[cod] Strange COD5 Redirect Crash

B.M. Schiltmans b.m.schiltmans at planet.nl
Sun Jan 10 08:09:55 EST 2010


Well it seems more like a network related problem to me. That's why I'd 
first let him test a download through a browser, and it's much quicker 
then a reinstall ;-)
Let us know what you find.



Vaughan Reid wrote:
> Thanks. The client is a trusted party and I believe he is being asked to
> reinstall his game. I presume this will fix it but I was mainly asking to
> see whether anyone knew why this was happening. As you have said it
> shouldn't crash the server even if his client is having issues.
>
>
> -----Original Message-----
> From: B.M. Schiltmans [mailto:b.m.schiltmans at planet.nl] 
> Sent: Saturday, 9 January 2010 10:59 PM
> To: Call of Duty server admin list.
> Subject: Re: [cod] Strange COD5 Redirect Crash
>
>  From the info you provide, I can only conclude that it is something
> specific to that client. Although it really should never crash your server
> ;-) If you know the client, get him to dowload one of these files in a
> browser. It might shed some light on why it fails.
> Otherwise, I'd ban his ass off my server....
>
>
> Vaughan Reid wrote:
>   
>> I am getting a strange server crash when one particular client tries 
>> to connect and download a map. See below:
>>
>>  
>>
>> Client 10 connecting with 36 challenge ping from 121.44.xxx.xxx:28960
>>
>> Not a lan address!
>>
>> Got IV 4157123054 from client!
>>
>> Decrypted authticket for client OK!
>>
>> License type is 10
>>
>> UserID is c726a3xxxxxxxxxx
>>
>> LicenseID is 74793xxxxxxxxxxx
>>
>> Server: Set client 10 pbguid to 1420855990
>>
>> Going from CS_FREE to CS_CONNECTED for  (num 10 guid 1420855990)
>>
>> Received packet 0 of stats data
>>
>> Received packet 1 of stats data
>>
>> Received packet 2 of stats data
>>
>> Received packet 3 of stats data
>>
>> Received packet 4 of stats data
>>
>> Received packet 5 of stats data
>>
>> Received packet 6 of stats data
>>
>> Received packet 6 of stats data
>>
>> --
>>
>> DynEnt_WriteGameState wrote 2 bytes
>>
>> --
>>
>> Freeing Corpse 3 entnum 67 855700 911700
>>
>> Cloning Player entnum 8 911700
>>
>> clientDownload: 10 : beginning "usermaps/mp_rostov/mp_rostov.iwd"
>>
>> Redirecting client 'xxx' to
>> http://xxx.com/cod5//usermaps/mp_rostov/mp_rostov.iwd
>>
>> Client 'xxx' reported that the http download of '' failed, falling 
>> back to a server download
>>
>> --
>>
>> DynEnt_WriteGameState wrote 2 bytes
>>
>> --
>>
>> Freeing Corpse 4 entnum 68 869400 914250
>>
>> Cloning Player entnum 9 914250
>>
>> clientDownload: 10 : beginning "usermaps/mp_rostov/mp_rostov.iwd"
>>
>> clientDownload: 10 : beginning "mods/commod_v2/mod.ff"
>>
>> Redirecting client 'xxx' to http://xxx.com/cod5//mods/commod_v2/mod.ff
>>
>> Client 'xxx' reported that the http download of '' failed, falling 
>> back to a server download
>>
>> --
>>
>> DynEnt_WriteGameState wrote 2 bytes
>>
>> --
>>
>> clientDownload: 10 : beginning "usermaps/mp_rostov/mp_rostov.iwd"
>>
>> Segmentation fault
>>
>>  
>>
>>  
>>
>>  
>>
>> This is only happening when this one specific client connects. Others 
>> can download maps without an issue.
>>
>> The server is 1.7 Linux.
>>
>> Any ideas?
>>
>> ----------------------------------------------------------------------
>> --
>>
>> _______________________________________________
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>> cod at icculus.org
>> http://icculus.org/mailman/listinfo/cod
>>   
>>     
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