I had a similar problem on my Debian Etch machine. I just rewrote my config file leaving out un-needed cvars and then every timer worked.<br><br><div><span class="gmail_quote">On 31/01/2008, <b class="gmail_sendername"><a href="mailto:cod4@divzero.net">cod4@divzero.net</a></b> <<a href="mailto:cod4@divzero.net">cod4@divzero.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Thanks Peter,<br><br>I had suspected that but hesitated to build a new kernel due to the fact<br>that other games have run fine in the same environment. Isn't HZ=1000<br>default in the linux kernel these days?<br><br>
I forgot to mention one thing in my original message: scr_sd_timelimit (or<br>any other gametype timelimit) works as expected. So warmups, intermissions<br>and bomb timers are the ones counting down too fast, while the actual<br>
round timelimit seems to be dead on.<br><br>Craig<br><br>> That can be because of faster kernel Hz.<br>><br>> The old kernels did almost always run at 300Hz<br>> The new kernels is set to 1000Hz and that will make the game-server do<br>
> wierd<br>> things..<br>><br>> Peter<br>><br>> ----- Original Message -----<br>> From: <<a href="mailto:cod4@divzero.net">cod4@divzero.net</a>><br>> To: <<a href="mailto:cod@icculus.org">cod@icculus.org</a>><br>
> Sent: Thursday, January 31, 2008 4:35 PM<br>> Subject: [cod] Interesting issue with time calculations<br>><br>><br>>> I'm running a cod4 server in FreeBSD. I have run many o game server on<br>>> this box without problems until now. My problem, in a nutshell, is that<br>
>> anything involving the clock in cod4 seems to be going way too fast.<br>>> Okay,<br>>> that probably doesn't make any sense, I will try to elaborate.<br>>><br>>> When sitting in warmup, the numbers for the timer countdown as expected,<br>
>> every second. However, the beep that is heard client side happens<br>>> approximately twice per second. Somewhere about halfway through the<br>>> countdown, the match will start. The same thing happens when you plant a<br>
>> bomb in search and destroy. The countdown will say 35 seconds, the bomb<br>>> will blow up at 15. The visual timer is likely done client side, which<br>>> would explain why the numbers decrement as expected. What I can't figure<br>
>> out is what's going on server side causing this problem.<br>>><br>>> I'm wondering if this is a problem others are having. Also wondering if<br>>> it<br>>> is specific to FreeBSD or if it exists on Linux machines as well (since<br>
>> I'm just using the linux binaries). Unfortunately cod isn't like rtcw or<br>>> et, it doesn't give you the build name other people are running so I<br>>> have<br>>> not been able to track down a linux server to check out.<br>
>><br>>> If this post doesn't make any sense or you'd like to see for yourself,<br>>> send me an email off the list and I'll give you the IP.<br>>><br>>><br>>> ---<br>>> To unsubscribe, send a blank email to <a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a><br>
>> Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br>>><br>>><br>>><br>><br>><br>><br>> ---<br>> To unsubscribe, send a blank email to <a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a><br>
> Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br>><br>><br>><br><br><br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a><br>
Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br><br><br></blockquote></div><br><br clear="all"><br>-- <br>Thanks,<br>Vadim