<DIV>I know that max_rate is something to do with limiting the amount of data that a server sends but can someone tell me exactly what it is to do with.</DIV>
<DIV> </DIV>
<DIV>i.e. is it the amount fo data per client or how much it can send out in total or am i way off the mark??<BR><BR><B><I>Paul Stewart <paul@paulstewart.org></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">Excellent point.. Thanks for that reminder. <BR>This server was just for testing but we have 15000 sv_rate setup..<BR><BR>Thanks,<BR><BR>Paul<BR><BR><BR>-----Original Message-----<BR>From: Mike [mailto:mike@impact-hosting.com] <BR>Sent: Thursday, November 25, 2004 2:21 AM<BR>To: cod@icculus.org<BR>Subject: Re: [cod] Traffic data question<BR><BR><BR>don't forget it all depens on the sv_maxrate<BR><BR>Greetz Mike<BR><BR>----- Original Message ----- <BR>From: "Paul Stewart" <PAUL@PAULSTEWART.ORG><BR>To: <COD@ICCULUS.ORG><BR>Sent: Wednesday, November 24, 2004 9:40 PM<BR>Subject: RE: [cod] Traffic data question<BR><BR><BR>> I just setup my first Linux COD:UO server and with 16-18 players we <BR>> were seeing 1 Mb/s +/- of bandwidth. I did note that at one point we <BR>> had 24 players online and it didn't break 1.2 Mb/s but it wasn't for <BR>> very long so I may have missed
actual peaks on my RRD graphs (5 minute<BR><BR>> average traffic).<BR>> <BR>> Paul<BR>> <BR>> <BR>> -----Original Message-----<BR>> From: Richard Harrison [mailto:richardnharrison@btinternet.com]<BR>> Sent: Wednesday, November 24, 2004 3:31 PM<BR>> To: cod@icculus.org<BR>> Subject: RE: [cod] Traffic data question<BR>> <BR>> <BR>> So your saying that a 16 slot cod server would be using just under a <BR>> 1MB a second?<BR>> <BR>> Regards,<BR>> Richard.<BR>> <BR>> -----Original Message-----<BR>> From: Benjr [mailto:benjr@elo.com.br]<BR>> Sent: 24 November 2004 19:54<BR>> To: cod@icculus.org<BR>> Subject: RE: [cod] Traffic data question<BR>> <BR>> <BR>> Delta,<BR>> <BR>> I am afraid I diasgree. The correct formula for the peak traffic is: s<BR><BR>> * (s - 1) * 4 Where "s" is the number of slots and 4Kbps is the max <BR>> bandwidth used for each slot. This formula says that each slot <BR>>
"listens" for the traffic of the others. I used the MRTG to generate a<BR><BR>> graphic for the servers we have and, for me, the formula is correct. <BR>> In this particular case, 16 slots will consume, at most, 960Kbps.<BR>> <BR>> Best regards,<BR>> Ben<BR>> <BR>> --------- Mensagem Original --------<BR>> De: cod@icculus.org<BR>> Para: cod@icculus.org <COD@ICCULUS.ORG><BR>> Assunto: RE: [cod] Traffic data question<BR>> Data: 23/11/04 07:52<BR>> <BR>> ><BR>> > It depends on many things.<BR>> > In general you can only roughly assume what a server could need at <BR>> > max<BR>> <BR>> > usage.<BR>> ><BR>> > I usually use this calculation:<BR>> > -1 Player needs about 4kb/s<BR>> > -16 Slots<BR>> > -24 hours Full<BR>> ><BR>> > 4 kb/s * 16 * (24 * 60 * 60)<BR>> > = 5,2 GB per Day<BR>> ><BR>> > So if a Server is only a half day full, it would take approx
2,5GB<BR>> > traffic.<BR>> ><BR>> > Regards,<BR>> > delta<BR>> ><BR>> > > -----Original Message-----<BR>> > > From: T.Pagel [mailto:t.p.mail@gmx.net]<BR>> > > Sent: Dienstag, 23. November 2004 11:34<BR>> > > To: cod@icculus.org<BR>> > > Subject: Re: [cod] Traffic data question<BR>> > ><BR>> > > Richard Harrison schrieb:<BR>> > ><BR>> > > >Can any tell me how much data is transfered per client. <BR>> > Just<BR>> > > wanting to roughly size up how much data a server with say 16 <BR>> > > clients would be expected to transfer. > ><BR>> > > >Thanks.<BR>> > > ><BR>> > > ><BR>> > > ><BR>> > > ><BR>> > > well , i have a cod ded server with 20 clients and it differs<BR>> > > from 400 to 720 megs / day...<BR>> > ><BR>> > ><BR>> ><BR>> <BR>>
<BR>> <BR><BR></BLOCKQUOTE>