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nop... log impossible since the game never even started. <br>
<br>
Geoff Goas escribi&oacute;:
<blockquote
 cite="mid:20c320390807081143k39bb95e3n2c60ae55fc83089d@mail.gmail.com"
 type="cite">just a remote chance of this... do you happen to have an
existing console or game log that is 2GB or greater?<br>
  <br>
  <div class="gmail_quote">On Tue, Jul 8, 2008 at 2:40 PM, MasteRTriX
&lt;<a moz-do-not-send="true" href="mailto:mastertrix@doxma.com">mastertrix@doxma.com</a>&gt;
wrote:<br>
  <blockquote class="gmail_quote"
 style="border-left: 1px solid rgb(204, 204, 204); margin: 0px 0px 0px 0.8ex; padding-left: 1ex;">Eureka
escribi&oacute;:<br>
    <blockquote class="gmail_quote"
 style="border-left: 1px solid rgb(204, 204, 204); margin: 0px 0px 0px 0.8ex; padding-left: 1ex;">MasteRTriX
wrote:<br>
      <blockquote class="gmail_quote"
 style="border-left: 1px solid rgb(204, 204, 204); margin: 0px 0px 0px 0.8ex; padding-left: 1ex;">ok
now using the unpacked cod_public.tar.gz that was posted here, and
still getting segmentation fault.<br>
        <br>
Any hints?<br>
        <br>
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        <br>
        <br>
      </blockquote>
Did you build a custom kernel? What distro are you running and is it
fully patched?<br>
      <br>
-E<br>
      <br>
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      <br>
      <br>
      <br>
    </blockquote>
slackware 10.1<br>
CPU Athlon XP 2400+<br>
2GB<br>
    <br>
Kernel 2.4.29<br>
    <br>
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    <br>
    <br>
  </blockquote>
  </div>
  <br>
  <br clear="all">
  <br>
-- <br>
Geoff Goas<br>
Network Engineer </blockquote>
<br>
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