[cod] forget about IW2 and get back to work :)

escapedturkey escapedturkey at escapedturkey.com
Tue Oct 20 10:20:19 EDT 2009


You can disable PunkBuster with any version.

Marco Padovan wrote:
> that's not true.
> 
> (pirated versions of 1.3 exists too afaik!)
> 
> we do give the users the possibility to install ANY version of ANY game 
> that has ever been released.
> During the initial setup (or whenever they want to reinstall the 
> gameserver) the wizard ask them which specifc version they want...
> 
> we do support 1.0 version because someone still want it due to a 
> specific reason:
> that's the version that works out of the box... and many "noobs" that 
> just wants to enjoy gaming do not have any idea about updates and 
> such... they just put the cd into the computer... install the game... 
> and go online playing...
> in that scenario they are able to play only con cod1.0 servers...
> 
> (additionally 1.0 do not have punkbuster support..... before pointing 
> the finger to possible pirates I think more about cheaters ;) )
> 
> On Tue, Oct 20, 2009 at 12:44 PM, Steven Hartland 
> <killing at multiplay.co.uk <mailto:killing at multiplay.co.uk>> wrote:
> 
>     Ermm no one rents 1.0 here as that's just saying your support pirates.
> 
>       Regards
>       Steve
>     ----- Original Message ----- From: "pet" <games at maxrate.pl
>     <mailto:games at maxrate.pl>>
> 
>     To: "Call of Duty server admin list." <cod at icculus.org
>     <mailto:cod at icculus.org>>
>     Sent: Tuesday, October 20, 2009 11:18 AM
> 
>     Subject: Re: [cod] forget about IW2 and get back to work :)
> 
> 
>         Sorry, wrong thinking. lam not going to remove  cod2 1.0 server
>         from my offer, it would be a suicide  like for other game
>         hosting companies in my country. Nearly 80% call of duty
>         customers rents cod2 1.0 version. Above mentioned problems
>         doesn't appear each day, but one time per month. Our cod2 1.0
>         community is very large. They do not play 1.0 because of pirated
>         clients, they do this because the 1.3 patch brings many
>         unexpected add-ons/patches which makes the game-play very poor.
>         The same issue was by counter strike 1.4, the aiming was
>         beautiful and game was nearly perfect, there was no need to make
>         some improvements, but unfortunately the new 1.6 patch made this
>         game unplayable. If somebody is cheating on cod2 1.0 he can also
>         cheat in further versions as well, cheaters are everywhere, it's
>         up to You how to handle with them. Naturally cod2 1.3 is very
>         good for clan battles etc., You have more tools to fight with
>         the cheaters and pirated clients and this is a good site of this
>         version and  punk buster implementation  as well. There are
>         always good and bad sites. But as I mentioned before, I will not
>         resign from cod2 1.0 or counter strike 1.4 as long as theirs
>         communities still growing  up and there will bo more fans than
>         any other FPS game on our market. Do not forget, we have a here
>         some phenomenon,  how old this game is - we know it,  how much
>         servers  are still on-line - we know it. There will be a lots of
>         games which dies with natural  death, but cod2 1.0 will be still
>         alive :). For me it means more than game...
>         Bong-Master pisze:
> 
> 
>             Tell your customers to update there game as you are updating
>             the servers :P Nice simple solution. pirated clients use
>             1.0. Pet Do the good thing say Bye Bye  to you 1.0 Clients &
>             support the game in the way this mailing list dose. You
>             personally are letting the side down so to speak Simply by
>             allowing pirated clients to use your services. But then in a
>             diffrent way who do you blame the client or the hoster ?? My
>             personal view is that i blame the hoster First then the
>             client Simply because if the hosted DID not offer this
>             service the client would not have a dedi server to play his
>             pirated game on.
>             --------------------------------------------------
>             From: "pet" <games at maxrate.pl <mailto:games at maxrate.pl>>
>             Sent: Tuesday, October 20, 2009 8:29 AM
>             To: "Call of Duty server admin list." <cod at icculus.org
>             <mailto:cod at icculus.org>>
>             Subject: Re: [cod] forget about IW2 and get back to work :)
> 
>                 I have to find some solution, most of my customers order
>                 1.0 version, is very popular.
> 
> 
>                 escapedturkey pisze:
> 
>                     People run 1.0 to support pirated clients. Is this
>                     not true? If so, well, our supporting and helping
>                     them gives IW justification for dumping dedicated
>                     server support.
> 
>                     pet wrote:
> 
>                         So :) I have some little problem, which is
>                         probably well known:
> 
>                         ERROR: Attempted to overrun string in call to va()
> 
>                         yep, somebody has messed up on my cod 2 1.0 server
> 
> 
> 
>                         "va() is a function of the Quake 3 engine used
>                         to quickly build strings
>                         using snprintf and a static destination buffer.
>                         Read more on: : i3D.net Game Forums
>                         http://forum.i3d.net/call-duty-series-newsletter/48158-cod-cod-ww-1024-bytes-command-exploit.html
> 
>                         If the generated string is longer than the
>                         available buffer the server
>                         shows an "Attempted to overrun string in call to
>                         va()" error and
>                         terminates.
>                          From Call of Duty 2 (and consequently) the size
>                         of this buffer has
>                         been reduced from the original 32000 bytes to
>                         only 1024 causing many
>                         problems to the admins.
> 
>                         So in CoD5 an attacker which has joined the
>                         server can exploit this
>                         vulnerability through the sending of a command
>                         longer than 1024 bytes
>                         causing the immediate termination of the server."
> 
>                         I try it, and it works. I you send this command
>                         to the server, it will crash:
> 
>                         cmd
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>                         aaaaaaaaaaaaaaaaaaaaaaaa
> 
> 
>                         so
> 
>                         any solution ?
> 
> 
>                         any help will be appreciated.
> 
> 
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> 
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> 
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