<div dir="ltr">No. They are dvars that IW left out of the final game. Nothing you can really do about them.<br><br>
<div class="gmail_quote">On Tue, Oct 14, 2008 at 7:27 AM, Mark <span dir="ltr"><<a href="mailto:mark@rondom.org">mark@rondom.org</a>></span> wrote:<br>
<blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote">John Kennington wrote:<br>
<blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote">Normal errors.
<div class="Ih2E3d"><br><br>
<blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote">^3WARNING: unknown dvar 'bg_shock_volume_physics' in file<br>'shock/default.shock'<br></blockquote>
</div></blockquote><br>Explain me this.. how could an error be "normal"?<br>I understand that it doesn't impact the performance, or the usage, but still..<br><br>Are those vars that can be un-set? Are they needed for the client? Is this a Windows var-set?<br>
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