[cod] Forcing server-side variables on a cod2 server

Kovács Dániel info at kovacsdaniel.hu
Sat Mar 6 14:35:38 EST 2010


Hi!
In Debian, I created a file called started or anything else, then you should
write it in:
./cod2_lnxded +set g_password "" +set  etc.. 
If you are done, you should chmod the file to run it, then run.
On the other hand, if I were you, I would use screen (to install: apt-get
install screen)
so, you can start more servers, and you only have to modify your starter
file :
screen -A -m -d -S cod2 ./cod2_lnxded ...

Daniel

Kovács Dániel
info at kovacsdaniel.hu

-----Eredeti üzenet-----
Feladó: Morpheus [mailto:morpheus at clantoc.org] 
Küldve: Saturday, March 06, 2010 8:26 PM
Címzett: Call of Duty server admin list.
Tárgy: [cod] Forcing server-side variables on a cod2 server

Hi guys,

I would like to force some server-side variables to keep their initial 
values. For example, on a cod2 server you can modify maxplayers through 
RCon.

I need to prevent maxplayers modification through RCon, and also make 
the "g_password" mandatory. For this one, I already have seen a server 
"locked" even if g_password is set to "", so I know it's possible for 
this setting. But I'm not sure about maxplayers.

I don't have had much success sniffing on google to find information 
(all password related results are for RCon or g_password...), so I'm 
looking toward the specialists :P

Does anyone have the way to go ?

Thx in advance.

Morpheus
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