there&#39;s other variables involved, like the gametype<br><br>
<div class="gmail_quote">On Sat, Dec 13, 2008 at 1:22 PM, Sheepa.org <span dir="ltr">&lt;<a href="mailto:sheepa@sheepa.org">sheepa@sheepa.org</a>&gt;</span> wrote:<br>
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<div><font face="Arial" size="2">Yet many server manage to run it. Perhaps because they run windows?</font></div>
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<div style="FONT: 10pt arial">----- Original Message ----- </div>
<div style="BACKGROUND: #e4e4e4; FONT: 10pt arial"><b>From:</b> <a title="gitman@gmail.com" href="mailto:gitman@gmail.com" target="_blank">Geoff Goas</a> </div>
<div style="FONT: 10pt arial"><b>To:</b> <a title="cod@icculus.org" href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> </div></div>
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<div style="FONT: 10pt arial"><b>Sent:</b> Saturday, December 13, 2008 7:20 PM</div>
<div style="FONT: 10pt arial"><b>Subject:</b> Re: [cod] Setting mor than 49 players will result in crash</div>
<div><br></div>it doesn&#39;t support that many players.<br><br>
<div class="gmail_quote">On Fri, Dec 12, 2008 at 3:23 PM, Sheepa.org <span dir="ltr">&lt;<a href="mailto:sheepa@sheepa.org" target="_blank">sheepa@sheepa.org</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Well, yes. The problem is not tho get it to run 54 players. That works.. but eventually it will crash.<br>
<br>----- Original Message ----- From: &quot;Matthew Simmons&quot; &lt;<a href="mailto:twinamds@gmail.com" target="_blank">twinamds@gmail.com</a>&gt;<br>To: &lt;<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>&gt;<br>
Sent: Friday, December 12, 2008 9:12 PM<br>Subject: Re: [cod] Setting mor than 49 players will result in crash 
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<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">To configure the work-around for maxclients, follow these steps:<br><br>1. In the startup script where you start cod4_lnxded or iw3mp.exe you will need to set the ui_maxclients &quot;64&quot;. &nbsp;You have to set the value in the starting script, or this will not work.<br>
<br>2. In the config file, you set the maximum number of clients with the sv_maxclients command up to the number you set in the script.<br><br>This process should then work<br><br>Detailed description at:<br><br><a href="http://forums.jolt.co.uk/showthread.php?t=548541" target="_blank">http://forums.jolt.co.uk/showthread.php?t=548541</a><br>
<br>Matthew D Simmons<br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:cod-unsubscribe@icculus.org" target="_blank">cod-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br>
<br></blockquote><br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:cod-unsubscribe@icculus.org" target="_blank">cod-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br>
<br><br></div></div></blockquote></div><br><br clear="all"><br>-- <br>Geoff Goas<br>Network Engineer<br></div></div></blockquote></div></blockquote></div><br><br clear="all"><br>-- <br>Geoff Goas<br>Network Engineer<br>