<div>We've been using this feature since the first install. You have to be
a tad careful about how you setup the webserver servicing the file DL
requests. Our main webserver (Apache) was setup to deny external
referals for any page other than those in the start
directory. So it would not serve the WET DL requests. We moved the
files to a members' server and the DL's now run at your max DL rate
(i.e. only limited by the receiver). Winderf ul feature. Is it setup in
COD the same way as WET?</div>
<div> </div>
<div>set sv_allowDownload "1"</div>
<div>set sv_wwwDownload "1"</div>
<div>set sv_wwwBaseURL "<your http server>"<BR><BR>-------- Original
Message --------<BR>Subject: Re: [cod] HTTP Redirect for COD:UO<BR>From:
"Boco" <loneboco@gmail.com><BR>Date: Tue, September 28, 2004 8:05
pm<BR>To: cod@icculus.org<BR><BR>Tee hee. I started the whole
HTTP Redirection movement because it<BR>worked so well for Wolfenstein:
Enemy Territory. I couldn't believe<BR>that it was undocumented,
but yup, that info is nowhere to be found,<BR>which is a real shame.
I really hope people start using this feature<BR>more. With
a practical way of getting custom maps, CoD:UO could get<BR>very
interesting.<BR><BR><BR>----- Original Message -----<BR>From: Curtis
Brown <volfin1@earthlink.net><BR>Date: Tue, 28 Sep 2004 22:58:41
-0400<BR>Subject: [cod] HTTP Redirect for COD:UO<BR>To:
cod@icculus.org<BR><BR><BR>After joining a UO server today, I notices
the custom weapons mod<BR>downloaded from a website at over 100k per
sec instead of the usual<BR>5k. That lanunched me into a lenghty
investigation into how they did<BR>this. I finally discovered
that COD:UO has an "undocumented" HTTP<BR>Redirect
feature:<BR> <BR>"is this true is HTTP Redirection in UO?
<BR>Well, i guess since the game ships today, i could probably
tell you. <BR>sv_wwwdownload 1/0 <BR>sv_baseURL <url>
(i.e. http://yourwebsite.com/custom/ )<BR>sv_dldisconnected 1/0
(disconnects player from your server while downloading) <BR>Also a
little bonus from ****** (i think it was him) <BR>By using "_svr_"
somewhere in the pak file name, you can flag a pak<BR>file as
server-only and it will not be downloaded.<BR>Now for the disclaimer:
These features are not officially supported by<BR>Activision. Please
use them at your own risk. "<BR> <BR> <BR>I have tried it and
it works great! </div>