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<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>True but the current usage is insane. 360m here.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Regards,<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Rens Ariens<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm 0cm 0cm'>
<p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>Van:</span></b><span
style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Geoff Goas
[mailto:gitman@gmail.com] <br>
<b>Verzonden:</b> maandag 14 januari 2008 20:13<br>
<b>Aan:</b> cod@icculus.org<br>
<b>Onderwerp:</b> Re: [cod] server up too long? MEMORY LEAK!<o:p></o:p></span></p>
</div>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal style='margin-bottom:12.0pt'>The older games also don't use
the fastfile system which loads a lot of assets into memory<o:p></o:p></p>
<div>
<p class=MsoNormal>On Jan 14, 2008 2:10 PM, Johannes Heinsoo <<a
href="mailto:johu002@gmail.com">johu002@gmail.com </a>> wrote:<o:p></o:p></p>
<p class=MsoNormal>0.o<br>
It might be, that I haven't noticed that memory usage can go up to 350 <br>
but no more. I always thought that as it got over 250 it was leaking,<br>
All other servers take no more than 170 (UO. Other take even less).<br>
<br>
Johannes Heinsoo,<br>
<a href="http://callofduty.ee" target="_blank">callofduty.ee </a><o:p></o:p></p>
<div>
<p class=MsoNormal><br>
Geoff Goas wrote:<br>
> no leak here, i always see 350-370mb usage per server - fedora 6 and 7<br>
><br>
> On Jan 14, 2008 1:36 PM, John Kennington <<a
href="mailto:jwkennington@gmail.com"> jwkennington@gmail.com</a><o:p></o:p></p>
</div>
<div>
<p class=MsoNormal>> <mailto:<a href="mailto:jwkennington@gmail.com">jwkennington@gmail.com</a>>>
wrote:<br>
><br>
> I haven't experienced a memory leak with RHEL 5. <br>
><br>
> On Jan 14, 2008 1:23 PM, Johannes Heinsoo <<a
href="mailto:johu002@gmail.com">johu002@gmail.com</a><o:p></o:p></p>
</div>
<div>
<p class=MsoNormal>> <mailto:<a
href="mailto:johu002@gmail.com">johu002@gmail.com </a>>> wrote:<br>
> > There is need to restart CoD4 server daily as there IS
memory<br>
> leak. I<br>
> > have tested it! If 5 people visited test server and
left few<br>
> times the<br>
> > memory usage jumped all the way up to 300Mb from 170Mb
and never<br>
> went<br>
> > back till CoD4 daemon restart. I think leakage can get
even<br>
> larger. I am<br>
> > not using selinux! <br>
> > My test server has 3Ghz P4 with 1,125Mb RAM. It's not
much but our<br>
> > servers are not too popular. CoD, CoD:UO and CoD2
servers are<br>
> running on<br>
> > same machine with no problems. <br>
> ><br>
> > Johannes Heinsoo,<o:p></o:p></p>
</div>
<p class=MsoNormal>> > <a href="http://callofduty.ee"
target="_blank">callofduty.ee</a> <<a href="http://callofduty.ee"
target="_blank">http://callofduty.ee</a>><o:p></o:p></p>
<div>
<p class=MsoNormal>> ><br>
> > RG GR wrote:<br>
> > ><br>
> > > My 2 cents....<br>
> > ><br>
> > > That's the beauty of a Linux OS, so you shouldn't
have to schedule <br>
> > > restarts (unless your running Microsoft......).<br>
> > ><br>
> > > It seems there should be a configuration setting
for<br>
> > > MAXIMUM_LOGFILE_SIZE, which archives the logfile
and creates a <br>
> new one<br>
> > > so you don't HAVE to restart your server at 5am.<br>
> > ><br>
> > ><br>
> ------------------------------------------------------------------------
<br>
> > > Date: Mon, 14 Jan 2008 09:02:45
-0500<o:p></o:p></p>
</div>
<p class=MsoNormal>> > > From: <a
href="mailto:dax.douglass@gmail.com">dax.douglass@gmail.com</a> <mailto:<a
href="mailto:dax.douglass@gmail.com"> dax.douglass@gmail.com</a>><br>
> > > To: <a href="mailto:cod@icculus.org">cod@icculus.org</a>
<mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>><o:p></o:p></p>
<div>
<p class=MsoNormal>> > > Subject: Re:
[cod] server up too long? <br>
> > ><br>
> > > Geoff,<br>
> > ><br>
> > > How do you clear the game log with
the server running? I<br>
> wanted<br>
> > > to do the same thing myself, but was
afraid it may cause <br>
> some issues.<br>
> > ><br>
> > > On Jan 14, 2008 8:44 AM, Geoff Goas
< <a href="mailto:gitman@gmail.com">gitman@gmail.com</a><br>
> <mailto:<a href="mailto:gitman@gmail.com">
gitman@gmail.com</a>><o:p></o:p></p>
</div>
<div>
<p class=MsoNormal>> > > <mailto: <a
href="mailto:gitman@gmail.com">gitman@gmail.com</a> <mailto:<a
href="mailto:gitman@gmail.com">gitman@gmail.com</a>>>> wrote: <br>
> > ><br>
> > > game logs can be
cleared out without having to restart the<br>
> > > server. if i can
maintain the same uptime on my cod2<br>
> server<br>
> > > and not experience
these issues, then the same should <br>
> go for<br>
> > > cod4.<br>
> > ><br>
> > ><br>
> > > On Jan 14, 2008 6:40
AM, Jon Adams <<br>
> <a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net </a><mailto:<a
href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a>><br>
> > > <mailto:<a
href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a><br>
> <mailto:<a href="mailto:dooku@ner-clan.net">
dooku@ner-clan.net</a>>>> wrote:<br>
> > ><br>
> > >
Somethings aren't bugs, they are just "the way<br>
> things are"<br>
> > >
unfortunately not every cockroach can be snuffed out. <br>
> > > And if a
clan is playing a match at 5am they need to<br>
> > > discover
the outside!<br>
> > ><br>
> > ><br>
> > > On
14/01/2008, *Dubravszky József* < <a href="mailto:mail@joed.hu">mail@joed.hu</a><br>
> <mailto:<a href="mailto:mail@joed.hu">mail@joed.hu</a>><o:p></o:p></p>
</div>
<div>
<p class=MsoNormal>> > >
<mailto:<a href="mailto:mail@joed.hu"> mail@joed.hu</a>
<mailto:<a href="mailto:mail@joed.hu">mail@joed.hu</a>>>> wrote:<br>
> > ><br>
> > >
Well, we all know setting up a cron job is not<br>
> a big<br>
> > >
deal for this method. But restarting<br>
> periodically is<br>
> > >
not a fair thing. What if a team is actually<br>
> playing<br>
> > >
matches @ 5 AM? Anyway I think the better way <br>
> is to<br>
> > >
find and fix the bug.<br>
> > ><br>
> > >
----- Original Message -----<br>
> > >
*From:* Jon Adams <mailto: <o:p></o:p></p>
</div>
<div>
<p class=MsoNormal>> <a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a>
<mailto:<a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a>>><br>
> > >
*To:* <a href="mailto:cod@icculus.org">cod@icculus.org</a><o:p></o:p></p>
</div>
<div>
<p class=MsoNormal>> <mailto:<a
href="mailto:cod@icculus.org">cod@icculus.org</a>> <mailto:<a
href="mailto:cod@icculus.org">cod@icculus.org</a> <br>
> <mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>>><br>
> > >
*Sent:* Monday, January 14, 2008 9:52 AM<br>
> > >
*Subject:* Re: [cod] server up too long? <br>
> > ><br>
> > >
Good practice you should really restart<br>
> you're<br>
> > >
server periodically, reduce game log sizes &<br>
> > >
knocks out any errors. I'm sure there are more<br>
> > >
experienced people here that can advise on<br>
> a linux<br>
> > >
program that will schedule this for you, <br>
> but a 5am<br>
> > >
restart will alleviate these kinds of<br>
> troubles :)<br>
> > ><br>
> > ><br>
> > ><br>
> > ><br>
>
------------------------------------------------------------------------ <br>
><br>
> > > Get the power of Windows + Web with the new
Windows Live. Get<br>
> it now!<br>
> > ><br>
> <<a
href="http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008"
target="_blank">
http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008</a><br>
> <<a
href="http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008"
target="_blank">http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008
</a>>><br>
> ><br>
> ><br>
> > ---<br>
> > To unsubscribe, send a blank email to<o:p></o:p></p>
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<p class=MsoNormal>> <a
href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a>
<mailto: <a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a>><o:p></o:p></p>
<div>
<p class=MsoNormal>> > Mailing list archives: <a
href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
</a><br>
> ><br>
> ><br>
> ><br>
><br>
><br>
><br>
> --<br>
> Waiting on the pier until Charon comes....<br>
><br>
> ---<br>
> To unsubscribe, send a blank email to <a
href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a><o:p></o:p></p>
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<p class=MsoNormal>> <mailto:<a
href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a>><o:p></o:p></p>
<div>
<p class=MsoNormal>> Mailing list archives: <br>
> <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38"
target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><o:p></o:p></p>
</div>
<div>
<p class=MsoNormal style='margin-bottom:12.0pt'>> <<a
href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a>><br>
><br>
><br>
><br>
><br>
><br>
> --<br>
> Geoff Goas<br>
> IT Specialist, <a href="http://www.goastech.com" target="_blank">http://www.goastech.com</a>
<br>
> Administrator, <a href="http://www.anarchic-x.com" target="_blank">http://www.anarchic-x.com</a><br>
<br>
<o:p></o:p></p>
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<div>
<p class=MsoNormal style='margin-bottom:12.0pt'>---<br>
To unsubscribe, send a blank email to <a
href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a><br>
Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38"
target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br>
<br>
<o:p></o:p></p>
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</div>
</div>
<p class=MsoNormal><br>
<br clear=all>
<br>
-- <br>
Geoff Goas<br>
IT Specialist, <a href="http://www.goastech.com">http://www.goastech.com</a><br>
Administrator, <a href="http://www.anarchic-x.com">http://www.anarchic-x.com</a>
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