[cod] COD6 Dev Interview:Modern WarFAIL 2

Midnight midowns at gmail.com
Thu Nov 5 06:50:27 EST 2009


Good synopsis.  I think the nuke is what I find the most laughable.

Well this is just another game dev shop going the way of the console and 
conforming the PC version to that platform.  Same thing happened with 
UT3, and it was an "EPIC" Failure as well, there is maybe 100 people 
online playing the game, there is more than that playing the 2004 
version.  PC gamers DO NOT want a console port, but the game devs these 
days don't get it and/or don't care, they just want to make one version 
and sell it to the 80% of noobs who don't know any better.

There is unfortunately a huge amount of noobs who have started "playing" 
(if you can call it that) FPS games on xbox and ps3 that don't know any 
better, and this is negatively affecting what game developers are doing 
with the games.


David D wrote:
> Pretty good synopsis of Modern WarFAIL 2 for the PC;
>
> NO dedicated server support - IWnet is match-making service and players host the game (ie, P2P)
> NO mod support
> NO leaning - apparently the game was not 'balanced for leaning'.
> NO access to console commands (~key)
> NO ability to KICK any players in Ranked matches (ie, public games) - so have fun playing with rascists, glitchers, griefers, spawn campers, and hackers.
> MAX players = 9v9 for Groundwar mode (so expect less in other game modes, just like X360)
> NO Record function
> NO choice about who hosts the match - IWnet decides based on ping, etc.
> During internal testing, they got 100ms pings on a LAN - and they thought that was okay.
> 25 kill streak gives you Tactical Nuke, and using it ends the match.
> Their advice to combat Team Killers? Use 'reflect damage' in the menu options.
> Their advice to combat offensive language/rascism - use the MUTE button.
> PC version 'features': Mouse Support, Graphics Options in Menu, Text chatting. O.o
>
>
>
>
>
> ---------[ Received Mail Content ]----------
> Subject : Re: [cod] COD6 Dev Interview
> Date : Wed, 04 Nov 2009 10:01:41 -0800
> >From : Midnight <midowns at gmail.com>
> To : "Call of Duty server admin list." <cod at icculus.org>
>
> GameStop primarily caters to console players anyway, so what does it 
> matter how many pre-orders they have in regards to PC sales? A better 
> place to look would be Steam where most PC players will get the game (or 
> not, everyone I know has boycotted it). 
>
> Long story short, if 100,000+ signatures isn't enough to tell IW what 
> their customers want then there's no getting through to them. Time will 
> tell what they do with this problem they've created. 
>
>
>
> MaydaX wrote: 
>   
>> That includes all platforms I'm sure. Xbox360 / PS3 users are getting 
>> the game they want and are used to so no reason they would boycott it. 
>>
>> MaydaX 
>> PBBans.com 
>>
>> Charles Goldsmith wrote: 
>>     
>>> This is what is very sad: http://www.shacknews.com/onearticle.x/61106 
>>>
>>> Everything we did to try to spread the word, and IW/Activision will 
>>> think we failed and that everything they are doing is what is best for 
>>> the consumer. 
>>>
>>> UGH! 
>>>
>>> -wokka 
>>>
>>>       
>> _______________________________________________ 
>> cod mailing list 
>> cod at icculus.org 
>> http://icculus.org/mailman/listinfo/cod 
>>
>>     
>
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