folder.<br>
<br>
<br>
Obviously, I'm seeing a search path of "/home/ddoiron/.callofduty4/main" which is not where the server is being run. Is there a way to set this search path?<br>
<br>
Thanks in advance,<br>
-- <br>
Dustin Doiron<br>
<br>
</blockquote>
<br></div></div>
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<br>
</blockquote></div><br><br clear="all"><br>-- <br>Dustin Doiron<br>infiniGaming.com<br><br>