The older games also don't use the fastfile system which loads a lot of assets into memory<br><br><div class="gmail_quote">On Jan 14, 2008 2:10 PM, Johannes Heinsoo <<a href="mailto:johu002@gmail.com">johu002@gmail.com
</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">0.o<br>It might be, that I haven't noticed that memory usage can go up to 350
<br>but no more. I always thought that as it got over 250 it was leaking,<br>All other servers take no more than 170 (UO. Other take even less).<br><br>Johannes Heinsoo,<br><a href="http://callofduty.ee" target="_blank">callofduty.ee
</a><br><div class="Ih2E3d"><br>Geoff Goas wrote:<br>> no leak here, i always see 350-370mb usage per server - fedora 6 and 7<br>><br>> On Jan 14, 2008 1:36 PM, John Kennington <<a href="mailto:jwkennington@gmail.com">
jwkennington@gmail.com</a><br></div><div class="Ih2E3d">> <mailto:<a href="mailto:jwkennington@gmail.com">jwkennington@gmail.com</a>>> wrote:<br>><br>> I haven't experienced a memory leak with RHEL 5.
<br>><br>> On Jan 14, 2008 1:23 PM, Johannes Heinsoo <<a href="mailto:johu002@gmail.com">johu002@gmail.com</a><br></div><div class="Ih2E3d">> <mailto:<a href="mailto:johu002@gmail.com">johu002@gmail.com
</a>>> wrote:<br>> > There is need to restart CoD4 server daily as there IS memory<br>> leak. I<br>> > have tested it! If 5 people visited test server and left few<br>> times the<br>
> > memory usage jumped all the way up to 300Mb from 170Mb and never<br>> went<br>> > back till CoD4 daemon restart. I think leakage can get even<br>> larger. I am<br>> > not using selinux!
<br>> > My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our<br>> > servers are not too popular. CoD, CoD:UO and CoD2 servers are<br>> running on<br>> > same machine with no problems.
<br>> ><br>> > Johannes Heinsoo,<br></div>> > <a href="http://callofduty.ee" target="_blank">callofduty.ee</a> <<a href="http://callofduty.ee" target="_blank">http://callofduty.ee</a>><br>
<div class="Ih2E3d">> ><br>> > RG GR wrote:<br>> > ><br>> > > My 2 cents....<br>> > ><br>> > > That's the beauty of a Linux OS, so you shouldn't have to schedule
<br>> > > restarts (unless your running Microsoft......).<br>> > ><br>> > > It seems there should be a configuration setting for<br>> > > MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a
<br>> new one<br>> > > so you don't HAVE to restart your server at 5am.<br>> > ><br>> > ><br>> ------------------------------------------------------------------------
<br>> > > Date: Mon, 14 Jan 2008 09:02:45 -0500<br></div>> > > From: <a href="mailto:dax.douglass@gmail.com">dax.douglass@gmail.com</a> <mailto:<a href="mailto:dax.douglass@gmail.com">
dax.douglass@gmail.com</a>><br>> > > To: <a href="mailto:cod@icculus.org">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>><br><div class="Ih2E3d">> > > Subject: Re: [cod] server up too long?
<br>> > ><br>> > > Geoff,<br>> > ><br>> > > How do you clear the game log with the server running? I<br>> wanted<br>> > > to do the same thing myself, but was afraid it may cause
<br>> some issues.<br>> > ><br>> > > On Jan 14, 2008 8:44 AM, Geoff Goas < <a href="mailto:gitman@gmail.com">gitman@gmail.com</a><br>> <mailto:<a href="mailto:gitman@gmail.com">
gitman@gmail.com</a>><br></div><div class="Ih2E3d">> > > <mailto: <a href="mailto:gitman@gmail.com">gitman@gmail.com</a> <mailto:<a href="mailto:gitman@gmail.com">gitman@gmail.com</a>>>> wrote:
<br>> > ><br>> > > game logs can be cleared out without having to restart the<br>> > > server. if i can maintain the same uptime on my cod2<br>> server<br>> > > and not experience these issues, then the same should
<br>> go for<br>> > > cod4.<br>> > ><br>> > ><br>> > > On Jan 14, 2008 6:40 AM, Jon Adams <<br>> <a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net
</a> <mailto:<a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a>><br>> > > <mailto:<a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a><br>> <mailto:<a href="mailto:dooku@ner-clan.net">
dooku@ner-clan.net</a>>>> wrote:<br>> > ><br>> > > Somethings aren't bugs, they are just "the way<br>> things are"<br>> > > unfortunately not every cockroach can be snuffed out.
<br>> > > And if a clan is playing a match at 5am they need to<br>> > > discover the outside!<br>> > ><br>> > ><br>> > > On 14/01/2008, *Dubravszky József* <
<a href="mailto:mail@joed.hu">mail@joed.hu</a><br>> <mailto:<a href="mailto:mail@joed.hu">mail@joed.hu</a>><br></div><div class="Ih2E3d">> > > <mailto:<a href="mailto:mail@joed.hu">
mail@joed.hu</a> <mailto:<a href="mailto:mail@joed.hu">mail@joed.hu</a>>>> wrote:<br>> > ><br>> > > Well, we all know setting up a cron job is not<br>> a big<br>
> > > deal for this method. But restarting<br>> periodically is<br>> > > not a fair thing. What if a team is actually<br>> playing<br>> > > matches @ 5 AM? Anyway I think the better way
<br>> is to<br>> > > find and fix the bug.<br>> > ><br>> > > ----- Original Message -----<br>> > > *From:* Jon Adams <mailto:
<br></div><div class="Ih2E3d">> <a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a> <mailto:<a href="mailto:dooku@ner-clan.net">dooku@ner-clan.net</a>>><br>> > > *To:*
<a href="mailto:cod@icculus.org">cod@icculus.org</a><br></div><div class="Ih2E3d">> <mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>> <mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>
<br>> <mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>>><br>> > > *Sent:* Monday, January 14, 2008 9:52 AM<br>> > > *Subject:* Re: [cod] server up too long?
<br>> > ><br>> > > Good practice you should really restart<br>> you're<br>> > > server periodically, reduce game log sizes &<br>
> > > knocks out any errors. I'm sure there are more<br>> > > experienced people here that can advise on<br>> a linux<br>> > > program that will schedule this for you,
<br>> but a 5am<br>> > > restart will alleviate these kinds of<br>> troubles :)<br>> > ><br>> > ><br>> > ><br>> > ><br>> ------------------------------------------------------------------------
<br>><br>> > > Get the power of Windows + Web with the new Windows Live. Get<br>> it now!<br>> > ><br>> <<a href="http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008" target="_blank">
http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008</a><br>> <<a href="http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008" target="_blank">http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008
</a>>><br>> ><br>> ><br>> > ---<br>> > To unsubscribe, send a blank email to<br></div>> <a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a> <mailto:
<a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a>><br><div class="Ih2E3d">> > Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
</a><br>> ><br>> ><br>> ><br>><br>><br>><br>> --<br>> Waiting on the pier until Charon comes....<br>><br>> ---<br>> To unsubscribe, send a blank email to
<a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a><br></div>> <mailto:<a href="mailto:cod-unsubscribe@icculus.org">cod-unsubscribe@icculus.org</a>><br><div class="Ih2E3d">> Mailing list archives:
<br>> <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br></div><div class="Ih2E3d">> <<a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a>><br>><br>><br>><br>><br>><br>> --<br>> Geoff Goas<br>> IT Specialist, <a href="http://www.goastech.com" target="_blank">http://www.goastech.com</a>
<br>> Administrator, <a href="http://www.anarchic-x.com" target="_blank">http://www.anarchic-x.com</a><br><br><br></div><div><div></div><div class="Wj3C7c">---<br>To unsubscribe, send a blank email to <a href="mailto:cod-unsubscribe@icculus.org">
cod-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38</a><br><br><br></div></div></blockquote></div>
<br><br clear="all"><br>-- <br>Geoff Goas<br>IT Specialist, <a href="http://www.goastech.com">http://www.goastech.com</a><br>Administrator, <a href="http://www.anarchic-x.com">http://www.anarchic-x.com</a>