[cod] codwaw servers suddenly crashing

pet games at maxrate.pl
Wed Oct 21 04:13:54 EDT 2009


wow, I have the some, none of my codwaw server working, what is going 
on?!!!!


escapedturkey pisze:
> Suddenly all the codwaw servers are crashing.
>
> Example:
>
> 1.6.1144 CL(241023) BUILD Wed Feb 11 12:46:58 2009 COD_WaW MP build 
> linux-i386 Sep 14 2009
> USAGE: set <variable> <value>
> USAGE: set <variable> <value>
> begin $init
> USAGE: set <variable> <value>
> ----- FS_Startup -----
> Current language: english
> Build 1144 BUILD 241023 CL(Wed Feb 11 12:46:58 2009)
> logfile opened on Wed Oct 21 01:52:22 2009
>
> Current search path:
> /home/codwawtest/codwaw/main/iw_27.iwd (60 files)
> /home/codwawtest/codwaw/main/iw_26.iwd (522 files)
> /home/codwawtest/codwaw/main/iw_25.iwd (139 files)
> /home/codwawtest/codwaw/main/iw_24.iwd (502 files)
> /home/codwawtest/codwaw/main/iw_23.iwd (3 files)
> /home/codwawtest/codwaw/main/iw_22.iwd (529 files)
> /home/codwawtest/codwaw/main/iw_21.iwd (13 files)
> /home/codwawtest/codwaw/main/iw_20.iwd (69 files)
> /home/codwawtest/codwaw/main/iw_19.iwd (52 files)
> /home/codwawtest/codwaw/main/iw_18.iwd (51 files)
> /home/codwawtest/codwaw/main/iw_17.iwd (42 files)
> /home/codwawtest/codwaw/main/iw_16.iwd (44 files)
> /home/codwawtest/codwaw/main/iw_15.iwd (145 files)
> /home/codwawtest/codwaw/main/iw_14.iwd (655 files)
> /home/codwawtest/codwaw/main/iw_13.iwd (400 files)
> /home/codwawtest/codwaw/main/iw_12.iwd (453 files)
> /home/codwawtest/codwaw/main/iw_11.iwd (366 files)
> /home/codwawtest/codwaw/main/iw_10.iwd (549 files)
> /home/codwawtest/codwaw/main/iw_09.iwd (413 files)
> /home/codwawtest/codwaw/main/iw_08.iwd (484 files)
> /home/codwawtest/codwaw/main/iw_07.iwd (755 files)
> /home/codwawtest/codwaw/main/iw_06.iwd (537 files)
> /home/codwawtest/codwaw/main/iw_05.iwd (569 files)
> /home/codwawtest/codwaw/main/iw_04.iwd (711 files)
> /home/codwawtest/codwaw/main/iw_03.iwd (743 files)
> /home/codwawtest/codwaw/main/iw_02.iwd (694 files)
> /home/codwawtest/codwaw/main/iw_01.iwd (350 files)
> /home/codwawtest/codwaw/main/iw_00.iwd (808 files)
> /home/codwawtest/codwaw/main
> /home/codwawtest/codwaw/main_shared
> /home/codwawtest/codwaw/players
> /home/codwawtest/codwaw/main/localized_english_iw06.iwd (1804 files)
>     localized assets iwd file for english
> /home/codwawtest/codwaw/main/localized_english_iw05.iwd (1246 files)
>     localized assets iwd file for english
> /home/codwawtest/codwaw/main/localized_english_iw04.iwd (363 files)
>     localized assets iwd file for english
> /home/codwawtest/codwaw/main/localized_english_iw03.iwd (28 files)
>     localized assets iwd file for english
> /home/codwawtest/codwaw/main/localized_english_iw02.iwd (3163 files)
>     localized assets iwd file for english
> /home/codwawtest/codwaw/main/localized_english_iw01.iwd (5164 files)
>     localized assets iwd file for english
> /home/codwawtest/codwaw/main/localized_english_iw00.iwd (4592 files)
>     localized assets iwd file for english
>
> File Handles:
> handle 1: console_mp.log
> ----------------------
> 27018 files in iwd files
> Adding channel: error
> Adding channel: gamenotify
> Adding channel: boldgame
> Adding channel: subtitle
> Adding channel: obituary
> Adding channel: logfile_only
> Adding channel: console_only
> Adding channel: gfx
> Adding channel: sound
> Adding channel: files
> Adding channel: devgui
> Adding channel: profile
> Adding channel: ui
> Adding channel: client
> Adding channel: server
> Adding channel: system
> Adding channel: playerweap
> Adding channel: ai
> Adding channel: anim
> Adding channel: physics
> Adding channel: fx
> Adding channel: leaderboards
> Adding channel: parserscript
> Adding channel: script
> No channels added or hidden
> Adding channel: error
> Adding channel: error
> No channels added or hidden
> Adding channel: gamenotify
> Adding channel: obituary
> No channels added or hidden
> Adding channel: boldgame
> No channels added or hidden
> Adding channel: subtitle
> No channels added or hidden
> execing default_mp.cfg from disk
> execing default_mp_controls.cfg from disk
> No channels added or hidden
> execing default_mp_gamesettings.cfg from disk
> execing server_map.cfg from disk
> execing language.cfg from disk
> dedicated is read only.
> '3' is not a valid value for dvar 'logfile'
>   Domain is any integer from 0 to 2
> fs_basepath is write protected.
> fs_homepath is write protected.
> USAGE: set <variable> <value>
> USAGE: set <variable> <value>
> Opening IP socket: 208.43.15.228:28960
> WARNING: UDP_OpenSocket: bind: Address already in use
> Opening IP socket: 208.43.15.228:28961
> Hostname: dallas.escapedturkey.com
> IP: 74.86.130.146
> dedicated is read only.
> net_port will be changed upon restarting.
> '3' is not a valid value for dvar 'logfile'
>   Domain is any integer from 0 to 2
> fs_basepath is write protected.
> fs_homepath is write protected.
> sv_punkbuster is write protected.
> USAGE: set <variable> <value>
> USAGE: set <variable> <value>
> Hostname: dallas.escapedturkey.com
> PC IP: 74.86.130.146
> bdLog[12563]: ../DemonWare/bdNet/bdNet.cpp(651):
> WARNING: Socket bind failed, but subsequent close succeeded!
> end $init 225 ms
> Loading fastfile code_post_gfx_mp
> Loading fastfile localized_code_post_gfx_mp
> Loading fastfile ui_mp
> Loading fastfile localized_common_mp
> Loading fastfile common_mp
> Loading fastfile patch_mp
> Loading fastfile 'code_post_gfx_mp'
> used 1.33 MB memory in DB alloc
> Loading fastfile 'localized_code_post_gfx_mp'
> used 2.02 MB memory in DB alloc
> Loading fastfile 'ui_mp'
> used 9.26 MB memory in DB alloc
> Loading fastfile 'localized_common_mp'
> used 1.88 MB memory in DB alloc
> Loading fastfile 'common_mp'
> used 70.81 MB memory in DB alloc
> Loading fastfile 'patch_mp'
> used 0.53 MB memory in DB alloc
> --- Common Initialization Complete ---
> dedicated is read only.
> net_port will be changed upon restarting.
> '3' is not a valid value for dvar 'logfile'
>   Domain is any integer from 0 to 2
> fs_basepath is write protected.
> fs_homepath is write protected.
> sv_punkbuster is write protected.
> USAGE: set <variable> <value>
> USAGE: set <variable> <value>
> execing basic.cfg from disk
> sv_punkbuster is write protected.
> sv_maxclients will be changed upon restarting.
> ------ Server Initialization ------
> Server: mp_castle
> resetting state..
> bdLog[12563]: ../DemonWare/bdNet/bdUPnP/bdUPnP.cpp(334):
> WARNING: Cannot shutdown class as it is already uninitialised!
> Hostname: dallas.escapedturkey.com
> PC IP: 74.86.130.146
> bdLog[12563]: ../DemonWare/bdNet/bdNet.cpp(651):
> WARNING: Socket bind failed, but subsequent close succeeded!
> DNS
> .DW_AUTHORIZING
> DW_AUTHORIZING TIMED OUT
> ********************
> ERROR: Dedicated server authentication failure.
>
> ********************
>  Server: pb_sv_SsNext = 875340 (0 to 999999)
>  Server: pb_sv_LogNext = 37 (1 to 999999)
>  Server: PB Log File /home/codwawtest/codwaw/pb/svlogs/00000037.log 
> Opened for WAW (l)
>  Server: 0 Power Players loaded from 
> /home/codwawtest/codwaw/pb/pbpower.dat
>  Server: 0 PB Rcon Filters loaded from 
> /home/codwawtest/codwaw/pb/pbrcon.dat
>  Server: 0 Map lines loaded from /home/codwawtest/codwaw/pb/pbsvmaps.cfg
>  Server: Attempting to resolve master5.evenbalance.com
>  Server: Resolved to [66.36.231.175]
>  Server: PunkBuster Server (v1.723 | A1409 C2.201) Enabled
> Huffman Took 0 Milliseconds
> Hitch warning: 14569 msec frame time
>  Server: Game Version [Call of Duty Multiplayer COD_WaW MP build 
> 1.6.1144 CL(241023) BUILD Wed Feb 11 12:46:58 2009 linux-i386]
> status
> Server is not running.
> _______________________________________________
> cod mailing list
> cod at icculus.org
> http://icculus.org/mailman/listinfo/cod
>



More information about the cod mailing list