[cod] Query limiting...

Sheepa sheepa at sheepa.org
Thu Dec 8 16:27:12 EST 2011


I can confirm this problem. After running the server for a couple of weeks the patch seems to disable itself. I can change the dvar sv_queryIgnoreDebug to 1 but no debug messages are outputted and the limit does not apply. I don't use any mod, the querylimit patch seems to disable itself after awhile.

From: Tremolo4 
Sent: Friday, November 18, 2011 2:05 PM
To: Call of Duty server admin list. 
Subject: Re: [cod] Query limiting...

Sorry, I'm not sure if I understand what you mean..
the mod works fine with or without Ryan's patch, it's just that query limiting gets disabled on the first map change/rotate, because the mod uses "killserver;map mapname" to change the map.
I've tested the killserver-command on a server without mod, started a map again and query limiting is not functioning anymore. Also, no console output when debug is enabled.

Am 18.11.2011 11:19, schrieb Jay Vasallo: 
On Thu, Nov 17, 2011 at 8:57 AM, Tremolo4 mailto:Tremolo4 at gmx.net wrote:

Hi Ryan,

I think I found an issue with the query limiting patch.
The server command "killserver" puts the server into an idle state; no map
is running and the server doesn't answer queries. After starting a map
again with "map mapname" or "map_rotate"  the query limiting does not
re-enable itself.
I've got a server running with a mod which uses "killserver" to change the
map (because bots aka testclients aren't working otherwise) so basically I
can't use the query limiting patch on that server.
If you have time, it would be really nice if you could look into this. :)

--Tremolo4

If you use this mod on a server not using Ryan's patch, does it happen?

--jay


   

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