[cod] World At War 1.6 Error libdl.so.2
stp at shooter-szene.de
stp at shooter-szene.de
Mon Sep 21 06:46:48 EDT 2009
just another problem i never had before
USER:/home/cod5# ./codwaw_lnxded +set net_port 28960 +set sv_punkbuster 1
+set sv_pure 1 +exec server.cfg +set fs_homepath /home/cod5/ +map_rotate
./codwaw_lnxded: line 46: /home/cod5/codwaw_lnxded-bin: cannot execute
binary file
./codwaw_lnxded: line 46: /home/cod5/codwaw_lnxded-bin: Success
i tried with another user, all rights seems to be ok, libs are ok and
located in the right folders, i dont have any clue what going on
----- Original Message -----
From: "Ryan C. Gordon" <icculus at icculus.org>
To: "Call of Duty server admin list." <cod at icculus.org>
Sent: Monday, September 21, 2009 9:32 AM
Subject: Re: [cod] World At War 1.6 Error libdl.so.2
> Brandon Clinger wrote:
>> I receiving this error. Any ideas where to start with this one?
>>
>> *./codwaw_lnxded-bin: error while loading shared libraries: libdl.so.2:
>> cannot create shared object descriptor: Cannot allocate memory*
>
> I have no idea why that would happen, but did this work in 1.5? I added an
> explicit RPATH to the binary so it knows to load libgcc/libstd from the
> same directory as the game without the LD_LIBRARY_PATH hack that used to
> be in the shell script. It's possible this is causing some funky bad
> reaction from your dynamic loader?
>
> If this wasn't tested with 1.5: you have a broken system. :)
>
> --ryan.
>
>
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