Ah thanks for the information, is good to know the cause. Hopefully we might get an updated set of bins again in the not too distant future hehe.<br><br>
<div><span class="gmail_quote">On 4/14/06, <b class="gmail_sendername">Stierenoog</b> <<a href="mailto:stierenoog@silverbulletclan.nl">stierenoog@silverbulletclan.nl</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">I made this mod myself and it uses 1.2 files, so everything should be<br>working. But i found on bugzilla that there is a bug in this binary. It
<br>is the same as in the first linux server:<br><br>"this seems to be the same issue that happened with the first release of<br>1.0. any non-localized strings in the scripts causes the server to seg<br>fault instead of giving the standard warning message. i will try to
<br>update this ticket with gdb information (will be my first time trying gdb)."<br><br>So when a mod uses unlocalized strings, like in all mods with<br>welcomemessages and timed announcements, the server will crash on
<br>loading a map. :(<br><br>We just have to wait until there is a new version of the server, this<br>has little to do with most mods (many mods should be updated though)<br><br><br>Robert<br><br>aXeR (AmmoBOX) wrote:<br>
> Unload the mod and wait for the dev. to update it then?<br>><br>><br>> ----- Original Message -----<br>> *From:* Ian mu <mailto:<a href="mailto:mu.llamas@gmail.com">mu.llamas@gmail.com</a>><br>
> *To:* <a href="mailto:cod@icculus.org">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org">cod@icculus.org</a>><br>> *Sent:* Friday, April 14, 2006 11:42 AM<br>> *Subject:* Re: [cod] Fixed linux binary still crashes when running a mod
<br>><br>> We get server crashing with admiral_mod (with latest release),<br>> couple of other mods seem to have errors but not sure how severe<br>> yet, think some may be playable with still.<br>>
<br>> On 4/14/06, *Stierenoog* <<a href="mailto:stierenoog@silverbulletclan.nl">stierenoog@silverbulletclan.nl</a><br>> <mailto:<a href="mailto:stierenoog@silverbulletclan.nl">stierenoog@silverbulletclan.nl
</a>>> wrote:<br>><br>> I noticed that the new binary doesn't crash on a map_restart or<br>> a map<br>> change. But when I use a mod (this one works on a 1.2 windows<br>> server)
<br>> and I set some dvars like: seta sv_announcement "welcome", the<br>> server<br>> will crash again at a map_restart or change.<br>><br>> map_restart<br>> Segmentation fault
<br>><br>> So I guess we all have to run cod2 vanilla, because I think this<br>> will be<br>> happening with all mods.<br>> Are there more people with this problem?<br>><br>
><br>> Robert<br>><br>><br></blockquote></div><br>