[cod] CoD5/ WaW 1.7 patch

schlup at bulletproofnerds.com schlup at bulletproofnerds.com
Tue Nov 24 15:52:20 EST 2009


It's the full patch, it requires no other patches to get up to date from an out of box stock install.

-- Sent from my Palm Pre
escapedturkey wrote:

Out of curiosity, why is the Linux patch so huge?



stp at shooter-szene.de wrote:

> linux dedi files

> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154 

> <http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154>

>  

> http://shooter-szene.4players.de/module-Downloads-display-lid-3515-ttitle-CoD_WaW_Linux_Server_v1.7.phtml

>  

>  

> 1.7 patch

> http://callofduty.com/update/

>  

> http://shooter-szene.4players.de/module-Downloads-display-lid-3514-ttitle-CoDWaW_Patch_v1.7.phtml

>  

>  

> 

>     ----- Original Message -----

>     *From:* Mike <mailto:mike at reidesign.com>

>     *To:* cod at icculus.org <mailto:cod at icculus.org>

>     *Sent:* Tuesday, November 24, 2009 9:34 PM

>     *Subject:* [cod] CoD5/ WaW 1.7 patch

> 

> 

>     The final release notes are as follows:

> 

>     -Fixed an MP server crash exploit.

>     -Fixed a voice chat crash on systems with no default recording

>     device selected.

>     -Fixed an issue causing erroneous duplicate qport errors.

>     -Server admins can disable team switching by setting

>     g_allow_teamchange to 0. Players will be restricted to Auto-Assign

>     in team-based gametypes.

> 

>     Additionally, the Linux 1.7 dedicated server will include:

> 

>     - Fixes impure server warnings for custom maps.

>     - Fixes HTTP redirect for custom maps.

> 

>     ------------------------------------------------------------------------

> 

>     _______________________________________________

>     cod mailing list

>     cod at icculus.org

>     http://icculus.org/mailman/listinfo/cod

> 

> 

> ------------------------------------------------------------------------

> 

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