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You can also add (response="autoassign";) just before the switch
statement. That would only result in 1 line of code.<br>
<br>
***********************************<br>
response = "autoassign";<br>
switch(response)<br>
{<br>
case "allies":<br>
***********************************<br>
<pre class="moz-signature" cols="72">______________________________
- Boco
</pre>
<br>
<br>
James Landi wrote:
<blockquote cite="mid20031223141426.ETXE2297.lakemtao02.cox.net@mainbox"
type="cite">
<pre wrap="">Team balance is very easily added to any mod. You just can't turn it on or
off.
To add team balance to any mod:
1) 1st always make a backup of the mod your going to mod
2) open pk3 with winzip and follow map -> MP -> gametypes
3) You should see all the game types listed as gsc files
4) open each game type and took around line 262 depending on what they have
done before this mod.
It should look like this:
******************************************** start*******
                        switch(response)
                        {
                        case "allies":
                        case "axis":
******************************************** END *********
Change it to this:
****************************************** START **************
                        switch(response)
                        {
                        case "allies":
                                if(response == "allies")
                                {
                                response = "autoassign";
                                player iprintln("To keep teams balanced, you
have been Auto-Assigned.");
                                }
                        case "axis":
                                if(response == "axis")
                                {
                                response = "autoassign";
                                player iprintln("To keep teams balanced, you
have been Auto-Assigned.");
                                }
******************************** end *******************************
That's it, save the file; it should prompt you to save changes in the
compressed file.
You need to do this for every game type you wish to use autoballance and
your other mod.
These changes are from mpowells autoballance mod. Until IW/activsion lets us
run more then one mod we have to combined our own mods ourselves.
Hope this helps
Jim Landi
Rudedog
Owner CoDadmin.com and MOHadmin.com
-----Original Message-----
From: David A. Fuess [<a class="moz-txt-link-freetext" href="mailto:david@fuess.net">mailto:david@fuess.net</a>]
Sent: Tuesday, December 23, 2003 8:55 AM
To: <a class="moz-txt-link-abbreviated" href="mailto:cod@icculus.org">cod@icculus.org</a>
Subject: Re: [cod] pak sum/name mismatch
While I don't doubt that the two mods may be incompatible together because
they do indeed contain one file in common, neither works alone either. I
have checked the other mods in the system (nade cooking and hlcrcon) and
neither posses the sd.gsc file that is common to the other two mods.
Unfortunately for us, we really do want the team balance and teamspec lock
that these two mods provide. Is there a solution that provides these
capabilities in a compatible mod? Perhaps Activision should provide these
functions in a future release because they are both central to setting up a
server for fair competition.
- Dave
At 09:18 PM 12/22/2003 -0800, you wrote:
</pre>
<blockquote type="cite">
<pre wrap="">The pk3 files are not server specific. So your Windows but Linux
arguement is invalid. As for why you get the mismatches, I don't know
exactly why. Maybe the server altered the mods and your version
conflicts? Maybe the two mods are not compatible with each other? I have
seen many times where servers put two mods together that are NOT
compatible. One basically overwrites the other and the other doesn't
work. Those two pak files aren't compatible. If you open them up, you
will see that they both contain the same files. You have to choose one
over the other.
______________________________
- Boco
David A. Fuess wrote:
</pre>
<blockquote type="cite">
<pre wrap="">In installed a couple of MODS to control team balancing and specing
z1944_TeamBalance.pk3 and zzz_cal.pk3
Now, when they are present either separately or together I get "pak
sum/name mismatch" when I attempt to connect. Has anyone else excountered
this error? How does one deal with it? (I have suspected that the mod
files are Windows but my game server is Linux ... )
Thanks,
Dave
</pre>
</blockquote>
</blockquote>
<pre wrap=""><!---->
</pre>
</blockquote>
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