[cod] CoD2 UDP flood

escapedturkey escapedturkey at escapedturkey.com
Tue Feb 28 12:47:44 EST 2012


Can you re-explain what your changes do different? Thank you. =)

On Tue, Feb 28, 2012 at 12:00 PM, Geoff Goas <gitman at gmail.com> wrote:

> In regards to destination matching, yes.
>
>
> On Tue, Feb 28, 2012 at 11:28 AM, escapedturkey <
> escapedturkey at escapedturkey.com> wrote:
>
>> The original script appears to cover the main IP address and all aliased
>> IP addresses. Is this true?
>>
>>
>> On Tue, Feb 28, 2012 at 9:42 AM, Geoff Goas <gitman at gmail.com> wrote:
>>
>>> I wouldn't say that its decreasing the effectiveness... I was getting
>>> false positives when just using srcip mode because people (including
>>> myself) monitor all of the servers, so they get queried all at once. It
>>> still works just as great, blocking the abusers and letting the non-abusers
>>> query as much as they want.
>>>
>>> Here are my CentOS rules (copied from /etc/sysconfig/iptables)...
>>>
>>> -A INPUT -p udp -m udp --dport 27960:30000 -j QUERY-CHECK
>>> -A QUERY-BLOCK -m recent --set --name blocked-hosts --rsource -j DROP
>>> -A QUERY-CHECK -s 208.100.38.104/29 -p udp -m udp -j RETURN
>>> -A QUERY-CHECK -s 67.202.93.155/32 -p udp -m udp -j RETURN
>>> -A QUERY-CHECK -p udp -m string ! --string "getstatus" --algo bm --from
>>> 31 --to 65535 -j RETURN
>>> -A QUERY-CHECK -p udp -m udp --sport 0:1025 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 3074 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 4000 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 7777 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 9987 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 15541 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 27005:27100 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 25200 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 25565 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 45000 -j DROP
>>> -A QUERY-CHECK -p udp -m udp --sport 50000 -j DROP
>>> -A QUERY-CHECK -m recent --update --seconds 30 --hitcount 1 --name
>>> blocked-hosts --rsource -j DROP
>>> -A QUERY-CHECK -m hashlimit --hashlimit 2/sec --hashlimit-burst 10
>>> --hashlimit-mode srcip,dstip --hashlimit-name getstatus
>>> --hashlimit-htable-expire 30000 -j RETURN
>>> -A QUERY-CHECK -j QUERY-BLOCK
>>>
>>> Besides the changes already mentioned, I added a few more source ports
>>> that I saw were being used. My server IP's are 208.100.38.104/29 and
>>> 67.202.93.155/32 so those are excluded. I also bumped the
>>> hashlimit-burst from a default of 5 to 10, and modified the port range on
>>> the INPUT rule. Please note that if your --to and --from string matching is
>>> working already, then don't pay attention to my values. I'm still not sure
>>> why 32 and 41 don't work...
>>>
>>>
>>> On Tue, Feb 28, 2012 at 6:12 AM, Marco Padovan <evcz at evcz.tk> wrote:
>>>
>>>>
>>>> Why should you decrease the filter effectiveness?
>>>>
>>>> Iptables filtering works better then the patched binaries because it
>>>> monitor all the servers on all the ports and all the ips....
>>>>
>>>> Il 28/02/2012 12:09, escapedturkey ha scritto:
>>>>
>>>> Can you please share your changes? I assumed the rules would cover
>>>> multiple IP aliases. This is incorrect?
>>>>
>>>>  Thanks. =)
>>>>
>>>> On Tue, Feb 28, 2012 at 2:47 AM, Geoff Goas <gitman at gmail.com> wrote:
>>>>
>>>>> Well I can say the iptables rules have been running fantastically. I
>>>>> added a few tweaks such as not blocking the server's own set of IP's (there
>>>>> are quite a few internal queries going on), and also setting the
>>>>> hashlimit-mode to be based on source and destination IP since I have
>>>>> different server instances on different addresses, and I wanted a little
>>>>> more granularity to the matching. My ingress rates are still noticeably
>>>>> higher than they used to be, but at least the outbound bandwidth isn't
>>>>> being exploited anymore.
>>>>>
>>>>> Does anyone know the default value for hashlimit-htable-expire? I
>>>>> haven't been able to find it, so I've manually set it to 30 seconds.
>>>>>
>>>>>
>>>>>
>>>>>    On 02/24/2012 03:38 PM, River Hosting wrote:
>>>>>>
>>>>>> Hello again guys,
>>>>>>
>>>>>>
>>>>>>
>>>>>> I was adding some new rules into the firewall and it looks like the
>>>>>> flooding has stopped!
>>>>>>
>>>>>>
>>>>>>
>>>>>> Now using;
>>>>>>
>>>>>> - *serverark* (recently posted on this list)
>>>>>>
>>>>>> - *getstatus_ban.sh* (recently posted aswell)
>>>>>>
>>>>>> - *iptables*
>>>>>>
>>>>>>
>>>>>>
>>>>>> Since this morning the traffic dropped from 6 Mbit/s to 45 Kb/s.
>>>>>>
>>>>>> When filtering, shutting down all gameservers running on your box for
>>>>>> about 24-48 hours may do the trick. After that time just reboot them and
>>>>>> let the magic happen... :)
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Met vriendelijke groeten,
>>>>>>
>>>>>> With kind regards,
>>>>>>
>>>>>> Julian Maartens
>>>>>> River Hosting
>>>>>>
>>>>>> info at riverhosting.nl
>>>>>> http://www.riverhosting.nl
>>>>>>
>>>>>>
>>>>>>
>>>>>> *Van:* Marco Padovan [mailto:evcz at evcz.tk <evcz at evcz.tk>]
>>>>>> *Verzonden:* vrijdag 24 februari 2012 14:05
>>>>>> *Aan:* Call of Duty server admin list.
>>>>>> *Onderwerp:* Re: [cod] CoD2 UDP flood
>>>>>>
>>>>>>
>>>>>>
>>>>>> You can either use the one you linked from modsrepository or the more
>>>>>> "complex" one that was posted on this list
>>>>>>
>>>>>> Il 24/02/2012 14:03, david.lauriou at wanadoo.fr ha scritto:
>>>>>>
>>>>>> the rules is ?
>>>>>>
>>>>>>
>>>>>>
>>>>>>  ----- Original Message -----
>>>>>>
>>>>>> *From:* Marco Padovan <evcz at evcz.tk>
>>>>>>
>>>>>> *To:* cod at icculus.org
>>>>>>
>>>>>> *Sent:* Friday, February 24, 2012 2:00 PM
>>>>>>
>>>>>> *Subject:* Re: [cod] CoD2 UDP flood
>>>>>>
>>>>>>
>>>>>>
>>>>>> that rule is very basic.
>>>>>>
>>>>>> cod1, cod1.5, cod2 and cod4 all suffer the same problem and are
>>>>>> exploited in the same exact way.
>>>>>>
>>>>>> So an iptables that fixes the cod4 problem works also for cod2 and
>>>>>> cod1
>>>>>>
>>>>>> Il 24/02/2012 13:51, david.lauriou at wanadoo.fr ha scritto:
>>>>>>
>>>>>> i've find this :
>>>>>> http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Servers
>>>>>>
>>>>>> its for cod4 not for COD2 !
>>>>>>
>>>>>>
>>>>>>
>>>>>>  ----- Original Message -----
>>>>>>
>>>>>> *From:* Marco Padovan <evcz at evcz.tk>
>>>>>>
>>>>>> *To:* cod at icculus.org
>>>>>>
>>>>>> *Sent:* Friday, February 24, 2012 1:49 PM
>>>>>>
>>>>>> *Subject:* Re: [cod] CoD2 UDP flood
>>>>>>
>>>>>>
>>>>>>
>>>>>> NO!
>>>>>>
>>>>>> Read the messages that got posted in the last 2 days...
>>>>>>
>>>>>> This should be a proper ruleset:
>>>>>> http://icculus.org/pipermail/cod/2012-February/015927.html
>>>>>>
>>>>>> Il 24/02/2012 13:47, david.lauriou at wanadoo.fr ha scritto:
>>>>>>
>>>>>> like this ?
>>>>>>
>>>>>>
>>>>>>
>>>>>> IPTABLES -A INPUT -p UDP -m length --length 42 -m recent --set --name getstatus_cod
>>>>>>
>>>>>> IPTABLES -A INPUT -p UDP -m string --algo bm --string "getstatus" -m recent --update --seconds 1 --hitcount 20 --name getstatus_cod -j DROP
>>>>>>
>>>>>>   ----- Original Message -----
>>>>>>
>>>>>> *From:* Marco Padovan <evcz at evcz.tk>
>>>>>>
>>>>>> *To:* Call of Duty server admin list. <cod at icculus.org>
>>>>>>
>>>>>> *Sent:* Friday, February 24, 2012 1:35 PM
>>>>>>
>>>>>> *Subject:* Re: [cod] CoD2 UDP flood
>>>>>>
>>>>>>
>>>>>>
>>>>>> iptables rules
>>>>>>
>>>>>> Il 24/02/2012 13:28, david.lauriou at wanadoo.fr ha scritto:
>>>>>>
>>>>>> for COD4 what is the best method to remove udp Flooding exploit ?
>>>>>>
>>>>>>
>>>>>>
>>>>>>  ----- Original Message -----
>>>>>>
>>>>>> *From:* Marco Padovan <evcz at evcz.tk>
>>>>>>
>>>>>> *To:* Call of Duty server admin list. <cod at icculus.org>
>>>>>>
>>>>>> *Sent:* Friday, February 24, 2012 12:10 PM
>>>>>>
>>>>>> *Subject:* Re: [cod] CoD2 UDP flood
>>>>>>
>>>>>>
>>>>>>
>>>>>> Be aware that there are two different ways to talk about offset:
>>>>>> packet offset (includes header) and payload offset (does not include
>>>>>> header)
>>>>>>
>>>>>> Il 24/02/2012 10:41, Geoff Goas ha scritto:
>>>>>>
>>>>>> You're right, and I see my error. That is frustrating because I have
>>>>>> no idea why it doesn't work with the offset specified then.
>>>>>>
>>>>>> On Fri, Feb 24, 2012 at 4:10 AM, Luca Farflame Fabbro <
>>>>>> farflame at cybergames.it> wrote:
>>>>>>
>>>>>> Try this command
>>>>>>
>>>>>> tcpdump -c 4 -nnvvvXS dst port 28960
>>>>>>
>>>>>> where port is the port that you want to monitor
>>>>>>
>>>>>> should be something like
>>>>>>
>>>>>>
>>>>>>
>>>>>>         0x0000:  4500 002b 35b3 0000 7511 179b b612 80ad
>>>>>>  E..+5...u.......
>>>>>>
>>>>>>         0x0010:  c0a8 010c 7012 7120 0017 0000 ffff ffff
>>>>>>  ....p.q.........
>>>>>>
>>>>>>         0x0020:  6765 7473 7461 7475 730a 0000 0000
>>>>>> getstatus.....
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Feb 24, 2012, at 9:54 AM, Geoff Goas wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  That is strange, because if I use those values, it does not work.
>>>>>> If I use "--from 31" alone, then it works. As soon as I change that to 32,
>>>>>> it stops working. When I inspect the packets in Wireshark, the "getstatus"
>>>>>> string starts at offset 48 if counting from 1. Would there be a way for
>>>>>> iptables to print to log what it sees in the specified offset range?
>>>>>>
>>>>>> On Fri, Feb 24, 2012 at 3:28 AM, Luca Farflame Fabbro <
>>>>>> farflame at cybergames.it> wrote:
>>>>>>
>>>>>> It doesn't matter the length of the packet.
>>>>>>
>>>>>> That rule will try to find the string "gestatus" starting at position
>>>>>> 32 bytes from start of packet and searching for it at maximum at position
>>>>>> 41.
>>>>>>
>>>>>> The Q3 protocol for that command expects the string to be in that
>>>>>> range.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Feb 24, 2012, at 1:11 AM, Geoff Goas wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>  Is the offset range of 32-41 based on a 60-byte packet?
>>>>>>
>>>>>> On Thu, Feb 23, 2012 at 10:34 AM, Marco Padovan <evcz at evcz.tk> wrote:
>>>>>>
>>>>>> iptables -A INPUT -p udp -m string --string "getstatus" --algo bm
>>>>>> --from 32 --to 41 -j DROP
>>>>>>
>>>>>> --
>>>>>> *Geoff Goas
>>>>>> Systems Engineer*
>>>>>>
>>>>>> _______________________________________________
>>>>>> cod mailing list
>>>>>> cod at icculus.org
>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> cod mailing list
>>>>>> cod at icculus.org
>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> *Geoff Goas
>>>>>> Systems Engineer*
>>>>>>
>>>>>> _______________________________________________
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>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> *Geoff Goas
>>>>>> Systems Engineer*
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>>>
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>>>>>>
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>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
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>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
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>>>>>>
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>>>>>>
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>>>>>>
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>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>> cod mailing list
>>>>>>
>>>>>> cod at icculus.org
>>>>>>
>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>>>
>>>>>> cod mailing list
>>>>>>
>>>>>> cod at icculus.org
>>>>>>
>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>>>
>>>>>> cod mailing list
>>>>>>
>>>>>> cod at icculus.org
>>>>>>
>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> cod mailing list
>>>>>> cod at icculus.org
>>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> *Geoff Goas
>>>>> Systems Engineer*
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> cod mailing list
>>>>> cod at icculus.org
>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>
>>>>>
>>>>
>>>>
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>>>
>>>
>>> --
>>> *Geoff Goas
>>> Systems Engineer*
>>>
>>>
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>
>
> --
> *Geoff Goas
> Systems Engineer*
>
>
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