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i have done dome searching and cant find any mirrors for the patch. is it out yet?<br><br>> Date: Fri, 6 Feb 2009 14:22:18 +0100<br>> From: morpheus@clantoc.org<br>> To: cod@icculus.org<br>> Subject: Re: [cod] 1.2 Patch<br>> <br>> Well, just a week after server-blackout (even if it was not a complete <br>> one), do you think it has really worked ?<br>> <br>> PS : Don't expect Activision to allow us to be provided with linux bins <br>> for at least, if you think about what happened to 1.1 bin, 4 months (as <br>> it will never be published). So as Rudedog said, we can expect to see it <br>> in June (when sunshine will take us out of home, far from keyboards :D ).<br>> <br>> INFO a écrit :<br>> > Hello PC fans,<br>> ><br>> > I am happy to say that we have entered Phase 5 of our PC Patching <br>> > Process, and are preparing the patch for worldwide distribution!<br>> ><br>> > As such, I wanted to shed some light on precisely what Patch 1.2 has <br>> > fixed. But first, I’d like to introduce a NEW MAP we’ve included in <br>> > this patch – Makin Day.<br>> ><br>> > Items addressed in 1.2:<br>> > * Free Multiplayer Map! The tide is out and the sun is high – this<br>> > daytime version of Makin sheds new light on the battle!<br>> > * Fixed exploits that allowed for power ranking servers.<br>> > * Fixed router related server authentication errors.<br>> > * Fixed HTTP Redirect functionality for downloading mods<br>> > * Fixed sound device crashes stemming from Emulated Sound Devices<br>> > * Fixed exploit which allowed players to color their name tag.<br>> > * Hits now register properly while targeted player is leaning.<br>> > * Enabled /cg_drawfps in multiplayer games.<br>> > * Fixed command-line +connect functionality<br>> > * /cg_fov no longer resets to the default value in between matches.<br>> > * Dedicated servers automatically reconnect to the Master Server<br>> > in case the Master Server resets.<br>> > * "Accept Game Invite" is bound to its default key, F10.<br>> > * Implemented fix for attempting to join password protected<br>> > servers from the server browser.<br>> > * Fine tuned Bolt-Action Rifles for balance.<br>> > * Screenshots no longer overwrite each other.<br>> > * Fixed various multiplayer map related issues and exploits<br>> ><br>> ><br>> > *From:* Sander Hage <mailto:aaghage@zeelandnet.nl><br>> > *Sent:* Friday, February 06, 2009 9:48 AM<br>> > *To:* cod@icculus.org <mailto:cod@icculus.org><br>> > *Subject:* RE: [cod] 1.2 Patch<br>> ><br>> > I hope also the bins will be released, and what are the fixes in 1.2 <br>> > ?? With 1.1.<br>> ><br>> > Sander<br>> ><br>> > ------------------------------------------------------------------------<br>> ><br>> > *Van:* INFO [mailto:info@gamestats.info]<br>> > *Verzonden:* vrijdag 6 februari 2009 9:29<br>> > *Aan:* cod@icculus.org <mailto:cod@icculus.org><br>> > *Onderwerp:* [cod] 1.2 Patch<br>> ><br>> > So JD_2020 say on callofduty.com<br>> ><br>> > Patch 1.2 is releasing *TOMORROW, Feb. 6th 2009!* Mirrors should start <br>> > being made available in the morning, PST<br>> ><br>> > But then in another post he says Linux binaries are soon to follow. <br>> > Another update on that when we get it, I hope to hear from the team <br>> > tomorrow - it's in testing.<br>> ><br>> > Can Ryan confirm that the 1.2 is also going to be Linux bin or will we <br>> > have to wait for the 2.9 patch.<br>> ><br>> <br>> ---<br>> To unsubscribe, send a blank email to cod-unsubscribe@icculus.org<br>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38<br>> <br>> <br><br /><hr />Beyond Hotmail — see what else you can do with Windows Live <a href='http://clk.atdmt.com/UKM/go/132630768/direct/01/' target='_new'>Find out more!</a></body>
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