Yep, I don't think any use the same protocol, so stuck :)<br><br>
<div><span class="gmail_quote">On 6/14/06, <b class="gmail_sendername">Joel Barnard</b> <<a href="mailto:joel@manwars.com">joel@manwars.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">oh ok, i guess thats it then, i was not sure how the version differences<br>worked in cod, I thought that clients with later versions were able to
<br>join servers with earlier versions, I was not being stupid ;-) I guess<br>I will patch my install then...<br><br>><br>> Hmm client is 1.3 and server is 1.0 and wondering why you can't see it? Or<br>> am I missing something.
<br>><br>> On 6/14/06, Joel Barnard <<a href="mailto:joel@manwars.com">joel@manwars.com</a>> wrote:<br>> ><br>> > Hello all,<br>> ><br>> > I have successfully installed a dedicated server install according to
<br>> > the instructions found on <a href="http://callofduty.com">callofduty.com</a>, the server is installed on<br>> > Redhat 9 on a Dell Poweredge and all seems fine except for the fact that<br>> > when I run the server, I cannot see it on the multiplayer server list.
<br>> ><br>> > The server is running 1.0<br>> > I am executing with "cod2_lnxded +exec XXXX.cfg +map_rotate"<br>> > My client machine is running 1.3<br>> ><br>> > When I run the server I do see that the server IP & Port are write
<br>> > protected. Is this causing the problem? What should I do? :-)<br>> ><br>> > TIA.<br>> > Joel | <a href="http://www.manwars.com">www.manwars.com</a><br>> ><br>><br>><br><br>------------------------*
<br><a href="mailto:joel@manwars.com">joel@manwars.com</a><br><a href="http://www.manwars.com">www.manwars.com</a><br><br></blockquote></div><br>