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Thank you, I didn't notice that. I know they have COD UO, COD 2, and
COD 4. I believe the one they are complaining the most about is the
COD UO server.<br>
<br>
<br>
Xavier<br>
<br>
<br>
<br>
Geoff Goas wrote:
<blockquote
cite="mid:20c320390810011039j78eb0b32q5353bc6e1594c2aa@mail.gmail.com"
type="cite">
<div dir="ltr">Actually, two players on the same IP usually generates
a non-zero GUID but it is typically incorrect.<br>
<br>
Xavier, you failed to mention which version of CoD?<br>
<br>
<div class="gmail_quote">On Wed, Oct 1, 2008 at 3:50 AM, sbellmann <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:sbellmann@freenet.de">sbellmann@freenet.de</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">You
can do nothing against it.<br>
<br>
Explaination:<br>
<br>
This is a real (old) bug. It seems like that the Masterserver caches
guid queries according to their IP. So if 2 players play from the same
(ip) location, only the first one gets a GUID. Second is zero.<br>
<br>
<br>
Xavier Kerestesy schrieb:<br>
<blockquote class="gmail_quote"
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div>
<div class="Wj3C7c">We are having an issue with clients getting
GUID: 0 instead of their actual GUID number. Which is causing issues
with bans and other tools. This seems to be more isolated to Linux
servers then Windows servers. Does anyone have a solution or a
possible work around?<br>
<br>
Thank you in advance.<br>
<br>
<br>
Xavier<br>
<br>
<br>
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<br>
<br clear="all">
<br>
-- <br>
Geoff Goas<br>
Network Engineer<br>
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