Looking back, it appears as if my COD4 retail CD directory structure differs greatly from the installed game on a Windows machine.<br><br>Unfortunately, I had chosen to follow the option to create a tarball of my Windows installation, as the README stated was possible. Looks as if this method is very inefficient.<br>
<br><div class="gmail_quote">On Thu, Mar 5, 2009 at 4:34 PM, Dustin Doiron <span dir="ltr"><<a href="mailto:dustin@infinigaming.com">dustin@infinigaming.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Output attached.<br><br>Disregard permissions on /zone, was me attempting to debug.<div><div></div><div class="h5"><br><br><div class="gmail_quote">On Thu, Mar 5, 2009 at 4:29 PM, |T-OC|Morpheus|:. <span dir="ltr"><<a href="mailto:morpheus@clantoc.org" target="_blank">morpheus@clantoc.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Strange behaviour from ls... can you put a screenshot or the result (redirected in a text file) of an 'ls -lr' in the cod4-linux-server ? Just seeing what you show here, there is no main, zone, etc... folders, just all game files put together, which can't work.<br>
<br>
As kellerkind said, the 'ls -lr' will show us the perms on the files, with the detailed structure of you install...<br>
<br>
Dustin Doiron a écrit :<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div><div></div><div>
localization.txt is present within this folder. Directory structure attached, all file permissions are set appropriately:<br>
<br>
ddoiron@gs01:~/cod4-linux-server$ ls<br>
7za.exe blackout.ff customer_support.htm iw3mp.exe localized_english_iw04.iwd mp_farm.ff pbuser.htm<br>
ac130_fade.bik Blackout_load.bik default.bik iw3sp.exe localized_english_iw05.iwd mp_farm_load.ff readme.htm<br>
ac130.ff bog_a_fade.bik default_server.cfg IW_logo.bik localized_english_iw06.iwd mp_overgrown.ff README.linux<br>
ac130_load.bik bog_a.ff DevLogo.jpg jeepride_fade.bik main mp_overgrown_load.ff redstripe.jpg<br>
Activision.jpg bog_a_load.bik directx.htm jeepride.ff _main2.htm mp_pipeline.ff scoutsniper_fade.bik<br>
Aftermath_fade.bik bog_b_fade.bik dma_large.jpg jeepride_load.bik _main.htm mp_pipeline_load.ff scoutsniper.ff<br>
aftermath.ff bog_b.ff dma_small.jpg killhouse_fade.bik makeMod.bat mp_shipment.ff scoutsniper_load.bik<br>
Aftermath_load.bik bog_b_load.bik dog_vs_player_load.bik killhouse.ff manual.pdf mp_shipment_load.ff simplecredits.ff<br>
airlift_fade.bik cargoship_fade.bik eula.txt killhouse_load.bik milesEq.flt mp_showdown.ff simplecredits_load.bik<br>
airlift.ff cargoship.ff GameLogo.jpg Killhouse_monitor1.bik mod.csv mp_showdown_load.ff sniperescape.ff<br>
Airlift_load.bik cargoship_load.bik help.htm launchfacility_a_fade.bik mod.ff mp_strike.ff sniperescape_load.bik<br>
airplane.ff cd_dvd_problems.htm hunted_fade.bik launchfacility_a.ff mp_backlot.ff mp_strike_load.ff sound_conflicts.htm<br>
airplane_load.bik cod4.ico hunted.ff launchfacility_a_load.bik mp_backlot_load.ff mp_vacant.ff spacer.gif<br>
ambush_fade.bik cod4_lnxded hunted_load.bik launchfacility_b_fade.bik mp_bloc.ff mp_vacant_load.ff tech_help.htm<br>
ambush.ff cod4_lnxded-bin icbm_fade.bik launchfacility_b.ff mp_bloc_load.ff msr.htm _toc.htm<br>
Ambush_load.bik cod.bmp icbm.ff launchfacility_b_load.bik mp_bog.ff msr.txt _top.htm<br>
ap_xp_large.jpg code_post_gfx.ff icbm_load.bik legal.bik mp_bog_load.ff mss32.dll ui.ff<br>
ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd legal.htm mp_cargoship.ff mssds3d.flt ui_mp.ff<br>
armada_fade.bik cod_intro.bik iw_01.iwd libgcc_s.so.1 mp_cargoship_load.ff mssdsp.flt village_assault_fade.bik<br>
armada.ff codlogo.bmp iw_02.iwd libstdc++.so.6 mp_citystreets.ff msseax.flt village_assault.ff<br>
Armada_load.bik common.ff iw_03.iwd license.htm mp_citystreets_load.ff mssmp3.asi village_assault_load.bik<br>
asad_speech_180.bik common_mp.ff iw_04.iwd license.txt mp_convoy.ff mssvoice.asi village_defend_fade.bik<br>
attract.bik compressed_drive.htm iw_05.iwd localization.txt mp_convoy_load.ff patches.htm village_defend.ff<br>
atvi.bik coup_fade.bik iw_06.iwd localized_code_post_gfx_mp.ff mp_countdown.ff pb village_defend_load.bik<br>
audio_problems.htm coup.ff iw_07.iwd localized_common_mp.ff mp_countdown_load.ff PBEULA.txt zakhaev_escape.bik<br>
autoplay.htm coup_load.bik iw_08.iwd localized_english_iw00.iwd mp_crash.ff pbgame.htm z_modwarfare.iwd<br>
binkw32.dll crashes.htm iw_09.iwd localized_english_iw01.iwd mp_crash_load.ff pbsec.htm zone<br>
black.bik credits.htm iw_10.iwd localized_english_iw02.iwd mp_crossfire.ff pbsecsv.htm<br>
blackout_fade.bik credits_load.bik iw_11.iwd localized_english_iw03.iwd mp_crossfire_load.ff pbsetup.run<br>
<br>
<br></div></div><div><div></div><div>
On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:. <<a href="mailto:morpheus@clantoc.org" target="_blank">morpheus@clantoc.org</a> <mailto:<a href="mailto:morpheus@clantoc.org" target="_blank">morpheus@clantoc.org</a>>> wrote:<br>
<br>
There is nothing to set about the search path, as the real main<br>
folder is also scanned. It's much more like you forgot to put the<br>
localization.txt file in the root folder of the server<br>
(/home/ddoiron/cod4-linux-server). The ".callofduty4/main" is<br>
defined with the fs_homepath, that is set with the home folder of<br>
the user running the server, unless you specify it in the startup<br>
commandline.<br>
<br>
If you want tu run a ranked server, you can put the .cfg into this<br>
hidden folder to keep the cfg separate from base files of the game.<br>
<br>
Dustin Doiron a écrit :<br>
<br>
While installing a new COD4 server, I'm running into problems<br>
with starting the server. Directory structure of retail game<br>
is maintained, and all of the appropriate files are copied.<br>
<br>
Specific output I'm seeing:<br>
ddoiron@gs01:~/cod4-linux-server$ ./cod4_lnxded<br>
CoD4 MP 1.7 build linux-i386 Jun 28 2008<br>
begin $init<br>
----- FS_Startup -----<br>
Current language: english<br>
Current search path:<br>
/home/ddoiron/.callofduty4/main<br>
/home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)<br>
/home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)<br>
/home/ddoiron/cod4-linux-server/main<br>
/home/ddoiron/cod4-linux-server/main_shared<br>
/home/ddoiron/cod4-linux-server/players<br>
<br>
File Handles:<br>
----------------------<br>
298 files in iwd files<br>
ERROR: No languages available because no localized assets were<br>
found<br>
Sys_Error: Error during initialization:<br>
Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run<br>
from the correct folder.<br>
<br>
<br>
Obviously, I'm seeing a search path of<br>
"/home/ddoiron/.callofduty4/main" which is not where the<br>
server is being run. Is there a way to set this search path?<br>
<br>
Thanks in advance,<br>
-- Dustin Doiron<br>
<br>
<br>
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<br>
<br>
-- <br>
Dustin Doiron<br>
infiniGaming.com<br>
<br>
</div></blockquote><div><div></div><div>
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</div></div></blockquote></div><br><br clear="all"><br></div></div><font color="#888888">-- <br>Dustin Doiron<br>infiniGaming.com<br><br>
</font></blockquote></div><br><br clear="all"><br>-- <br>Dustin Doiron<br>infiniGaming.com<br><br>