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<DIV><FONT face=Arial size=2>Hi</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>We are havening a problem with our Linux cod
servers, the problem is folowing :</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Server stops repsonding after a while if no
activity is on it.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Server stops responding during game play aswell
sometimes</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>When this happen the procces still runs but the
server is not.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>This problem happens on all our hardware for some
reason. no errors</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Heres a sample of our config of the
servers</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Command Line :</FONT></DIV>
<DIV><FONT face=Arial size=2>+set fs_game pam +set dedicated 2 +set fs_basepath
/games/cod +set fs_homepath $HOME/cod +set fs_userpath $HOME/cod +net_ip
xx.xxx.xx.xxx +net_port xxxxx +set sv_maxclients 12 +exec mapcycle.cfg
+exec 639.cfg +set map_rotate +set sv_punkbuster 1 +pb_sv_enable"</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Server Config:</FONT></DIV><FONT face=Arial size=2>
<DIV><BR>seta protocol "1" <BR>seta sv_pure "1" <BR>seta g_logsync "0"
<BR>seta sv_gamespy "1" <BR>seta sv_floodprotect "1" <BR>seta
g_forceteamspectate "1" <BR>seta sv_invulnerabletime "3" <BR>seta g_teamkillwarn
"3" <BR>seta g_teamkillkick "5" <BR>seta g_teamswitchdelay "10" <BR>seta
sv_maxping "250" <BR>seta sv_maxrate "20000" </DIV>
<DIV> </DIV>
<DIV>seta scr_motd "message of the day here" <BR>seta g_allowvote "0" </DIV>
<DIV> </DIV>
<DIV><BR>//General Game Default Deion <BR>seta scr_allow_bar "1" //0 - disable
weapon 1 - enable weapon <BR>seta scr_allow_bren "1" <BR>seta scr_allow_enfield
"1" <BR>seta scr_allow_fg42 "1" <BR>seta scr_allow_kar98k "1" <BR>seta
scr_allow_kar98ksniper "1" <BR>seta scr_allow_m1carbine "1" <BR>seta
scr_allow_m1garand "1" <BR>seta scr_allow_mp40 "1" <BR>seta scr_allow_mp44 "1"
<BR>seta scr_allow_nagant "1" <BR>seta scr_allow_nagantsniper "1" <BR>seta
scr_allow_panzerfaust "1" <BR>seta scr_allow_ppsh "1" <BR>seta
scr_allow_springfield "1" <BR>seta scr_allow_sten "1" <BR>seta
scr_allow_thompson "1" <BR>seta scr_allow_vote "0" //Allow call voting <BR>seta
scr_drawfriend "1" //Draws a team icon over teammates <BR>seta scr_forcerespawn
"0" //Force respawning - DM & TDM <BR>seta scr_friendlyfire "2" //0 - off 1
- on 2 - reflect damage </DIV>
<DIV> </DIV>
<DIV><BR>//Behind Enemy Lines Default Deion <BR>seta scr_bel_alivepointtime "10"
//Number of seconds to get a point for staying alive as allied <BR>seta
scr_bel_scorelimit "50" //Map score limit <BR>seta scr_bel_timelimit "20" //Map
time limit, in minutes - 0 to 1440 </DIV>
<DIV> </DIV>
<DIV>//Deathmatch Default Deion <BR>seta scr_dm_scorelimit "250" //Map score
limit <BR>seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes
</DIV>
<DIV> </DIV>
<DIV>//Retrieval Default Deion <BR>seta scr_re_graceperiod "15" //Time at round
start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
<BR>seta scr_re_roundlength "10" //Map round length in minutes <BR>seta
scr_re_roundlimit "5" //Max Number of round wins per map <BR>seta
scr_re_scorelimit "0" //Map score limit <BR>seta scr_re_showcarrier "0" //Show
the objective carrier on compass <BR>seta scr_re_timelimit "15" //Map time
limit, in minutes - 0 to 1440 </DIV>
<DIV> </DIV>
<DIV>//Search and Destroy Default Deion <BR>seta scr_sd_graceperiod "15" //Time
at round start where spawning and weapon choosing is still allowed, 0 - 60
seconds <BR>seta scr_sd_roundlength "10" //round length <BR>seta
scr_sd_roundlimit "5" //Max Number of round wins per map <BR>seta
scr_sd_scorelimit "0" //Map team score limit per map <BR>seta scr_sd_timelimit
"15" //Map time limit, in minutes - 0 to 1440 </DIV>
<DIV> </DIV>
<DIV>//Team Deathmatch Default Deion <BR>seta scr_tdm_scorelimit "300" //Map
score limit <BR>seta scr_tdm_timelimit "25" // time limit for your game in
minutes</DIV>
<DIV> </DIV>
<DIV><BR>seta sv_showstats "0"<BR>seta sv_showshots "0"<BR>seta developer "0"
<BR>seta scr_allow_panzerfaust "0"<BR>seta scr_sd_roundlimit "10"<BR>seta
scr_sd_roundlength "4"<BR>seta scr_sd_graceperiod "15"<BR>seta scr_sd_timelimit
"0"<BR>seta scr_friendlyfire "1"<BR>seta scr_allow_vote "0"<BR>seta
scr_drawfriend "1"<BR>seta scr_killcam "0"<BR>seta scr_freelook "0"<BR>seta
scr_spectateenemy "0"<BR>seta scr_teambalance "0"<BR>seta sv_minPing "0"<BR>seta
sv_cheats "0"<BR>seta g_allowVote "0"<BR>seta logfile "1"</DIV>
<DIV> </DIV>
<DIV>// PAM CB Mode Settings<BR>seta pam_mode "cb_ladder"<BR>seta
g_matchwarmuptime "10"<BR>seta g_roundwarmuptime "0"<BR>seta g_matchintermission
"0"<BR>seta sv_noDropSniper "0"<BR>seta sv_alliedSniperLimit "99"<BR>seta
sv_alliedSMGLimit "99"<BR>seta sv_alliedMGLimit "99"<BR>seta sv_axisSniperLimit
"99"<BR>seta sv_axisSMGLimit "99"<BR>seta sv_axisMGLimit "99"<BR>seta
g_teamswitch "none"<BR>set sv_hostname "xx"<BR>set sv_maxclients 12<BR>set
g_needpass "1"<BR>set g_password "xxx"<BR>set g_gametype "sd"<BR>set mp_gametype
"sd"<BR>set rconpassword <BR>g_motd "xx"<BR>timelimit "20"<BR>set mp_timelimit
"20"<BR>g_teamForceBalance "0"<BR>g_allowVote "0"<BR>g_friendlyfire
"1"<BR>g_warmup "15"<BR>g_doWarmup "1"<BR>map mp_dawnville</DIV>
<DIV> </DIV>
<DIV>Mapcycle;</DIV>
<DIV> </DIV>
<DIV>// put two forward-slashes into the gametypes which you aren't using!</DIV>
<DIV> </DIV>
<DIV>//Uncomment for Search and Destroy<BR>set sv_mapRotation "gametype sd map
mp_brecourt gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd
map mp_depot gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd
map mp_pavlov gametype sd map mp_powcamp gametype sd map mp_railyard gametype sd
map mp_rocket"</DIV>
<DIV> </DIV>
<DIV>//Uncomment for TDM<BR>//set sv_mapRotation "gametype tdm map mp_brecourt
gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map
mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm
map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype
tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_ship"</DIV>
<DIV> </DIV>
<DIV>//Uncomment for Behind Enemy Lines<BR>//set sv_mapRotation "gametype bel
map mp_brecourt gametype bel map mp_carentan gametype bel map mp_chateau
gametype bel map mp_dawnville gametype bel map mp_depot gametype bel map
mp_harbor gametype bel map mp_hurtgen gametype bel map mp_pavlov gametype bel
map mp_powcamp gametype bel map mp_railyard gametype bel map mp_rocket gametype
bel map mp_ship"</DIV>
<DIV> </DIV>
<DIV>//Uncomment for Deathmatch<BR>//set sv_mapRotation "gametype dm map
mp_brecourt gametype dm map mp_carentan gametype dm map mp_chateau gametype dm
map mp_dawnville gametype dm map mp_depot gametype dm map mp_harbor gametype dm
map mp_hurtgen gametype dm map mp_pavlov gametype dm map mp_powcamp gametype dm
map mp_railyard gametype dm map mp_rocket gametype dm map mp_ship"</DIV>
<DIV> </DIV>
<DIV>//Uncomment for Retrieval<BR>//set sv_mapRotation "gametype re map
mp_brecourt gametype re map mp_carentan gametype re map mp_chateau gametype re
map mp_dawnville gametype re map mp_depot gametype re map mp_harbor gametype re
map mp_hurtgen gametype re map mp_pavlov gametype re map mp_powcamp gametype re
map mp_railyard gametype re map mp_rocket gametype re map mp_ship"</DIV>
<DIV> </DIV>
<DIV><BR>//Set this to your starting map, as in the Map option of
fragzzPanel<BR>set sv_mapRotationCurrentmap "mp_brecourt"<BR></DIV>
<DIV> </DIV>
<DIV>This problem has been bugering since the first linux server.</DIV>
<DIV> </DIV>
<DIV>Patrick</DIV></FONT></BODY></HTML>