[cod] Sorry have to vent, Modern Warfare 2 on the PC

|T-OC|Morpheus|:. morpheus at clantoc.org
Tue Oct 20 18:03:48 EDT 2009


We're talking about an engine that can run on more than 10 PCs around 
the world :D Cryengine is technically complete, but it seems far more 
complex to manipulate on a first view (don't have much time to dig it, 
so maybe the masters of this list can share their thought of this 
possibility)

RaBBiT a écrit :
> Then cryengine that is even better :D
> Rabbit
>
>
> ----- Original Message ----- From: "|T-OC|Morpheus|:." 
> <morpheus at clantoc.org>
> To: "Call of Duty server admin list." <cod at icculus.org>
> Sent: Tuesday, October 20, 2009 11:35 PM
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>
>
> It should be a good idea, but does the source SDK allow you to rewrite
> half of the game engine to match the cod gameplay (lean, aim, to say
> things I did not find in HL2 -- I have never tried the other
> source-based), rewrite the physics (always based on HL2 : the guy is
> really sliding !) ? All that is map or texture-related is not a problem,
> but the game mechanics are far more difficult to code, and so to replace
> from the original.
>
> And even with the best community coders of the world, you won't kick out
> the remaining bugs that crawls into CoD4 and so far in WaW, because in
> the end, the parts you can rewrite with the modtools are in fact 
> limited...
>
> All that you want from a game sequel is not only what you can code with
> modtools, it's also hardcoded enhancements (guided RPG is an example).
> On MW2, there's no enhancement in regards to PC port (because it's
> become just a port) : just things to make the cash go into Activision's
> boss' pocket.
>
> All this disaster make me say one thing : there's no perfect alternative
> to that shit, even murder this bas...d won't make them change a single
> bit of the game (it's too late, game is already finished)
>
> Hard words, I know, but anger is what is dominating me each time I try
> to think about it. And it's also coming from the laziness of the
> developers that say "we can't test all the possibilities to make a
> patch", what others have made for years and it was working... So I'd
> better stop thinking about it, just blacklist all Activision games in
> the future, maybe write "fuck" on each activision game box I found at
> the retail store :D
>
> Seth Sauls a écrit :
>> I say that a group of community modders and mappers gets together and 
>> starts a "source" mod.  Call it MW2:Source or something like that.
>>  Make it badass and build it off the source engine.  Make the maps 
>> exactly like in MW2, models and all.  Then for a map pack make the 
>> stock cod4 maps/models and so on.
>>  What do you all say....
>>  Wizz
>>
>> On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com 
>> <mailto:iam8up at gmail.com>> wrote:
>>
>>     Did anyone think that maybe they're trying to take away Halo 3
>>     players?
>>
>>     On 10/20/09, Lars Vik <lars at 3056.net <mailto:lars at 3056.net>> wrote:
>>     > Hi,
>>     >
>>     > I have both xbox 360 and PS3, but use the consoles mainly for
>>     ...well...
>>     > console games. Like racing games, Rockband etc. But is it really
>>     > possible to play FPS on console? I have tried misc FPS demos and
>>     so on,
>>     > but I find it hopeless. Clearly, if the majority of CoD players
>>     are on
>>     > console, i must have missed something? I.e. can you get
>>     keyboard/mouse
>>     > to xbox 360? They aren't seriously using the hand
>>     controller/joystick?
>>     >
>>     > I am also a bit surprised IW are selling more of a FPS game to
>>     console
>>     > than to PC. I can't help but thing that I am getting old or
>>     something
>>     > like that. That I am out of the loop so to speak.
>>     >
>>     > Hmmm....
>>     >
>>     > John Kennington wrote:
>>     >> There was a group of modders that tried that and succeeded,
>>     somewhat.
>>     >> Red Oktober is a mod and is a decent game, however it is far to
>>     >> realistic for the casual player.
>>     >>
>>     >> John
>>     >>
>>     >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>>     >> <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >> <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>> wrote:
>>     >>
>>     >>     Tough to say. I think the mod community, if combining
>>     forces, can
>>     >>     make any game engine or mod run better, faster, and more fun.
>>     >>     Faith in the community. For open-source, my vote goes to:
>>     >>     http://xreal-project.net <http://xreal-project.net/> --
>>     based on IOQuake3.
>>     >>
>>     >>     However, even IOQuake3 will do:
>>     >>
>>     >>     http://ioquake3.org <http://ioquake3.org/>
>>     >>
>>     >>     Enuff of my rambling ...
>>     >>
>>     >>     Martin H wrote:
>>     >>
>>     >>         Problem with the source engine is its not so good at
>>     making a
>>     >>         game like CoD, of all the mods i've played to date the 
>> only
>>     >>         one that had potential imo was Insurgency. Which
>>     although fun,
>>     >>         didnt come close to the gameplay of CoD
>>     >>
>>     >>         I just dont think the source engine is cut out for a
>>     game like
>>     >>         cod. come to think of it though, i cant think of
>>     anything that
>>     >>         is...
>>     >>
>>     >>         One of the gripes i have with the system they intend on
>>     using
>>     >>         is, if the matchmaking system always puts you against
>>     people
>>     >>         at your skill level, how is a player meant to progress?
>>     i've
>>     >>         always found the best way to improve is to be 
>> subjected to
>>     >>         repeated raping. If IWNet dumps you with players on your
>>     >>         level, you just wont improve.
>>     >>
>>     >>         It says its done on "skill level". How is a skill level
>>     >>         determined? Average KD ratio? if thats the case,
>>     players will
>>     >>         be flying up and down the skill rankings every time
>>     they have
>>     >>         a bad/good day. If a player is doing particularly well 
>> on a
>>     >>         certain day, their KD ratio would increase. But the
>>     next day,
>>     >>         if they're back to 'normal' levels, they'll be way out of
>>     >>         their depth. Or vice versa. quite easy to have a bad
>>     day, and
>>     >>         then find yourself on a server with people way below your
>>     >>         actual skill rating.
>>     >>
>>     >>         "The biggest benefit of using IWnet by far is the fact 
>> that
>>     >>         you don’t have to worry about joining a server full of
>>     >>         aim-bots, wallhacks, or cheaters. Or relying on the 
>> server
>>     >>         admin of the server to constantly be monitoring,
>>     banning, and
>>     >>         policing it."
>>     >>
>>     >>         Yeah, thats great until theres an admin that isnt 100%
>>     clued
>>     >>         up on banning people, and theres a guy on the server 
>> who's
>>     >>         name is changing every two seconds. Its going to be no
>>     >>         different than a CoD4 server in reality.
>>     >>
>>     >>         Surely the better way to get rid of cheating would be
>>     to seal
>>     >>         up all the holes that allow these hacks to be created
>>     in the
>>     >>         first place?
>>     >>
>>     >>         2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>
>>     >>         <mailto:joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>> <mailto:joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>
>>     >>         <mailto:joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>>>>
>>     >>
>>     >>
>>     >>            Another post by Bowling
>>     >>            http://www.fourzerotwo.com/?p=745
>>     >>
>>     >>            ~Joker
>>     >>
>>     >>
>>     >>            ----- Original Message ----- From: "escapedturkey"
>>     >>            <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>
>>     >>            <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>>>
>>     >>
>>     >>
>>     >>            To: "Call of Duty server admin list."
>>     <cod at icculus.org <mailto:cod at icculus.org>
>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     >>            <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>     >>
>>     >>            Sent: Tuesday, October 20, 2009 11:06 AM
>>     >>
>>     >>            Subject: Re: [cod] Sorry have to vent, Modern
>>     Warfare 2 on
>>     >>         the PC
>>     >>
>>     >>
>>     >>            Best thing to do is start with the mod makers in
>>     that first
>>     >>         interview.
>>     >>            Have them get together with a single purpose "make
>>     or mod an
>>     >>            alternative".
>>     >>
>>     >>            Valve offers great support:
>>     >>
>>     >>
>>     >>
>>     >>
>>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology 
>>
>>     >>
>>     >>            :)
>>     >>
>>     >>            Bong-Master wrote:
>>     >>
>>     >>                broken record Lmfto no just a long record lol
>>     any how,
>>     >>         how &
>>     >>                were do you
>>     >>                start ?
>>     >>                --------------------------------------------------
>>     >>                From: "escapedturkey"
>>     <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>
>>     >>                <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>>>
>>     >>
>>     >>                Sent: Tuesday, October 20, 2009 6:55 PM
>>     >>                To: "Call of Duty server admin list."
>>     <cod at icculus.org <mailto:cod at icculus.org>
>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     >>                <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>     >>
>>     >>                Subject: Re: [cod] Sorry have to vent, Modern
>>     Warfare 2
>>     >>         on the PC
>>     >>
>>     >>                    Exactly. I don't see why this can't be done
>>     via the
>>     >>         Source
>>     >>                    engine or
>>     >>                    other means. All the weapons, game play, and
>>     such
>>     >>         can be
>>     >>                    replicated.
>>     >>
>>     >>                    Valve shows a lot of support, has VAC,
>>     dedicated Linux
>>     >>                    binares, etc.
>>     >>
>>     >>                    Anyhow, I am sounding like a broken record. :)
>>     >>
>>     >>                    Hannu Kumpeli wrote:
>>     >>
>>     >>                        Lets put the money together from the
>>     100,000+
>>     >>         signatures
>>     >>                        and let some
>>     >>                        company make us the game we want with DEDI
>>     >>         SUPPORT :D
>>     >>
>>     >>                            Let's go open-source or Source
>>     engine! :)
>>     >>
>>     >>                            As I listened to the interview most
>>     of the
>>     >>         people
>>     >>                            talking were
>>     >>                            modders. Can't they all come
>>     together and do a
>>     >>                            Source mod or open
>>     >>                            source project?
>>     >>
>>     >>                            I'm sure a Source engine mod would 
>> work
>>     >>         quite well.
>>     >>
>>     >>                            Source and open-source aren't the
>>     same, for
>>     >>         anyone
>>     >>                            confused. :)
>>     >>
>>     >>                            Joker{eXtreme+} wrote:
>>     >>
>>     >>                                Confirmation that they are 
>> still NOT
>>     >>         going to
>>     >>                                put in Dedi Server
>>     >>                                support.
>>     >>
>>     >>                                I'm done.  Thank you all and 
>> have a
>>     >>         good life.
>>     >>
>>     >>                                ~Joker
>>     >>
>>     >>
>>     >>                                ----- Original Message ----- From:
>>     >>         "Einar S. Idsø"
>>     >>                                <einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>
>>     >>         <mailto:einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>>
>>     >>                              <mailto:einar.cod at norsk-esport.no 
>> <mailto:einar.cod at norsk-esport.no>
>>     >>         <mailto:einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>>>>
>>     >>
>>     >>                                To: "Call of Duty server admin
>>     list."
>>     >>                                <cod at icculus.org
>>     <mailto:cod at icculus.org>
>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>     >>
>>     >>                                Sent: Tuesday, October 20, 2009
>>     10:32 AM
>>     >>                                Subject: Re: [cod] Sorry have to
>>     vent,
>>     >>         Modern
>>     >>                                Warfare 2 on the PC
>>     >>
>>     >>
>>     >>                                Just out: Official Infinity Ward
>>     >>         response to
>>     >>                                #MW2 PC players
>>     >>
>>     >>
>>     >>
>>
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx 
>>
>>     >>
>>     >>
>>     >>                                Cheers,
>>     >>                                Einar
>>     >>
>>     >>                                On Tue, Oct 20, 2009 at 3:12 PM,
>>     >>         escapedturkey
>>     >>                                <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>
>>     >> <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>     >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>>> wrote:
>>     >>
>>     >>                                    Wouldn't it best to offer 
>> both?
>>     >>
>>     >>                                    IW.net and dedicated servers
>>     as an
>>     >>         option?
>>     >>
>>     >>                                    That way they can see by the
>>     statistics
>>     >>                                    which is the preferred
>>     >>                                    mode of game
>>     >>                                    play.
>>     >>
>>     >>                                    Schlup wrote:
>>     >>
>>     >>                                        Yes fake, was there
>>     really any
>>     >>         doubt?
>>     >>
>>     >>                                        -----Original Message-----
>>     >>                                        From: Mavrick
>>     >>
>>     >>          [mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>     >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>
>>     >>
>>     >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>     >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>>] Sent:
>>     >>                                        Tuesday,
>>     >>                                        October 20,
>>     >>                                        2009 7:42 AM
>>     >>                                        To: Call of Duty server
>>     admin list.
>>     >>                                        Subject: Re: [cod] Sorry
>>     have
>>     >>         to vent,
>>     >>                                        Modern Warfare 2 on the PC
>>     >>
>>     >>
>>     >>
>>     >>
>>     >>
>>
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E 
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E> 
>>
>>     >>
>>     >>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E 
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>> 
>>
>>     >>
>>     >>
>>     >>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E 
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E> 
>>
>>     >>
>>     >>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E 
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>> 
>>
>>     >>
>>     >>
>>     >>                                        fake?
>>     >>
>>     >>                                        Richard GrosJean wrote:
>>     >>
>>     >>                                            120k signatures to
>>     go until it
>>     >>                                            reaches the famed
>>     Starcraft
>>     >>         2 LAN
>>     >>                                            petition
>>     >>                                            status.
>>     >>
>>     >>                                            On Tue, Oct 20, 
>> 2009 at
>>     >>         8:21 AM,
>>     >>                                            Mavrick Master
>>     >>                                          
>> <mavrick.master at gmail.com <mailto:mavrick.master at gmail.com>
>>     >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>
>>     >>
>>     >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>     >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>>
>>     >>
>>     >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>     >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>
>>     >>
>>     >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>     >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>>>>
>>     >>                                            wrote:
>>     >>
>>     >>                                            84884 Total
>>     Signatures and
>>     >>         counting...
>>     >>
>>     >>                                            **grabs another
>>     popcorn**
>>     >>
>>     >>
>>     >>
>>     >>
>>     
>> ------------------------------------------------------------------------
>>     >>
>>     >>
>>     >>
>>     >>
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>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>     >>
>>     >>
>>     >>          http://icculus.org/mailman/listinfo/cod
>>     >>
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>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
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>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
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>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
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>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
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>>     >> http://icculus.org/mailman/listinfo/cod
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>>     >>
>>     >>
>>     
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>>     >>            cod mailing list
>>     >>            cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>     >>
>>     >>            http://icculus.org/mailman/listinfo/cod
>>     >>
>>     >>
>>     >>
>>     >>
>>     >>
>>     
>> -------------------------------------------------------------------------------- 
>>
>>     >>
>>     >>
>>     >>
>>     >>
>>     >>            No virus found in this incoming message.
>>     >>            Checked by AVG - www.avg.com <http://www.avg.com/>
>>     <http://www.avg.com <http://www.avg.com/>>
>>     >>         <http://www.avg.com <http://www.avg.com/>>
>>     >>
>>     >>            Version: 8.5.422 / Virus Database: 270.14.23/2448 -
>>     Release
>>     >>         Date:
>>     >>            10/20/09 10:43:00
>>     >>
>>     >>            _______________________________________________
>>     >>            cod mailing list
>>     >>            cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>     >>
>>     >>            http://icculus.org/mailman/listinfo/cod
>>     >>
>>     >>
>>     >>
>>     >>
>>     >>
>>     
>> ------------------------------------------------------------------------
>>     >>
>>     >>         _______________________________________________
>>     >>         cod mailing list
>>     >>         cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     >>         http://icculus.org/mailman/listinfo/cod
>>     >>
>>     >>     _______________________________________________
>>     >>     cod mailing list
>>     >>     cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     >>     http://icculus.org/mailman/listinfo/cod
>>     >>
>>     >>
>>     >>
>>     >>
>>     >> --
>>     >> No matter how fast light travels it finds the darkness has
>>     always got
>>     >> there first, and is waiting for it. -- (Terry Pratchett, Reaper
>>     Man)
>>     >>
>>     
>> ------------------------------------------------------------------------
>>     >>
>>     >> _______________________________________________
>>     >> cod mailing list
>>     >> cod at icculus.org <mailto:cod at icculus.org>
>>     >> http://icculus.org/mailman/listinfo/cod
>>     >>
>>     > _______________________________________________
>>     > cod mailing list
>>     > cod at icculus.org <mailto:cod at icculus.org>
>>     > http://icculus.org/mailman/listinfo/cod
>>     >
>>
>>
>>     --
>>     Josh Luthman
>>
>>     A patch in time saves kill -9
>>     -http://www.tuxmaniac.com <http://www.tuxmaniac.com/>
>>     _______________________________________________
>>     cod mailing list
>>     cod at icculus.org <mailto:cod at icculus.org>
>>     http://icculus.org/mailman/listinfo/cod
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> cod mailing list
>> cod at icculus.org
>> http://icculus.org/mailman/listinfo/cod
>>
> _______________________________________________
> cod mailing list
> cod at icculus.org
> http://icculus.org/mailman/listinfo/cod
>
> _______________________________________________
> cod mailing list
> cod at icculus.org
> http://icculus.org/mailman/listinfo/cod


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