Seems as if the client has the custom map in their zone folder as in \zone\english\mapname.ff they can connect to the server.<br><br><br>--jay<br><br><div class="gmail_quote">On Tue, Mar 3, 2009 at 11:14 AM, Joker{eXtreme+} <span dir="ltr"><<a href="mailto:joker@mycallofduty.com">joker@mycallofduty.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Very interesting stuff so far.<br>
<br>
I apologize if this is a repeat statement/observation/question.<br>
<br>
Testing the Linux files for CODWW Patch 1.2<br>
<br>
fs_game is working fine ie; mods/x5v2<br>
<br>
However, it would appear that the Linux server is not utilizing the "usermaps" folder for custom maps?<br>
<br>
I actually had to put the custom map FastFiles in the /zone/english/ folder on the server and the server fires up no problems.<br>
<br>
Now that the server recognizes the custom map, fires up with my configs in an fs_game folder, I put the custom map on my redirect as per normal <a href="http://www.mywebsite.com/cod5/" target="_blank">www.mywebsite.com/cod5/</a> -- usermaps/mp_mikesgaff/ <--- FastFiles here<br>
<br>
And try to connect. Here I get an error message as you can see in the attached screenshot.<br>
<br>
So, I then go back to the website redirect, and adjust it. <a href="http://www.mywebsite.com/cod5/" target="_blank">www.mywebsite.com/cod5/</a> -- /zome/english/ <---- FastFiles here<br>
<br>
Restart the server just incase -- and attempt to connect again.<br>
<br>
SAME ERROR -- no downloading of any kind, just the error in the attached screenshot.<br>
<br>
Preliminary Conclusion -- mod.ff downloads just fine now, thank you Ryan. However, now the custom maps are screwed?<br>
<br>
Anyone else with the same issues?<br>
<br>
Thanks<br>
~Joker<br>
----- Original Message ----- From: "Ryan C. Gordon" <<a href="mailto:icculus@icculus.org" target="_blank">icculus@icculus.org</a>><br>
To: <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>
Sent: Monday, March 02, 2009 4:20 PM<br>
Subject: [cod] COD:WaW linux server hotfix 03022009...<br>
<br>
<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
Okay, gents, here you are...<br>
<br>
<a href="http://treefort.icculus.org/cod/codwaw_lnxded-HOTFIX-03022009.tar.bz2" target="_blank">http://treefort.icculus.org/cod/codwaw_lnxded-HOTFIX-03022009.tar.bz2</a><br>
<br>
...this is just a replacement Linux binary. You need a 1.2 Linux server already set up to use it. Just unpack and overwrite the codwaw_lnxded-bin file.<br>
<br>
Please don't nag Activision or Treyarch about this build, they graciously let me bypass QA to get it out to you asap. As such, you run this binary at your own risk.<br>
<br>
This fixes the mod.ff problems, and the DemonWare spam. These fixes will be rolled into the next official release, so you'll only need this for a pristine 1.2 server.<br>
<br>
Bug reports go to <a href="https://bugzilla.icculus.org/" target="_blank">https://bugzilla.icculus.org/</a> ... discussion goes here. Rock out.<br>
<br>
--ryan.<br>
<br>
<br>
<br>
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