<div>Try doing a "shared" game install. Do a master install ( full ) at .cod5 then do a shared install for a client at /username/cod5. The clients install does infact see the STOCK files but its the custom content that isnt seen, ie, the custom mod.ff file for the mod currently inuse. In the username/cod5 install location the only folders you will have is main and pb. the cfg's goes in the main folder and the pb files all of them goes in the pb folder. So main will only have .cfg files, no iwd's no ff nothing else. The pb folder will have all the files and folders w/files.</div>
<div> </div>
<div>Wizz</div>
<div> </div>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 3:55 PM, Geoff Goas <span dir="ltr"><<a href="mailto:gitman@gmail.com">gitman@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">but if it reads all the iwd's and fastfiles in the .codwaw directory with basepath as it is, what makes it broken?<br>
<br>i had this same exact structure and command line with cod4, and redirects were working fine.<br><br>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 3:41 PM, Seth Sauls <span dir="ltr"><<a href="mailto:wizz220@gmail.com" target="_blank">wizz220@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
<div>A little addition:</div>
<div> </div>
<div>You would do the command line to point to each client. TCAdmin does this just fine. I do not know about other server controlers.<br><br></div>
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<div class="gmail_quote">On Mon, Feb 23, 2009 at 3:39 PM, Seth Sauls <span dir="ltr"><<a href="mailto:wizz220@gmail.com" target="_blank">wizz220@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
<div>Just be advised that the fs_basepath is broken in cod5 like it still is in cod4.</div>
<div> </div>
<div>In order to make this easy for you all you MUST do full installs of cod5 for each client. The command line will then look like this</div>
<div> </div>
<div>+set dedicated 2 +set net_port 28970 +set fs_basepath /home/cod5/ +set fs_homepath /home/cod5/ +set fs_localAppData /home/cod5/ +set fs_game mods/ax +exec server.cfg +set sv_punkbuster 1 +map_rotate</div>
<div> </div>
<div>Wizz</div>
<div>
<div></div>
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<div> </div>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 3:35 PM, John Kennington <span dir="ltr"><<a href="mailto:jwkennington@gmail.com" target="_blank">jwkennington@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">I am having the same issue. My setup is much more basic, but CoD5 says it cannot find the .bsp file.<br>
<br>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 3:30 PM, Geoff Goas <span dir="ltr"><<a href="mailto:gitman@gmail.com" target="_blank">gitman@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">my commandline paramaters:<br><br>+set dedicated 2 +set net_port 28970 +set fs_basepath /home/cod5/.codwaw +set fs_homepath /home/cod5/custom +set fs_localAppData /home/cod5/custom +set fs_game mods/ax +exec server.cfg +set sv_punkbuster 1 +map_rotate<br>
<br><br>and here's my directory structure:<br><br>/home/cod5/.codwaw/main/iw_00.iwd<br>/home/cod5/.codwaw/main/iw_01.iwd<br>/home/cod5/.codwaw/main/iw_02.iwd<br>/home/cod5/.codwaw/main/iw_03.iwd<br>/home/cod5/.codwaw/main/iw_04.iwd<br>
/home/cod5/.codwaw/main/iw_05.iwd<br>/home/cod5/.codwaw/main/iw_06.iwd<br>/home/cod5/.codwaw/main/iw_07.iwd<br>/home/cod5/.codwaw/main/iw_08.iwd<br>/home/cod5/.codwaw/main/iw_09.iwd<br>/home/cod5/.codwaw/main/iw_10.iwd<br>
/home/cod5/.codwaw/main/iw_11.iwd<br>/home/cod5/.codwaw/main/iw_12.iwd<br>/home/cod5/.codwaw/main/iw_13.iwd<br>/home/cod5/.codwaw/main/iw_14.iwd<br>/home/cod5/.codwaw/main/iw_15.iwd<br>/home/cod5/.codwaw/main/iw_16.iwd<br>
/home/cod5/.codwaw/main/iw_17.iwd<br>/home/cod5/.codwaw/main/iw_18.iwd<br>/home/cod5/.codwaw/main/iw_19.iwd<br>/home/cod5/.codwaw/main/iw_20.iwd<br>/home/cod5/.codwaw/main/iw_21.iwd<br>/home/cod5/.codwaw/main/localized_english_iw00.iwd<br>
/home/cod5/.codwaw/main/localized_english_iw01.iwd<br>/home/cod5/.codwaw/main/localized_english_iw02.iwd<br>/home/cod5/.codwaw/main/localized_english_iw03.iwd<br>/home/cod5/.codwaw/zone/english/ber1.ff<br>/home/cod5/.codwaw/zone/english/ber1_load.ff<br>
/home/cod5/.codwaw/zone/english/ber2.ff<br>/home/cod5/.codwaw/zone/english/ber2_load.ff<br>/home/cod5/.codwaw/zone/english/ber3b.ff<br>/home/cod5/.codwaw/zone/english/ber3b_load.ff<br>/home/cod5/.codwaw/zone/english/ber3.ff<br>
/home/cod5/.codwaw/zone/english/ber3_load.ff<br>/home/cod5/.codwaw/zone/english/code_post_gfx.ff<br>/home/cod5/.codwaw/zone/english/code_post_gfx_mp.ff<br>/home/cod5/.codwaw/zone/english/common.ff<br>/home/cod5/.codwaw/zone/english/common_ignore.ff<br>
/home/cod5/.codwaw/zone/english/common_mp.ff<br>/home/cod5/.codwaw/zone/english/credits.ff<br>/home/cod5/.codwaw/zone/english/intro_pac.ff<br>/home/cod5/.codwaw/zone/english/localized_code_post_gfx_mp.ff<br>/home/cod5/.codwaw/zone/english/localized_common_mp.ff<br>
/home/cod5/.codwaw/zone/english/localized_mp_airfield.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_asylum.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_castle.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_courtyard.ff<br>
/home/cod5/.codwaw/zone/english/localized_mp_dome.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_downfall.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_hangar.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_makin_day.ff<br>
/home/cod5/.codwaw/zone/english/localized_mp_makin.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_outskirts.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_roundhouse.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_seelow.ff<br>
/home/cod5/.codwaw/zone/english/localized_mp_shrine.ff<br>/home/cod5/.codwaw/zone/english/localized_mp_suburban.ff<br>/home/cod5/.codwaw/zone/english/mak.ff<br>/home/cod5/.codwaw/zone/english/mak_load.ff<br>/home/cod5/.codwaw/zone/english/mp_airfield.ff<br>
/home/cod5/.codwaw/zone/english/mp_airfield_load.ff<br>/home/cod5/.codwaw/zone/english/mp_asylum.ff<br>/home/cod5/.codwaw/zone/english/mp_asylum_load.ff<br>/home/cod5/.codwaw/zone/english/mp_castle.ff<br>/home/cod5/.codwaw/zone/english/mp_castle_load.ff<br>
/home/cod5/.codwaw/zone/english/mp_courtyard.ff<br>/home/cod5/.codwaw/zone/english/mp_courtyard_load.ff<br>/home/cod5/.codwaw/zone/english/mp_dome.ff<br>/home/cod5/.codwaw/zone/english/mp_dome_load.ff<br>/home/cod5/.codwaw/zone/english/mp_downfall.ff<br>
/home/cod5/.codwaw/zone/english/mp_downfall_load.ff<br>/home/cod5/.codwaw/zone/english/mp_hangar.ff<br>/home/cod5/.codwaw/zone/english/mp_hangar_load.ff<br>/home/cod5/.codwaw/zone/english/mp_makin_day.ff<br>/home/cod5/.codwaw/zone/english/mp_makin_day_load.ff<br>
/home/cod5/.codwaw/zone/english/mp_makin.ff<br>/home/cod5/.codwaw/zone/english/mp_makin_load.ff<br>/home/cod5/.codwaw/zone/english/mp_outskirts.ff<br>/home/cod5/.codwaw/zone/english/mp_outskirts_load.ff<br>/home/cod5/.codwaw/zone/english/mp_roundhouse.ff<br>
/home/cod5/.codwaw/zone/english/mp_roundhouse_load.ff<br>/home/cod5/.codwaw/zone/english/mp_seelow.ff<br>/home/cod5/.codwaw/zone/english/mp_seelow_load.ff<br>/home/cod5/.codwaw/zone/english/mp_shrine.ff<br>/home/cod5/.codwaw/zone/english/mp_shrine_load.ff<br>
/home/cod5/.codwaw/zone/english/mp_suburban.ff<br>/home/cod5/.codwaw/zone/english/mp_suburban_load.ff<br>/home/cod5/.codwaw/zone/english/nazi_zombie_prototype.ff<br>/home/cod5/.codwaw/zone/english/nazi_zombie_prototype_load.ff<br>
/home/cod5/.codwaw/zone/english/oki2.ff<br>/home/cod5/.codwaw/zone/english/oki2_load.ff<br>/home/cod5/.codwaw/zone/english/oki3.ff<br>/home/cod5/.codwaw/zone/english/oki3_load.ff<br>/home/cod5/.codwaw/zone/english/outro.ff<br>
/home/cod5/.codwaw/zone/english/patch.ff<br>/home/cod5/.codwaw/zone/english/pby_fly.ff<br>/home/cod5/.codwaw/zone/english/pby_fly_load.ff<br>/home/cod5/.codwaw/zone/english/pel1a.ff<br>/home/cod5/.codwaw/zone/english/pel1a_load.ff<br>
/home/cod5/.codwaw/zone/english/pel1b.ff<br>/home/cod5/.codwaw/zone/english/pel1b_load.ff<br>/home/cod5/.codwaw/zone/english/pel1.ff<br>/home/cod5/.codwaw/zone/english/pel1_load.ff<br>/home/cod5/.codwaw/zone/english/pel2.ff<br>
/home/cod5/.codwaw/zone/english/pel2_load.ff<br>/home/cod5/.codwaw/zone/english/see1.ff<br>/home/cod5/.codwaw/zone/english/see1_load.ff<br>/home/cod5/.codwaw/zone/english/see2.ff<br>/home/cod5/.codwaw/zone/english/see2_load.ff<br>
/home/cod5/.codwaw/zone/english/sniper.ff<br>/home/cod5/.codwaw/zone/english/sniper_load.ff<br>/home/cod5/.codwaw/zone/english/ui.ff<br>/home/cod5/.codwaw/zone/english/ui_mp.ff<br>/home/cod5/custom/codwaw_lnxded<br>/home/cod5/custom/codwaw_lnxded-bin<br>
/home/cod5/custom/libgcc_s.so.1<br>/home/cod5/custom/libstdc++.so.6<br>/home/cod5/custom/main/console_mp.log<br>/home/cod5/custom/main/games_mp.log<br>/home/cod5/custom/mods/ax/console_mp.log<br>/home/cod5/custom/mods/ax/games_mp.log<br>
/home/cod5/custom/mods/ax/mp_sps_station.iwd<br>/home/cod5/custom/mods/ax/server.cfg<br>/home/cod5/custom/pb/dll/la001409.so<br>/home/cod5/custom/pb/dll/lc002176.so<br>/home/cod5/custom/pb/dll/ls001723.so<br>/home/cod5/custom/pb/htm/la001409.htm<br>
/home/cod5/custom/pb/htm/lc002176.htm<br>/home/cod5/custom/pb/htm/ls001723.htm<br>/home/cod5/custom/pb/htm/ma001409.htm<br>/home/cod5/custom/pb/htm/mc002176.htm<br>/home/cod5/custom/pb/htm/wa001409.htm<br>/home/cod5/custom/pb/htm/wc002176.htm<br>
/home/cod5/custom/pb/pbag.so<br>/home/cod5/custom/pb/pbags.so<br>/home/cod5/custom/pb/pbcl.so<br>/home/cod5/custom/pb/pbcls.so<br>/home/cod5/custom/pb/pbns.dat<br>/home/cod5/custom/pb/pbsv.dat<br>/home/cod5/custom/pb/pbsv.so<br>
/home/cod5/custom/pb/svlogs/<br>/home/cod5/custom/usermaps/mp_sps_station/localized_mp_sps_station.ff<br>/home/cod5/custom/usermaps/mp_sps_station/mp_sps_station.ff<br>/home/cod5/custom/usermaps/mp_sps_station/mp_sps_station_load.ff<br>
<br>server starts fine on any stock map, however, if i try to load mp_sps_station, from rcon, the server segfaults. if i put mp_sps_station first in the rotation, i get this in the console log (and the server doesn't segfault):<br>
<br>Loading fastfile localized_mp_sps_station<br>WARNING: Could not find zone '/home/cod5/custom/zone/english/localized_mp_sps_station.ff'<br>Loading fastfile mp_sps_station<br>WARNING: Could not find zone '/home/cod5/custom/zone/english/mp_sps_station.ff'<br>
dvar set nextmap map_restart<br> dvar set cl_paused 0<br> dvar set cl_paused 0<br> dvar set long_blocking_call 0<br> dvar set sv_network_warning 0<br> dvar set cl_network_warning 0<br> dvar set com_errorMessage Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_sps_station.d3dbsp and try again.<br>
********************<br>ERROR: Couldn't find the bsp for this map. Please build the fast file associated with maps/mp/mp_sps_station.d3dbsp and try again.<br>********************<br>----- Server Shutdown -----<br><br>
I could easily move the fastfiles into that location, but how is that going to work for redirect?
<div>
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<div><br><br>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 9:44 AM, Geoff Goas <span dir="ltr"><<a href="mailto:gitman@gmail.com" target="_blank">gitman@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">i suppose i have that part already. the problem i'm having now is it doesn't seem to want to read any of the fastfiles from the usermaps/mp_mapname/ directories.
<div>
<div></div>
<div><br><br>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 7:11 AM, John Kennington <span dir="ltr"><<a href="mailto:jwkennington@gmail.com" target="_blank">jwkennington@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">I have read that you have to put the .iwd file in the mods folder.
<div>
<div></div>
<div><br><br>
<div class="gmail_quote">On Mon, Feb 23, 2009 at 12:43 AM, Geoff Goas <span dir="ltr"><<a href="mailto:gitman@gmail.com" target="_blank">gitman@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">i'm pretty late in the game here, but i'm mimicking cod4's directory structure for custom maps and seem to be failing pretty hard<br>
<br>anyone have a decent guide i can reference?<br><br>thanks<br clear="all"><font color="#888888"><br>-- <br>Geoff Goas<br>Network Engineer<br></font></blockquote></div><br><br clear="all"><br></div></div><font color="#888888">-- <br>
"Some people are like a Slinky .. Not really good for anything, but you still can't help but smile when you shove them down the stairs."<br></font></blockquote></div><br><br clear="all"><br></div></div><font color="#888888">-- <br>
Geoff Goas<br>Network Engineer<br></font></blockquote></div><br><br clear="all"><br></div></div><font color="#888888">-- <br>Geoff Goas<br>Network Engineer<br></font></blockquote></div><br><br clear="all"><br>-- <br>"Some people are like a Slinky .. Not really good for anything, but you still can't help but smile when you shove them down the stairs."<br>
</blockquote></div><br></div></div></blockquote></div><br></div></div></blockquote></div><br><br clear="all"><br>-- <br>Geoff Goas<br>Network Engineer<br></blockquote></div><br>