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For AWE I do , but not for Worms Powerserver.<br>
Just to be safe I did it exactly as stated in the readme's that come
with the mods.<br>
<br>
Regards<br>
B4M<br>
<br>
Kevin M wrote:
<blockquote cite="mid001901c5ec7e$6d081d90$0401a8c0@bal" type="cite">
<pre wrap="">Are you using the fs_game option for your mods?
----- Original Message -----
From: "Click Bouyow" <a class="moz-txt-link-rfc2396E" href="mailto:click@deadboneplatoon.com"><click@deadboneplatoon.com></a>
To: <a class="moz-txt-link-rfc2396E" href="mailto:cod@icculus.org"><cod@icculus.org></a>
Sent: Friday, November 18, 2005 3:22 PM
Subject: RE: [cod] message mods crash linux server
</pre>
<blockquote type="cite">
<pre wrap="">Same issue here. Anytime any message is spammed to the HUD, the server
</pre>
</blockquote>
<pre wrap=""><!---->will
</pre>
<blockquote type="cite">
<pre wrap="">crash. Nothing in the console log and nothing in the games_mp.log. The
server will start, however, when anyone joins the server, the server
spontaneously crashes.
John
-----Original Message-----
From: Jerry Zimmerman van Woesik [<a class="moz-txt-link-freetext" href="mailto:bambam@bambamlan.xs4all.nl">mailto:bambam@bambamlan.xs4all.nl</a>]
Sent: Friday, November 18, 2005 3:13 PM
To: cod mailing list
Subject: [cod] message mods crash linux server
Hi all,
Can anyone confirm that when a mod on a linux server is using onscreen
messages (like welcome messages or a message center) and it is enabled.
That the server will crash as soon as a message should be displayed ?
I have seen this behaviour on the latest linux server files, suse 10
with : Worms Powerserver and Bell's AWE 3.0 beta.
Best regards.
B4M
</pre>
</blockquote>
<pre wrap=""><!---->
</pre>
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