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<DIV><FONT face=Arial size=2>He still had issues with high cpu with cassino. I
just don't get it. I can run it on my systems and not see the cpu
issue.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I only use one simple config, not five and six
linking each other to themselves....</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>He was also using pamuo and I don't put them on my
servers....</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I also found that pam caused the server to crash
every once in a while but the clients don't seem to mind...they just restart the
server if this mod.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I have spoken to a hugh amount of people who create
mods or who love to tweak the code that is present for coduo.... </FONT></DIV>
<DIV><FONT face=Arial size=2>They hate gm.... nothing new there, I would
have expected that....</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Why don't they just fix the issues and release the
game new again? Oh because COD II will come out. That's right.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>But can they compete with EA {DICE} and BF - II?
But then again...they are still trying to fix their backflipped memory leak on
all systems...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Gamestate.... here's a word of interest...... <A
href="http://www.codextrem.com">www.codextrem.com</A> - Buddie of mine
made this mod... awesome mod ... has all the bells and whistles....</FONT></DIV>
<DIV><FONT face=Arial size=2>But the mod is a cpu hog. 7 percent of one cpu
while no one in the game....</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>If I personally knew that my creation could be
tweaked and corrected, I would fix it. I would release my second game, and then
definately release a fixed version of the first game, just to make everyone
happy.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>This cpu issue has caused thousands of dollars of
loss -> gsp providers feeel it the most as they battle for the lowest amount
of cash, dinero, they will ask per slot, making the gaming server providers
whores in this industry. Shame....</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Doc. J, some people don't think like us.... we
would release a perfect version? Hell yea.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Ryan did a great job with what was provided to him
and he receives our praises daily, but the issue remains at hand.... the orginal
code has way too many flaws - but he prolly can't address them... cause I know
he would.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>But having a beefed up machine does help. Extra ram
does help! People think I am nuts when I show them new boxes such as
...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>top - 15:40:49 up 3 days, 23:15, 1
user, load average: 0.05, 0.06, 0.01<BR>Tasks: 85 total,
1 running, 84 sleeping, 0 stopped, 0
zombie<BR>Cpu(s): 1.7% us, 0.1% sy, 0.0% ni, 98.2% id,
0.1% wa, 0.0% hi, 0.0% si<BR>Mem: 10180040k total,
2615332k used, 7564708k free, 109000k buffers<BR>Swap:
3068404k total, 0k used,
3068404k free, 912700k cached<BR></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>But then again, when game servers run into this cpu
issue, I always make sure my boxes can handle the extra mile.</DIV></FONT>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=defilm@acm.org href="mailto:defilm@acm.org">Mark J. DeFilippis</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=cod@icculus.org
href="mailto:cod@icculus.org">cod@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, July 09, 2005 9:20
AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> RE: [cod] Laggy CoD:UO Server
any updates???</DIV>
<DIV><BR></DIV><FONT size=3><BR>Jay is tha man! It is going to be
critical to have Jay around<BR>for COD2. His R&D skills are
impeccable. If he were in NY,<BR>as CTO of a technology firm,
would hire him in an instant.<BR><BR>Say hello to him at
clanwarz.net!<BR><BR>This is because the subject does not matter. I try to
get<BR>guys that can analyze themselves out of a box all the time,<BR>hundreds
of interviews and still always looking. And yea,<BR>we pay
well.<BR><BR>OK Jay. Spit it out. What did you change. I am not
having<BR>major issues like 80% CPU, but UO FOY with all things a<BR>blazing
and 20 users will bring one CPU to 80%.<BR><BR>I currently run COD
max_rate at 15000<BR>COD:UO max_rate at 25000<BR><BR>What is the latest
tweaked Cvars that made him a happy camper?<BR><BR>Dr. D<BR><BR>At 06:39
PM 6/16/2005, you wrote:<BR>
<BLOCKQUOTE class=cite cite="" type="cite">I would like to say a HUGE thank
you to Jay Vasallo, the server is a whole<BR>lot better then it ever
was. I can't thank you enough Jay. This guy knows<BR>his stuff
:D<BR><BR>Sike<BR><BR>-----Original Message-----<BR>From: Geoff Goas [<A
href="mailto:gitman@gmail.com" eudora="autourl">mailto:gitman@gmail.com</A>]
<BR>Sent: Friday, 17 June 2005 2:21 AM<BR>To: cod@icculus.org<BR>Subject:
Re: [cod] Laggy CoD:UO Server any updates???<BR><BR>cassino has always been
a laggy map<BR><BR>On 6/16/05, Jay Vasallo <jayco1@charter.net>
wrote:<BR>> Currently we are running a 14 slot server on a dual opteron
242 server,<BR>and<BR>> it still reaches 70-80% cpu usage.<BR>>
<BR>> I would say something is wrong, definately wrong. You have
msn?<BR>> <BR>> <BR>> ----- Original Message -----
<BR>> From: Craig Finck <BR>> To: cod@icculus.org <BR>> Sent:
Thursday, June 16, 2005 2:56 AM<BR>> Subject: RE: [cod] Laggy CoD:UO
Server any updates???<BR>> <BR>> <BR>> <BR>> We're running a
dual opetron 242 server with 2gb ram (we do host other<BR>> servers on
this box as well), we're using fedora core 2 as our OS.<BR>>
<BR>> <BR>> <BR>> Any other info on the box you need?<BR>>
<BR>> <BR>> <BR>> Running a top command while the CoD:uo
server is on the map Cassino with<BR>> 12-14 players shows CoD:UO with
70-80% CPU usage. I have tried looking<BR>> around to see what
could be causing such high CPU usage, but I can not<BR>find<BR>>
anything.<BR>> <BR>> <BR>> <BR>> I hope this is enough
info.<BR>> <BR>> <BR>> <BR>> Thanks<BR>> <BR>>
<BR>> <BR>> Sike<BR>> <BR>> <BR>>
________________________________<BR>> <BR>> <BR>> From: Jay Vasallo
[<A href="mailto:jayco1@charter.net"
eudora="autourl">mailto:jayco1@charter.net</A>] <BR>> Sent: Thursday, 16
June 2005 5:31 PM<BR>> To: cod@icculus.org<BR>> Subject: Re: [cod]
Laggy CoD:UO Server any updates???<BR>> <BR>> <BR>> <BR>>
<BR>> Hmm, high cpu usage? <BR>> <BR>> <BR>> <BR>>
<BR>> <BR>> Well explain high cpu usage? What type of box, specs and
os are you<BR>running<BR>> now?<BR>> <BR>> <BR>> <BR>>
<BR>> <BR>> <BR>> <BR>> <BR>> ----- Original Message
----- <BR>> <BR>> <BR>> From: Craig Finck <BR>> <BR>>
<BR>> To: cod@icculus.org <BR>> <BR>> <BR>> Sent: Thursday, June
16, 2005 2:22 AM<BR>> <BR>> <BR>> Subject: RE: [cod] Laggy CoD:UO
Server any updates???<BR>> <BR>> <BR>> <BR>> <BR>>
Sorry, I didn't explain myself properly. We do currently run
aCoD:UO<BR>server<BR>> on the box, just thought the 64bit code might help
with the high CPU<BR>usage.<BR>> <BR>> <BR>> <BR>>
Sike<BR>> <BR>> <BR>>
________________________________<BR>> <BR>> <BR>> From: Jay Vasallo
[<A href="mailto:jayco1@charter.net"
eudora="autourl">mailto:jayco1@charter.net</A>] <BR>> Sent: Thursday, 16
June 2005 5:19 PM<BR>> To: cod@icculus.org<BR>> Subject: Re: [cod]
Laggy CoD:UO Server any updates???<BR>> <BR>> <BR>> <BR>>
<BR>> Errr...hault.<BR>> <BR>> <BR>> <BR>> <BR>>
<BR>> 32 bit games runs on 64 bit linux. So go for it. We have 28
machines<BR>running<BR>> 64 bit gentoo and fc3 and it is a beautiful
thing.<BR>> <BR>> <BR>> <BR>> <BR>> <BR>>
Enjoy!<BR>> <BR>> <BR>> <BR>> <BR>> <BR>>
=o)<BR>> <BR>> <BR>> <BR>> <BR>> <BR>>
<BR>> <BR>> <BR>> <BR>> <BR>> <BR>> <BR>>
<BR>> <BR>> ----- Original Message ----- <BR>> <BR>> <BR>>
From: Craig Finck <BR>> <BR>> <BR>> To: cod@icculus.org <BR>>
<BR>> <BR>> Sent: Thursday, June 16, 2005 1:24 AM<BR>> <BR>>
<BR>> Subject: [cod] Laggy CoD:UO Server any updates???<BR>> <BR>>
<BR>> <BR>> <BR>> Hey guys,<BR>> <BR>> <BR>>
<BR>> Long time reader, first time poster. I have a question that I
hope<BR>someone<BR>> can answer. Does anyone know if they are going
to release a 64 bit CoD:UO<BR>> Linux binary?<BR>> <BR>>
<BR>> <BR>> Failing that an updated binary that doesn't use huge
amounts of CPU on<BR>maps<BR>> like Cassino would be nice.<BR>>
<BR>> <BR>> <BR>> Currently we are running a 14 slot server
on a dual opteron 242 server,<BR>and<BR>> it still reaches 70-80% cpu
usage.<BR>> <BR>> <BR>> <BR>> Anyone know how to remedy
this without having to wait for a new patch?<BR>> <BR>> <BR>>
<BR>> <BR>> <BR>> Thanks<BR>> <BR>> <BR>>
<BR>> Sike<BR>> <BR>> USFTechgaming.com<BR>> <BR>> Server
Admin<BR>> <BR>> <BR>> <BR>> <BR>> <BR>>
--<BR>> No virus found in this outgoing message.<BR>> Checked by AVG
Anti-Virus.<BR>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release
Date: 15/06/2005<BR>> <BR>> <BR>> <BR>> --<BR>> No
virus found in this incoming message.<BR>> Checked by AVG
Anti-Virus.<BR>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release
Date: 15/06/2005<BR>> <BR>> <BR>> <BR>> --<BR>> No
virus found in this outgoing message.<BR>> Checked by AVG
Anti-Virus.<BR>> Version: 7.0.323 / Virus Database: 267.7.5/18 - Release
Date: 15/06/2005<BR>> <BR>> <BR>> --<BR>> No virus found in this
incoming message.<BR>> Checked by AVG Anti-Virus.<BR>> Version:
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<BR>> <BR>> <BR>> --<BR>> No virus found in this outgoing
message.<BR>> Checked by AVG Anti-Virus.<BR>> Version: 7.0.323 / Virus
Database: 267.7.5/18 - Release Date: 15/06/2005<BR>><BR><BR>-- <BR>No
virus found in this incoming message.<BR>Checked by AVG
Anti-Virus.<BR>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date:
15/06/2005<BR> <BR><BR>-- <BR>No virus found in this outgoing
message.<BR>Checked by AVG Anti-Virus.<BR>Version: 7.0.323 / Virus Database:
267.7.5/18 - Release Date:
15/06/2005<BR> </FONT></BLOCKQUOTE><TT>S1,-------------------------------------------------------------------------------<BR>Mark
J. DeFilippis, Ph. D EE
defilm@acm.org<BR>
defilm@ieee.org<BR><BR><BR></BLOCKQUOTE></TT></BODY></HTML>