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<DIV dir=ltr align=left><SPAN class=107084413-02052006><FONT face=Arial
color=#0000ff size=2>All my mods....I put in the fs_game folder. Any
custom maps, in the /main directory. To alleviate some of the issue, if a
mod is serverside only, I unpack it in the fs_game folder (old way of doing
serverside only mods), then the iwd info is not sent to the
client.....</FONT></SPAN></DIV>
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<FONT face=Tahoma size=2><B>From:</B> Clanwarz [mailto:clanwarz@gmail.com]
<BR><B>Sent:</B> Tuesday, May 02, 2006 9:33 AM<BR><B>To:</B>
cod@icculus.org<BR><B>Subject:</B> [cod] [COD] Re: Fs_Game<BR></FONT><BR></DIV>
<DIV></DIV>
<DIV>>-----Original Message-----<BR>>From: <A
href="mailto:gadruid@bellsouth.net">gadruid@bellsouth.net</A> [mailto:<A
href="mailto:gadruid@bellsouth.net">gadruid@bellsouth.net</A>] <BR>>Sent:
Tuesday, May 02, 2006 9:18 AM <BR> </DIV>
<DIV>>And I do agree with the method of using the fs_game command. I do
this also.</DIV>
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<DIV>What do you suggest they use? fs_game has been out from the beginning of
time. How would you start a mod then?</DIV>
<DIV>Please explain. </DIV></BODY></HTML>