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<DIV><FONT face=Arial size=2>I have run up to 3 UO & 1
COD servers on the same Linux FC4 box. It is a Athalon 550 with 256
megs of mem. </FONT></DIV>
<DIV><FONT face=Arial size=2>I have not been able to do more then one server on
any Windows server I manage. I am currently installing a BF-Linux server on
the same box. It is not a power house but for 10 players, a server, on a
cable modem, it does OK. If you want to check it out, it is listed as Srv#1 For
Sale Cheap and Srv#2 <A href="http://www.crd-dwc.com">www.crd-dwc.com</A> in the
server list on COD.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>When COD2 is released It will go on a new
PC.</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=defilm@acm.org href="mailto:defilm@acm.org">Mark J. DeFilippis</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=cod@icculus.org
href="mailto:cod@icculus.org">cod@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, September 08, 2005 5:52
AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [cod] [coduo] 64-bit linux
and cod/coduo servers, cod2</DIV>
<DIV><FONT face=Arial size=2></FONT><FONT face=Arial
size=2></FONT><BR></DIV><FONT size=3><BR>You are thinking you will need a
separate server for COD2?<BR>I have heard almost nothing. The quiet is
deafening, I think is<BR>the cliche.<BR><BR>I currently have running on a
P3.2Ghz, 1GB, 1 UO ALL weapons, 3 COD ( 1 is CoDaM)<BR>on a Dual P4 2.8Ghz,
4GB, NonReg BF2, 3UO, 2COD, 1 UT2004. All running RH 2.4 w/
2.6SMP.<BR><BR>Even when the BF2 fills up w/ 32 people (Which Rarely happens,
but does get<BR>to 10-12, and one popular UO is busy 24x7 (Omaha Beach), there
is no lag<BR>and plenty of CPU left.<BR><BR>I am wondering if I will need
another server, not so much for CPU, but memory.<BR>I wouldn't run it on the
single Processor, but on the Dual, I suspect memory<BR>may be the issue. When
all is up and running and a few servers are busy<BR>at one time, free mem gets
as low as 300MB. Of course it is all cached,<BR>and can be freed up as needed,
but not something you want to have happen<BR>on the server actively.
When busy, keeping memory pages available for<BR>addl players allocated, etc.
is key to keeping it lag free. Of course<BR>there are the brief 70%+ CPU
spikes, but for the most part, even when<BR>busy total CPU rarely exceeds
30%.<BR><BR>I was thinking something may go... COD, UO, or are folks thinking
COD2<BR>will be so different, (or perhaps another BF2) and I would need
another<BR>box?<BR><BR>If I got to add another P4, anyone know where to get
single CPU P4's, 3.2GHz, 1GB<BR>under
$100/mo?<BR><BR>Thanks<BR><BR>Mark<BR><BR>At 01:32 AM 9/8/2005, you wrote:<BR>
<BLOCKQUOTE class=cite cite="" type="cite">thanks<BR><BR>On 9/8/05, Brian
Dessent <brian@dessent.net> wrote:<BR>> Geoff Goas wrote:<BR>>
<BR>> > an AMD 64 3200+. my question is this: are the linux binaries
for cod<BR>> > and coduo compatible with a 64-bit operating system
such as Centos 64?<BR>> > or should i request that a 32-bit OS be
installed instead.<BR>> <BR>> The linux binaries are 32 bit only, but
that should be okay because most<BR>> every 64 bit linux distro is
bi-arch and should be able to run them.<BR>> <BR>> Brian<BR>>
</FONT></BLOCKQUOTE><X-SIGSEP>
<P></X-SIGSEP><TT>-------------------------------------------------------------------------------<BR>Mark
J.
DeFilippis
defilm@acm.org<BR>
defilm@ieee.org<BR><BR><BR></TT></P></BLOCKQUOTE></BODY></HTML>