[cod] codwar error while starting
escapedturkey
escapedturkey at escapedturkey.com
Mon Aug 13 11:48:09 EDT 2012
This is what I use; it may or may not help:
"codwaw_lnxded-bin")
whoiam=(`whoami`)
home_location=(`cd && pwd`)
cd $home_location/$game_directory/main
cp *console*.log `date +%m%d%Y`_console.log
cd $home_location/$game_directory/$server_mod_directory
cp *console*.log `date +%m%d%Y`_console.log
cd $home_location/$game_directory
crontab /usr/bin/serverchk
rm -f nohup.out
chmod 755 $server_exec
chmod 755 $home_location/$game_directory/pb
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
killall vsftpd
nohup ./$server_exec +set dedicated $server_dedicated +set ttycon
0 +set net_ip $server_ip +set net_port $server_port +set com_hunkmegs 256
+set sv_maxclients $server_sv_maxclients +set ui_maxclients
$server_sv_maxclients +set logfile $server_logfile +set fs_basepath
$home_location/$game_directory +set fs_homepath
$home_location/$game_directory +set fs_localappdata
$home_location/$game_directory +set sv_pure $server_sv_pure +set
sv_punkbuster $server_sv_punkbuster +set fs_game $server_mod_directory +set
$server_vm $misc +exec $server_config1 +map $start_map +alias $whoiam & >
/dev/null 2>&1
cd $home_location/murmur
chmod 755 murmur.x86
mv murmur.log murmur.log_backup
./murmur.x86 -supw $superuser_password
nohup ./murmur.x86 -ini $murmur_configuration_file -v & >
/dev/null 2>&1
nohup /usr/bin/b3_run -c $home_location/$b3_xml_file_location >
/dev/null 2>&1
;;
On Mon, Aug 13, 2012 at 11:41 AM, Roberto Omezzolli <goas at g-portal.de>wrote:
> hello,****
>
> ** **
>
> we are having a strange error for the last few days, does anybody else
> noticed this while starting codwaw?****
>
> ** **
>
> *** glibc detected *** ./codwaw_lnxded-bin: malloc(): memory corruption:
> 0x1a194 c70 *******
>
> ======= Backtrace: =========****
>
> /lib/i686/cmov/libc.so.6(+0x6b381)[0xb75b8381]****
>
> /lib/i686/cmov/libc.so.6(+0x6e185)[0xb75bb185]****
>
> /lib/i686/cmov/libc.so.6(__libc_malloc+0x5c)[0xb75bcd8c]****
>
> ./codwaw_lnxded-bin[0x834ca48]****
>
> ./codwaw_lnxded-bin[0x834cf40]****
>
> ./codwaw_lnxded-bin[0x834d2ca]****
>
> ./codwaw_lnxded-bin[0x83a11aa]****
>
> ./codwaw_lnxded-bin[0x83a1ba7]****
>
> ./codwaw_lnxded-bin[0x839fe7f]****
>
> ./codwaw_lnxded-bin[0x83a0533]****
>
> ./codwaw_lnxded-bin[0x83a08d8]****
>
> ./codwaw_lnxded-bin[0x839ceca]****
>
> ./codwaw_lnxded-bin[0x822c527]****
>
> ./codwaw_lnxded-bin[0x829acdc]****
>
> ./codwaw_lnxded-bin[0x829b036]****
>
> ./codwaw_lnxded-bin[0x829241d]****
>
> ./codwaw_lnxded-bin[0x82503a2]****
>
> ./codwaw_lnxded-bin[0x82933b6]****
>
> ./codwaw_lnxded-bin[0x82503a2]****
>
> ./codwaw_lnxded-bin[0x82505ae]****
>
> ./codwaw_lnxded-bin[0x825c27e]****
>
> ./codwaw_lnxded-bin[0x82e0dee]****
>
> /lib/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb7563ca6]****
>
> ./codwaw_lnxded-bin[0x804b551]****
>
> ======= Memory map: ========****
>
> ** **
>
> *Von:* Morpheus [mailto:morpheus at clantoc.org]
> *Gesendet:* Montag, 13. August 2012 11:30
> *An:* Call of Duty server admin list.
> *Betreff:* Re: [cod] WaW Punkbuster Homepath****
>
> ** **
>
> Hi,
>
> for my cod5 server, pb folder is located at the same level where the
> binary is. Here is my startscript :
>
> #!/bin/bash
> SCREENNAME="codwaw_public"
> APP_PATH=/home/games/codwaw/
> IP=xx.xx.xx.xx
> PORT=xxxx
> CFG=server.cfg
> FSGAME=""
> FSHOMEPATH=$APP_PATH
>
> cd $APP_PATH
>
> usage() {
> echo
> "---------------------------------------------------------------------"
> echo "Usage: `basename $0` (start|stop|restart)"
> echo
> "---------------------------------------------------------------------"
> exit 2
> }
>
> if [ -z $1 ]; then
> usage
> fi
>
> test -x $APP_PATH/codwaw_lnxded || exit 0
>
>
> start() {
> test_session=`screen -list|grep $SCREENNAME|wc -l`
> if [ $test_session -eq 1 ]; then
> echo
> "---------------------------------------------------------------------"
> echo "Lancement du serveur : Une session est déjà lancée"
> echo
> "---------------------------------------------------------------------"
> else
> echo
> "---------------------------------------------------------------------"
> echo "Lancement du serveur : Debut de la sequence"
> echo
> "---------------------------------------------------------------------"
> screen -dmS $SCREENNAME ./codwaw_lnxded +set fs_basepath $APP_PATH
> +set fs_homepath $FSHOMEPATH +set dedicated 2 +set fs_game $FSGAME +exec
> $CFG +set sv_punkbuster 1 +set g_antilag 1 +set net_ip $IP +set net_port
> $PORT +map_rotate
> echo
> "---------------------------------------------------------------------"
> echo "Lancement du serveur : Fin de la sequence"
> echo
> "---------------------------------------------------------------------"
> fi
> }
>
>
> stop() {
> echo
> "---------------------------------------------------------------------"
> echo "Arret du serveur : Debut de la sequence"
> echo
> "---------------------------------------------------------------------"
> screen -dr $SCREENNAME -X quit
> echo
> "---------------------------------------------------------------------"
> echo "Arret du serveur : Fin de la sequence"
> echo
> "---------------------------------------------------------------------"
>
> }
>
>
> case "$1" in
> start)
> start
> ;;
> stop)
> stop
> ;;
> restart)
> stop
> sleep 1
> start
> ;;
> *)
> usage
> ;;
> esac
> exit 0
>
> You may need to give absolute paths for your fs_homepath and fs_basepath
> vars.
>
> Morpheus
>
>
> Le 13/08/2012 11:21, Mathis Klooß a écrit :****
>
> Hey There,
>
> i need some help for my Startscript -> COD:WW (cod5)
>
> how can i change the Punkbuster Homepath?
> so actualy the homepath ist : $HOME/.codwaw/pb/
>
> how can i set the correct punkbuster path? -> $HOME/server/cod5-bolt/pb
> *
> Thanks
> Gunah
>
> Startscript:**
> cd $HOME/server/cod5-bolt
>
> ./codwaw_lnxded \
> +set net_ip [ServerIP] \
> +set net_port 28960 \
> +set dedicated 2 \
> +set fs_basepath ./ \
> +set fs_homepath ./ \
> +set sv_punkbuster 1 \
> +set ui_maxclients 24 \
> +set sv_maxclients 24 \
> +set sv_pure 1 \
> +exec start.cfg*
>
>
>
> ****
>
> _______________________________________________****
>
> cod mailing list****
>
> cod at icculus.org****
>
> http://icculus.org/mailman/listinfo/cod****
>
> ** **
>
> _______________________________________________
> cod mailing list
> cod at icculus.org
> http://icculus.org/mailman/listinfo/cod
>
>
--
EscapedTurkey.com Billing and Support
https://www.escapedturkey.com/helpdesk
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20120813/10eb3cd8/attachment.htm>
More information about the cod
mailing list