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On your server are you having it grab its IP from a DHCP or is it a static ip?<BR>
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What are you running for a dhcp/NAT/Firewall?<BR>
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When vewing the server in the master server browser list does server info show the WAN IP?<BR>
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You might have to tell folks to add it to their FAV list when viewing the master list if the master lists shows it correctly.<BR>
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<BR><BR>> Date: Wed, 17 Sep 2008 14:51:30 -0500<BR>> From: donald.stephens@activant.com<BR>> To: cod@icculus.org<BR>> Subject: RE: [cod] Server behind NAT<BR>> <BR>> Just to let you know, I tried this and it starts but it shows as<BR>> localhost instead of 192.168.1.50 when using the favorites now. <BR>> <BR>> -Don<BR>> <BR>> <BR>> <BR>> -----Original Message-----<BR>> From: rmount@gmail.com [mailto:rmount@gmail.com] On Behalf Of Robert<BR>> Mount<BR>> Sent: Wednesday, September 17, 2008 12:33 PM<BR>> To: cod@icculus.org<BR>> Subject: Re: [cod] Server behind NAT<BR>> <BR>> Does the server have multiple IPs? If not, remove that setting and<BR>> let the server find the proper IP. My thought is that by forcing it,<BR>> the mod pushes that down somehow bypassing the NATing of the IP.<BR>> <BR>> --Rob<BR>> <BR>> On Wed, Sep 17, 2008 at 3:29 PM, Donald Stephens<BR>> <donald.stephens@activant.com> wrote:<BR>> > This wont work because the IP of the box is 192.168.1.50 and the game<BR>> cant<BR>> > bind to the address 12.152.181.68. I've tried this only to have it<BR>> fail.<BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> > -Don<BR>> ><BR>> ><BR>> ><BR>> > ________________________________<BR>> ><BR>> > From: Santiago Reig [mailto:santireig@gmail.com]<BR>> > Sent: Wednesday, September 17, 2008 12:25 PM<BR>> > To: cod@icculus.org<BR>> > Subject: Re: [cod] Server behind NAT<BR>> ><BR>> ><BR>> ><BR>> > Try using +net_ip 12.152.181.68<BR>> ><BR>> > 2008/9/17 Donald Stephens <donald.stephens@activant.com><BR>> ><BR>> > I have a box setup that my clan uses and I run about 7 servers off of<BR>> it. I<BR>> > have the server setup using NAT behind a public IP and I just run each<BR>> > server on a different port. The problem I'm having is when I run a<BR>> MOD that<BR>> > includes a button to add the server to favorites its grabbing the<BR>> internal<BR>> > IP of the server 192.168.1.50 and not the public IP 12.152.181.68.<BR>> ><BR>> ><BR>> ><BR>> > This is my startup parameters...<BR>> ><BR>> ><BR>> ><BR>> > +exec server.cfg +set dedicated 2 +set fs_basepath /home/cod4-5 +set<BR>> > fs_homepath /home/cod4-5 +set fs_savepath /home/cod4-5 +set fs_game<BR>> mods/ext<BR>> > +set net_ip 192.168.1.50 +set net_port 3160 +set ui_maxclients "32"<BR>> > +map_rotate<BR>> ><BR>> ><BR>> ><BR>> > The server comes up fine and we can connect to it but the favorites<BR>> button<BR>> > always shows its natted IP.<BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> > Any ideas?<BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> > Donald Stephens<BR>> ><BR>> > Product Support Specialist Sr. Tier4<BR>> ><BR><BR><br /><hr />Stay up to date on your PC, the Web, and your mobile phone with Windows Live. <a href='http://clk.atdmt.com/MRT/go/msnnkwxp1020093185mrt/direct/01/' target='_new'>See Now</a></body>
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