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<DIV><FONT face=Arial color=#000080 size=2>More likely that they simply _will
not_ commit funding for the resources to correct the issue. I'm sure they have
the funds if so motivated but with the prevailing corporate attitudes of the
21st century, they simply fail to see the long term benefit of keeping the
customer base placated.</FONT></DIV>
<DIV><FONT face=Arial color=#000080 size=2></FONT> </DIV>
<DIV><FONT face=Arial color=#000080 size=2>After all, just like the others on
this list, I am still using their product and as long as the community can come
up with "work arounds" to issues, my gaming community will continue to do so.
Sad state of affairs really.</FONT></DIV>
<DIV><FONT face=Arial color=#000080 size=2></FONT> </DIV>
<DIV><FONT face=Arial color=#000080 size=2>Steve</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000080 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=gadruid@bellsouth.net
href="mailto:gadruid@bellsouth.net">gadruid@bellsouth.net</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=cod@icculus.org
href="mailto:cod@icculus.org">cod@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, July 07, 2006 12:40
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Re: [cod] status iwd/sum
mismatch (map problems)</DIV>
<DIV><BR></DIV>IW has already stated that they will not fix this issue.
They say they "cannot" fix the problem. I am wondering if it really
cannot be fixed (it was in CoD1) or they do not have funding for a new
patch. I suspect the latter.<BR><BR>John<BR><BR>> <BR>> From:
"Steven Hartland" <<A
href="mailto:killing@multiplay.co.uk">killing@multiplay.co.uk</A>><BR>>
Date: 2006/07/07 Fri PM 01:13:57 EDT<BR>> To: <<A
href="mailto:cod@icculus.org">cod@icculus.org</A>><BR>> Subject: Re:
[cod] status iwd/sum mismatch (map problems)<BR>> <BR>> <A
href="mailto:David@Game-Serve.co.uk">David@Game-Serve.co.uk</A> wrote:<BR>>
> Just tested with both linux and windows server, if too many
mods(or<BR>> > mod names) make the cvar over 1024 then the server
console outputs<BR>> > Info String Length Exceeded so from what i see
its server side it<BR>> > truncating at 1024, i could get on the linux
server with the Length<BR>> > Exceeded but when connecting to a windows
server with the Length<BR>> > Exceeded it crashed cod2 client lol, Same
Config files and mods on<BR>> > both servers, so cant see why one would
crash the client and the<BR>> > other not lol <BR>> > <BR>>
> oh well looks like we will be stuck with it, unless IW pull there<BR>>
> fingers out and fix it lol<BR>> <BR>> I assume thats using the
soundalias workaround as well david?<BR>> <BR>>
Steve<BR>> <BR>> <BR>>
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