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<DIV><FONT face=Arial size=2>Doc,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>You are about the funiest person on this list and I
am sure we all appreciate your humor ! =o)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>The reason why I colocate at the Planet is for the
following:</FONT></DIV>
<DIV><FONT face=Arial size=2>1- Centrally located</FONT></DIV>
<DIV><FONT face=Arial size=2>2- They have multiple carriers</FONT></DIV>
<DIV><FONT face=Arial size=2>3- I pay a flat fee with no questions or
restrictions on bursts</FONT></DIV>
<DIV><FONT face=Arial size=2>4- There customer service is fantastic. My tickets
are answered wthin 15 minutes!</FONT></DIV>
<DIV><FONT face=Arial size=2>5- Servers are always up</FONT></DIV>
<DIV><FONT face=Arial size=2>6- Never any issues concerning lag</FONT></DIV>
<DIV><FONT face=Arial size=2>7- They keep me Happy, this means my clients are
Happy...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I invest the money I do in my servers becasue I
personally like to game. I take pride in my machines and love to see them truck
uphill. My clients are also happy so this makes a good combination.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Not much money is made in server rental by through
one client but through massive clients. </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I never baby my clients, but only show them the
path to get info. If I did baby them, I wouldn't sleep but then I never neglect
them neither.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>As you know I have been working on my webadmin to
control the games we rent. That is now completed. Now we are working on the full
automation of the game server rental process, reaching every possible
combination of configs and troubles a client will come across. This process
should take another few months to tweak but we will release soon.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>EA and BF II . What a sweet game.... what a memory
leak...8 man server taking 1249 megs of ram... ROFLMAO what a
joke!</FONT></DIV>
<DIV><FONT face=Arial size=2>But when they finally tweak it, the game will be
beautiful. EA has a great rep at least with me they do. Example...ut2004...see
where that linux binary went? Smooth ..massive smooth... I exspect the same with
BF 2, may take time, but they will address the issues.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>COD II? OMFG...can't wait and yes there will be no
sleep as it was when COD was released untill we help Ryan tweak the binaries as
best as possible. But will COD II be better than BF II ? Dunno
but I certainly hope so.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I wouldn't leave the planet to purchase my own
bandwidth. I am not that big nor what to be. After full automation, my time will
be invested in connecting machines and not game servers so this is where I need
the reliablity they provide.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>The day you get tired in making your own clan
servers, let me know, but I doubt if this day will ever
come....lol!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Have a good night.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>-Jay</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=defilm@acm.org href="mailto:defilm@acm.org">Mark J. DeFilippis</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=cod@icculus.org
href="mailto:cod@icculus.org">cod@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, July 09, 2005 9:21
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [cod] Laggy CoD:UO Server
any updates???</DIV>
<DIV><BR></DIV><FONT size=3>I am convinced that the issue with Cassino is
related to the map<BR>tracings. I don't run it unless it is for
competition. Or should<BR>I say, it is not one of the type of maps you
would want to put<BR>up a 24x7 server on. ;-))<BR><BR>Yes, am aware of Jay's
system. Still using it every day.<BR>I do need different configs for different
mods, but I too<BR>use the same base config.<BR><BR>Pam does indeed cause the
server to crash periodically.<BR>This is true of 1.08 and was true of 1.07.
For UO as<BR>well 3.12. This is largely due to the fact that TWL/CAL
started<BR>making code changes in addition to Cvar changes, and
rules<BR>files.<BR><BR>I have reported numerous bugs and issues. (like the
UO<BR>map will get stuck on Stalingrad when the server is empty<BR>and running
latest pam 3.12. Goes through the rotation, and<BR>gets never exists
Stalingrad. You enter the server and it<BR>is sitting at the "end of
match map". Originally I had this issue<BR>and traced it back to an
error in the rotation, but this is not<BR>the case here... See this one
at all?<BR><BR>Don't even mention BF2. I assume you are following this
farce!<BR>1. Original release is based on older code than the
DEMO!<BR> hence the 1.0 server crashes after every map
on every linux<BR> version. (Yea, bet that was
just too hard to find in Q/A! OMFG!)<BR>2. Yea! They release the
patch 1.01. Stops the crash, and adds<BR> a memory bug
that impacts the Windows and Linux servers.<BR> Oh
No!! The Ranked server $$$ stream. Call in the
coders<BR> to patch windows for ranked servers NOW!
Done.<BR> Linux server folks: "Err. Please Roll
back... we will get to ya...<BR> We released the badly
Q/A 1.01 patch for the disaster not Q/A<BR> at
all 1.00 release that was based on 4 revisions older than
the<BR> released demo, and we still can't get it
right! But sheww! The<BR> ranked Windows
servers are printing money again for EA!<BR><BR>I am looking forward to COD
II, and DOD: Source. Looks like<BR>we may have DOD:Source first. Let
them 14-18 y/o's teach<BR>EA how it is done! Maybe it is better because
the mod team<BR>was too young to drink???<BR><BR>Remember, IWN promised us a
simultaneous release of WIN<BR>and Linux servers. I also think Ryan has
their ear now.<BR><BR>With COD II coming due soon, there is an eerie
silence<BR>but it makes me wonder what the announced COD III will<BR>be
like? (Star-raiders?..... Ooof, am I dating myself??)<BR><BR>COD II has
the potential to Kick BF2's a**. I love BF1942,<BR>don't get me wrong,
but I am not all that impressed with BF2.<BR><BR>Oh yea... 10GB, OMG! Is
this on the quad CPU server?<BR><BR>No one runs boxes like you Jay. Most
take what the server<BR>company offers. I did look in to doing a co-lo
situation as<BR>we once talked about, but I found if I co-lo a Dual
CPU,<BR>Dual core, and co-lo it at a data center, the bandwidth<BR>turned out
to be way more than I am paying for a plain<BR>vanilla Dual CPU, RH 2.4, 2.6
SMP, 4GB now. I would<BR>love to build my own, but the bandwidth is
over-priced.<BR>(Wholesale I can get bandwidth at $30/Meg/mo. So a<BR>2 Meg
Internet connection would cost me $60/mo.)<BR>The problem is the loop and port
charge. Port charge<BR>is $200/mo, and loop is $600/mo.<BR><BR>However,
considering what you are running Jay, it may<BR>pay overall to purchase your
own bandwidth direct.<BR>With telecom the way it is now, the markup from
the<BR>datacenters are high. While direct you won't get the<BR>wholesale
a DC will get. So it would be 30% more,<BR>still likely less $.<BR><BR>If you
want to look in to something like this for Sh*t and<BR>Giggles, let me
know. Send me a location you would<BR>want a termination. You could get
an private based<BR>MPLS circuit, direct peer in to the internet via a
tier<BR>1 carrier, with a CIR of 2Mbs, and Burst<BR>up to PIR, Best effort
traffic, no Discard enable on<BR>burst for likely less than you are paying
now. And I<BR>am talking a DS3 port cost and loop, 2Mbs CIR,<BR>43Mbs PIR....
I am serious. could be a nice
savings.<BR><BR><BR>Mark<BR><BR><BR><BR><BR>At 04:54 PM 7/9/2005, you
wrote:<BR></FONT>
<BLOCKQUOTE class=cite cite="" type="cite"><FONT face=arial size=2>He still
had issues with high cpu with cassino. I just don't get it. I can run it on
my systems and not see the cpu issue.</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>I only use one simple
config, not five and six linking each other to themselves....</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>He was also using pamuo
and I don't put them on my servers....</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>I also found that pam
caused the server to crash every once in a while but the clients don't seem
to mind...they just restart the server if this mod.</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>I have spoken to a hugh
amount of people who create mods or who love to tweak the code that is
present for coduo.... </FONT><FONT size=3><BR></FONT><FONT face=arial
size=2>They hate gm.... nothing new there, I would have expected
that....</FONT><FONT size=3><BR> <BR></FONT><FONT face=arial size=2>Why
don't they just fix the issues and release the game new again? Oh because
COD II will come out. That's right.</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>But can they compete
with EA {DICE} and BF - II? But then again...they are still trying to fix
their backflipped memory leak on all systems...</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>Gamestate.... here's a
word of interest...... <A
href="http://www.codextrem.com">www.codextrem.com</A> - Buddie of mine
made this mod... awesome mod ... has all the bells and
whistles....</FONT><FONT size=3><BR></FONT><FONT face=arial size=2>But the
mod is a cpu hog. 7 percent of one cpu while no one in the
game....</FONT><FONT size=3><BR> <BR></FONT><FONT face=arial size=2>If
I personally knew that my creation could be tweaked and corrected, I would
fix it. I would release my second game, and then definately release a fixed
version of the first game, just to make everyone happy.</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>This cpu issue has
caused thousands of dollars of loss -> gsp providers feeel it the most as
they battle for the lowest amount of cash, dinero, they will ask per slot,
making the gaming server providers whores in this industry.
Shame....</FONT><FONT size=3><BR> <BR></FONT><FONT face=arial
size=2>Doc. J, some people don't think like us.... we would release a
perfect version? Hell yea.</FONT><FONT size=3><BR> <BR></FONT><FONT
face=arial size=2>Ryan did a great job with what was provided to him and he
receives our praises daily, but the issue remains at hand.... the orginal
code has way too many flaws - but he prolly can't address them... cause I
know he would.</FONT><FONT size=3><BR> <BR></FONT><FONT face=arial
size=2>But having a beefed up machine does help. Extra ram does help! People
think I am nuts when I show them new boxes such as ...</FONT><FONT
size=3><BR> <BR></FONT><FONT face=arial size=2>top - 15:40:49 up 3
days, 23:15, 1 user, load average: 0.05, 0.06,
0.01<BR>Tasks: 85 total, 1 running, 84
sleeping, 0 stopped, 0 zombie<BR>Cpu(s): 1.7%
us, 0.1% sy, 0.0% ni, 98.2% id, 0.1% wa, 0.0%
hi, 0.0% si<BR>Mem: 10180040k total, 2615332k used,
7564708k free, 109000k buffers<BR>Swap: 3068404k
total, 0k used, 3068404k
free, 912700k cached<BR></FONT><FONT
size=3> <BR></FONT><FONT face=arial size=2>But then again, when game
servers run into this cpu issue, I always make sure my boxes can handle the
extra mile.<BR></FONT><FONT size=3> <BR> <BR> <BR></FONT>
<DL>
<DD>----- Original Message ----- <BR>
<DD>From:</B> <A href="mailto:defilm@acm.org">Mark J. DeFilippis</A> <BR>
<DD>To:</B> <A href="mailto:cod@icculus.org">cod@icculus.org</A> <BR>
<DD>Sent:</B> Saturday, July 09, 2005 9:20 AM<BR>
<DD>Subject:</B> RE: [cod] Laggy CoD:UO Server any updates???<BR><BR><BR>
<DD>Jay is tha man! It is going to be critical to have Jay
around<BR>
<DD>for COD2. His R&D skills are impeccable. If he were in
NY,<BR>
<DD>as CTO of a technology firm, would hire him in an
instant.<BR><BR>
<DD>Say hello to him at clanwarz.net!<BR><BR>
<DD>This is because the subject does not matter. I try to get<BR>
<DD>guys that can analyze themselves out of a box all the time,<BR>
<DD>hundreds of interviews and still always looking. And yea,<BR>
<DD>we pay well.<BR><BR>
<DD>OK Jay. Spit it out. What did you change. I am not
having<BR>
<DD>major issues like 80% CPU, but UO FOY with all things a<BR>
<DD>blazing and 20 users will bring one CPU to 80%.<BR><BR>
<DD>I currently run COD max_rate at 15000<BR>
<DD>COD:UO max_rate at 25000<BR><BR>
<DD>What is the latest tweaked Cvars that made him a happy
camper?<BR><BR>
<DD>Dr. D<BR><BR>
<DD>At 06:39 PM 6/16/2005, you wrote:<BR>
<BLOCKQUOTE class=cite cite="" type="cite">
<DD>I would like to say a HUGE thank you to Jay Vasallo, the server is a
whole<BR>
<DD>lot better then it ever was. I can't thank you enough
Jay. This guy knows<BR>
<DD>his stuff :D<BR><BR>
<DD>Sike<BR><BR>
<DD>-----Original Message-----<BR>
<DD>From: Geoff Goas [<A href="mailto:gitman@gmail.com"
eudora="autourl">mailto:gitman@gmail.com</A>] <BR>
<DD>Sent: Friday, 17 June 2005 2:21 AM<BR>
<DD>To: cod@icculus.org<BR>
<DD>Subject: Re: [cod] Laggy CoD:UO Server any updates???<BR><BR>
<DD>cassino has always been a laggy map<BR><BR>
<DD>On 6/16/05, Jay Vasallo <jayco1@charter.net> wrote:<BR>
<DD>> Currently we are running a 14 slot server on a dual opteron 242
server,<BR>
<DD>and<BR>
<DD>> it still reaches 70-80% cpu usage.<BR>
<DD>> <BR>
<DD>> I would say something is wrong, definately wrong. You have
msn?<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> ----- Original Message ----- <BR>
<DD>> From: Craig Finck <BR>
<DD>> To: cod@icculus.org <BR>
<DD>> Sent: Thursday, June 16, 2005 2:56 AM<BR>
<DD>> Subject: RE: [cod] Laggy CoD:UO Server any updates???<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> We're running a dual opetron 242 server with 2gb ram (we do
host other<BR>
<DD>> servers on this box as well), we're using fedora core 2 as our
OS.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Any other info on the box you need?<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Running a top command while the CoD:uo server is on the map
Cassino with<BR>
<DD>> 12-14 players shows CoD:UO with 70-80% CPU usage. I have
tried looking<BR>
<DD>> around to see what could be causing such high CPU usage, but I
can not<BR>
<DD>find<BR>
<DD>> anything.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> I hope this is enough info.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Thanks<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Sike<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> ________________________________<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> From: Jay Vasallo [<A href="mailto:jayco1@charter.net"
eudora="autourl">mailto:jayco1@charter.net</A>] <BR>
<DD>> Sent: Thursday, 16 June 2005 5:31 PM<BR>
<DD>> To: cod@icculus.org<BR>
<DD>> Subject: Re: [cod] Laggy CoD:UO Server any updates???<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Hmm, high cpu usage? <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Well explain high cpu usage? What type of box, specs and os are
you<BR>
<DD>running<BR>
<DD>> now?<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> ----- Original Message ----- <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> From: Craig Finck <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> To: cod@icculus.org <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Sent: Thursday, June 16, 2005 2:22 AM<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Subject: RE: [cod] Laggy CoD:UO Server any updates???<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Sorry, I didn't explain myself properly. We do currently
run aCoD:UO<BR>
<DD>server<BR>
<DD>> on the box, just thought the 64bit code might help with the
high CPU<BR>
<DD>usage.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Sike<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> ________________________________<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> From: Jay Vasallo [<A href="mailto:jayco1@charter.net"
eudora="autourl">mailto:jayco1@charter.net</A>] <BR>
<DD>> Sent: Thursday, 16 June 2005 5:19 PM<BR>
<DD>> To: cod@icculus.org<BR>
<DD>> Subject: Re: [cod] Laggy CoD:UO Server any updates???<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Errr...hault.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> 32 bit games runs on 64 bit linux. So go for it. We have 28
machines<BR>
<DD>running<BR>
<DD>> 64 bit gentoo and fc3 and it is a beautiful thing.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Enjoy!<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> =o)<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> ----- Original Message ----- <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> From: Craig Finck <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> To: cod@icculus.org <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Sent: Thursday, June 16, 2005 1:24 AM<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Subject: [cod] Laggy CoD:UO Server any updates???<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Hey guys,<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Long time reader, first time poster. I have a question
that I hope<BR>
<DD>someone<BR>
<DD>> can answer. Does anyone know if they are going to release
a 64 bit CoD:UO<BR>
<DD>> Linux binary?<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Failing that an updated binary that doesn't use huge amounts of
CPU on<BR>
<DD>maps<BR>
<DD>> like Cassino would be nice.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Currently we are running a 14 slot server on a dual opteron 242
server,<BR>
<DD>and<BR>
<DD>> it still reaches 70-80% cpu usage.<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Anyone know how to remedy this without having to wait for a new
patch?<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Thanks<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> Sike<BR>
<DD>> <BR>
<DD>> USFTechgaming.com<BR>
<DD>> <BR>
<DD>> Server Admin<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> --<BR>
<DD>> No virus found in this outgoing message.<BR>
<DD>> Checked by AVG Anti-Virus.<BR>
<DD>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> --<BR>
<DD>> No virus found in this incoming message.<BR>
<DD>> Checked by AVG Anti-Virus.<BR>
<DD>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> --<BR>
<DD>> No virus found in this outgoing message.<BR>
<DD>> Checked by AVG Anti-Virus.<BR>
<DD>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> --<BR>
<DD>> No virus found in this incoming message.<BR>
<DD>> Checked by AVG Anti-Virus.<BR>
<DD>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD>> <BR>
<DD>> <BR>
<DD>> <BR>
<DD>> --<BR>
<DD>> No virus found in this outgoing message.<BR>
<DD>> Checked by AVG Anti-Virus.<BR>
<DD>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD>><BR><BR>
<DD>-- <BR>
<DD>No virus found in this incoming message.<BR>
<DD>Checked by AVG Anti-Virus.<BR>
<DD>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD><BR><BR>
<DD>-- <BR>
<DD>No virus found in this outgoing message.<BR>
<DD>Checked by AVG Anti-Virus.<BR>
<DD>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR>
<DD> </DD></BLOCKQUOTE>
<DD><TT>S1,-------------------------------------------------------------------------------<BR>
<DD>Mark J. DeFilippis, Ph. D
EE
defilm@acm.org<BR>
<DD>
defilm@ieee.org<BR><BR></DD></DL></BLOCKQUOTE>
<DL></DL>S4,-------------------------------------------------------------------------------<BR>Mark
J.
DeFilippis
defilm@acm.org<BR>
defilm@ieee.org<BR><BR><BR></BLOCKQUOTE></TT></BODY></HTML>