[cod] CoD5/ WaW 1.7 patch
schlup at bulletproofnerds.com
schlup at bulletproofnerds.com
Tue Nov 24 15:52:20 EST 2009
It's the full patch, it requires no other patches to get up to date from an out of box stock install.
-- Sent from my Palm Pre
escapedturkey wrote:
Out of curiosity, why is the Linux patch so huge?
stp at shooter-szene.de wrote:
> linux dedi files
> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154
> <http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154>
>
> http://shooter-szene.4players.de/module-Downloads-display-lid-3515-ttitle-CoD_WaW_Linux_Server_v1.7.phtml
>
>
> 1.7 patch
> http://callofduty.com/update/
>
> http://shooter-szene.4players.de/module-Downloads-display-lid-3514-ttitle-CoDWaW_Patch_v1.7.phtml
>
>
>
> ----- Original Message -----
> *From:* Mike <mailto:mike at reidesign.com>
> *To:* cod at icculus.org <mailto:cod at icculus.org>
> *Sent:* Tuesday, November 24, 2009 9:34 PM
> *Subject:* [cod] CoD5/ WaW 1.7 patch
>
>
> The final release notes are as follows:
>
> -Fixed an MP server crash exploit.
> -Fixed a voice chat crash on systems with no default recording
> device selected.
> -Fixed an issue causing erroneous duplicate qport errors.
> -Server admins can disable team switching by setting
> g_allow_teamchange to 0. Players will be restricted to Auto-Assign
> in team-based gametypes.
>
> Additionally, the Linux 1.7 dedicated server will include:
>
> - Fixes impure server warnings for custom maps.
> - Fixes HTTP redirect for custom maps.
>
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>
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