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I will try these when I get into my shop tomorrow. And the real test
will be this weekend at my weekly Mini-LAN<br>
Thanks....<br>
<div class="moz-signature"><font color="#999999">----
<br>
Vernon <b><i><small>"Twizted"</small></i></b>Gibson
<br>
<br>
| SVP - Sales - Tech - Webmaster | <a class="moz-txt-link-abbreviated" href="http://www.DragonModz.net">www.DragonModz.net</a> |
<br>
| tel. 715-338-2459 | <a class="moz-txt-link-abbreviated" href="mailto:twizted@DragonModz.net">twizted@DragonModz.net</a> |
<br>
<br>
DragonModz.net - <i>Original Modding accessories, By Modders, For
Modders</i></font>
<br>
<br>
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<br>
<br>
Thomas Toka / <a class="moz-txt-link-abbreviated" href="http://www.serverman.de">www.serverman.de</a> wrote:
<blockquote cite="mid:48746CD7.7070105@serverman.de" type="cite">Hello
again...
<br>
<br>
Thank you all for your feedback.
<br>
<br>
It think i have "buffered" the laags with some settings.
<br>
I know what these settings do, so please dont tell me that
<br>
there is no log or PB-Screens after this. *lol*
<br>
As for now if you are affected by this issue please try to only
<br>
change these parameters an check if there is less laag:
<br>
<br>
server.cfg (changes)
<br>
set g_logsync "0"
<br>
set logfile "0"
<br>
<br>
pbsv.cfg (change)
<br>
pb_sv_AutoSs 0
<br>
<br>
pbsv.cfg (add)
<br>
pb_sv_cvar snaps IN 20 60 // prevents artificial lag
<br>
pb_sv_cvar cl_timenudge IN -50 0 // prevents artificial lag
<br>
pb_sv_cvar cg_bobup IN 0 0.005 // prevents bobup exploit
<br>
pb_sv_cvar com_maxfps OUT 1 30 // prevents artificial lag
<br>
pb_sv_cvar sv_padpackets IN 0 // prevents artificial lag
<br>
pb_sv_cvar cg_shadows IN 0 1 // prevents shadows wallhack
<br>
pb_sv_cvar r_znear IN 4 // prevents potential code hack
<br>
pb_sv_cvar r_shownormals IN 0 // prevents potential code hack
<br>
pb_sv_cvar r_nocurves IN 0 // prevents potential code hack
<br>
pb_sv_cvar cm_oncurves IN 0 // prevents potential code hack
<br>
pb_sv_cvar cm_noAreas IN 0 // prevents potential code hack
<br>
<br>
Please give me a feedack.
<br>
<br>
My Clan Mates said it works well!
<br>
<br>
Regards
<br>
<br>
Thomas Toka aka Tom-i
<br>
<a class="moz-txt-link-abbreviated" href="http://www.serverman.de">www.serverman.de</a>
<br>
<br>
<br>
<br>
MaydaX schrieb:
<br>
<blockquote type="cite"><a class="moz-txt-link-freetext" href="http://www.pbbans.com/mbi-viewban-5ff15eb7-vb76958.html">http://www.pbbans.com/mbi-viewban-5ff15eb7-vb76958.html</a>
<br>
<br>
As you can see the maximum resolution allowed to be captured has been
increased. I can not go into details at this time as PBBans have been
asked by EB to keep the details of the changes we requested quiet while
its tested for bugs.
<br>
<br>
One downside of using larger resolutions at this time is it can take
upwards of 5-7 minutes to receive a PBSS from the client.
<br>
<br>
MaydaX
<br>
PBBans Developer
<br>
<br>
<br>
Tyson wrote:
<br>
<blockquote type="cite">The max resolution has not changed. It is
all about sample rates.
<br>
<br>
The higher the sample rates the bigger the screen size with less
details you
<br>
can achieve.
<br>
<br>
My Opinion you people need to go back to the PsB cfg's recommended
settings
<br>
and start moving the capture area around to get different areas of the
game
<br>
screen. Alternatively, follow this guide to get the best shot at the
size
<br>
you want.
<br>
<a class="moz-txt-link-freetext" href="http://www.punksbusted.com/wiki/index.php/PB_Screenshot_Setup">http://www.punksbusted.com/wiki/index.php/PB_Screenshot_Setup</a>
<br>
<br>
The max is still 8200 pixels divided evenly between your width and
height.
<br>
If you use oddball sizes, you are going to get weird results.
<br>
<br>
Tyson
<br>
Twisted Gaming Service
<br>
<a class="moz-txt-link-freetext" href="http://www.twistedgamingservice.com">http://www.twistedgamingservice.com</a>
<br>
<br>
<br>
<br>
-----Original Message-----
<br>
From: MaydaX [<a class="moz-txt-link-freetext" href="mailto:maydaxone@gmail.com">mailto:maydaxone@gmail.com</a>] Sent: Tuesday, July 08, 2008
11:43 AM
<br>
To: <a class="moz-txt-link-abbreviated" href="mailto:cod@icculus.org">cod@icculus.org</a>
<br>
Subject: Re: [cod] Laag with 1.7 Linux Servers?
<br>
<br>
The 1.7 patch had nothing to do with the higher PBSS resolutions, it
was a PB client update that enabled them. The transfer rate for sending
the PBSS from client to the server still remains the same.
<br>
<br>
MaydaX
<br>
<br>
Guğmundur Örn Ingvarsson wrote:
<br>
<blockquote type="cite">Could it be that pbss is now taking ss in
the resolution we specify and
<br>
</blockquote>
then compressing them?
<br>
<blockquote type="cite">I had this set
<br>
pb_sv_ssheight 768 //[Requested pixel height of remote screenshots]
<br>
pb_sv_sswidth 1024 //[Requested pixel width of remote screenshots]
<br>
<br>
And after patch 1.7 I see more of the screen of players than before
even
<br>
</blockquote>
though the pictures is still 512x384
<br>
<blockquote type="cite">Bigger ss, bigger impact on network
<br>
<br>
</blockquote>
<br>
<br>
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