anything ryan would/could do would be a mod as well, otherwise he'd be tampering with the game files which will cause purity issues.<br><br><div class="gmail_quote">On Dec 10, 2007 2:43 PM, John Kennington <<a href="mailto:jwkennington@gmail.com">
jwkennington@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Ryan,<br><br>I am not sure you can do this, but if you can, the team stats are not
<br>logging properly in the games_mp.log.<br><br>The pertinent file is _globallogic.gsc.<br><br><br>lpselfnum = self getEntityNumber();<br> lpselfname = <a href="http://self.name" target="_blank">self.name</a>;<br> lpattackGuid = "";
<br> lpattackname = "";<br> lpselfteam = "";<br> lpselfguid = self getGuid();<br> lpattackerteam = "";<br><br> lpattacknum = -1;<br><br> prof_end( "PlayerKilled pre constants" );
<br><br> if( isPlayer( attacker ) )<br> {<br> lpattackGuid = attacker getGuid();<br> lpattackname = <a href="http://attacker.name" target="_blank">attacker.name</a>;<br><br><br>Shouldn't it be:<br><br>Quote
<br>lpselfteam = self.pers["team"];<br><br><br>If you can fix this, it should be easy, but we can't do it with Ranked servers.<br><br>John<br><font color="#888888">--<br>Waiting on the pier until Charon comes....
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